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A surprisingly deep and challenging,
RPG-style deck-building quest!
You and up to 5 friends get to equip a hero with special weapons, armor and item cards while exploring the Alwaysgreen Forest. Create deadly challenges for the other players with monster and location cards.
Check out this preview from Glen at Board Games and Bourbon
See the rest of Nonstop Tabletop's review here.
About the Dobbers
The Alwaysgreen Forest is a lush, beautiful land and the home of the Dobbers. However, there is trouble in the forest. Things are starting to die without explanation. Crops of new trees and fruit fail to mature. Rot and decay fill the streams and ponds.
In Dobbers: Quest for the Key, you play a hero who has stumbled upon the cause of the spreading rot, an evil wood sprite who seeks a magical key. You must find the key first and stop the Wood Sprite from releasing decay across the whole forest. Move your Hero from location to location across the board, racing your opponents to the final space, the Key. The player to get to the key first, will save the Dobberton Kingdom. Stories will be told of your heroic deeds for generations!
Each turn you will play cards from your hand, equipping your hero and creating effects that gain Influence Points, and Action Points . Other cards grant you effects such as drawing extra cards or forcing an opponent to discard from their hand. Influence, most commonly Bottle Caps, is used to acquire new cards for your deck and to place Challenge cards on the board in front of your opponent(s). Action Points are used to Travel and overcome any placed Challenge cards. The cards you have available and the Challenges placed on the board make for a constantly evolving game with surprises at every turn.
What is Dobbers: Quest for the Key?
A Highly Competitive RPG-Style Deck Building and Encounter Building Game
In Dobbers: Quest for the Key, you race your opponents across a board of changing and unpredictable adventure! You face the constant tension between building your personal deck, making your hero stronger and placing new challenges on the board to block your opponents.
An Adventure with Surprises in Every Turn
The challenges placed on the game board are placed face down. You won't know what your Hero faces until you move to a space with a challenge stack and reveal the card's effects. The mystery is intense and intriguing. Do you remember what creature your opponent bought last? Where did he or she put it. Did you notice that challenge stack also had a weapon on it? What is it? You won't know until you move to that square and reveal the contents.
A Roller-Coaster of Fun
You finally have enough influence to acquire Flame, the fire wielding sword from the Adventure row! Yes! You place it in your discard pile to be shuffled into your personal deck and sit back with satisfaction, knowing it will soon be in your hand. In your revelry you failed to notice the new Location card, Castle Walls, on the board, directly in front of your hero! And there's a creature under it with a weapon. How did your opponent sneak that out there? What creature is under it? Your only hope is that Flame gets to your hand as soon as possible.
A Game of Simple Mechanics with Deep Strategy
The mechanics are straight forward, as a deck building game, you use influence to acquire new cards for your personal deck and to place challenges on the board! You use action points to move your hero on the board and overcome placed challenges. The complexity comes when you consider which locations you place on the board and what combination of creatures, weapons and items will best slow down your opponent. Not to mention, what is the best combination of equipment that will ensure your hero has all the influence and action points he or she will need to reach the key first!
What makes Dobbers: Quest for the Key different?
Nick from Board Game Brawl Explains below (starting at the 9:00 mark)
Choose Your Hero
Each Hero is unique, but allow for balanced game play for each player. Shaori is better at Travel, while Toby has a bonus Challenge Action point. Gavin and Herb both have bonus Influence point to use each turn. More Hero options may be added during the campaign!
Equip your Hero
Use weapons, armor and items to make your hero stronger. The Action points and Influence points are added to your Hero's Action and Influence points. This gives you a base pool of points to draw from every turn!
Effects improve your turn-by-turn play by filling your personal deck with more Action points, Influence and special ways to disrupt your opponents!
Place locations on the game board to block your opponents. Add a hidden creature under the location card and give those creatures weapons, armor and items.
Use action points to move your hero along the board. Each square represents a point in your epic journey. Watch out for the large location squares where challenges await!
Charge into Battle
You've landed on a large square with a stack of cards! It's time to see what challenge awaits your hero. Flip over the cards, read the text on each and add up the action points on those cards. Does your hero have enough to win?
Below you can watch a video walk through of how your hero faces a Challenge stack.
Alignments in the Alwaysgreen Forest
- Your hero can gain powerful bonuses by grouping cards from the same Alignment.
- Be the first to overcome the challenge stack on the last large square on the game board! You've reached the key first and have saved Dobberton from the evil Wood Sprite getting the key and unleashing rot upon the forest.
You can download a pdf copy of the rules > Click here.
This stretch goal brings in two of the more powerful Challenge cards created so far. The Leaf Shamble makes all who face it sick, whether they defeat it or not and the Treetop Fortress introduces "tribute" illustrating that not all challenges are overcome by force alone.
Every Support Hero enters the game a different way. Each one watches the Adventuring Heroes for them to do something that they believe is important to success. After they enter the game, agreeing to support them. Each turn the players have an opportunity to earn a favor token. Once enough favor tokens have been earned, the player can turn them in for a special, game changing ability!
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Additional shipping is estimated at $3 US. International shipping shipping charges will vary. Final shipping charges will be published at the end of the campaign.
Additional shipping is estimated at $5 US. International shipping shipping charges will vary. Final shipping charges will be published at the end of the campaign.
Shipping: We are still working on the fulfillment strategy with potential fulfillment partners to get Dobbers: Quest for the Key to you the most efficient way, with fulfillment partners in different parts of the world which will be chosen closer to shipping. We intend to personally be shipping out the copies that have destinations within the United States.
Risks and challenges
Dobbers: Quest for the Key is a unique project and will present unique challenges, however, my experience with product design, project management and product development give me the confidence to produce a high quality game, meet deadlines and communicate with backers in a timely and transparent manner. I would love if everything went smoothly, but if things do not, I am prepared to solve any problem that could arise.
Dobbers: Quest for the Key will be manufactured by a reputable company but international shipping always has the potential for delays and complications.
If things run behind schedule, I believe the best approach is to always be up front and communicative with backers. It's my goal to make post-campaign updates part of this experience and we plan to update bi-weekly until production has begun in order to keep backers informed of the progress of Dobbers: Quest for the Key.Learn about accountability on Kickstarter
- (32 days)