Progress of 2018 - part 2
As we’ve promised in the previous gameplay update, here’s a good portion of the art that was produced this year so far. There are a few pieces that fell into the ‘spoiler’ category so we’ve withheld them. Also we wouldn’t like to talk too much (and again possibly spoil stuff for you), so we'll just let the art speak for itself. :)
The following are mostly event illustrations and concepts from the Neverending Sea (Realm 2) with a few exceptions where noted:
A planet-sized source of precious water supply located in the Aquatic Kingdom.
Valiant Knight of the Fisherking with unquestionable loyalty and a short temper.
Champion of the Sea
Concept for a knight-class elite enemy of great agility who will prey upon you if you let your guard down even for a second.
An intimidating champion famous for his fighting style and his insatiable hunger.
The Aqua Palace
A grandiose royal residence of the Fisherking himself. Has seen better days, much like its inhabitants...
Guardian and caretaker of the prized Royal Sheep Herd of His Majesty the Kingfather, which contains the precious Lamb with the Golden Fleece.
Noseen the Punished One
This enormous deep-space-dwelling monster has been imprisoned for eons for crimes long since forgotten. Will you release the kraken?
Marauders (and their event illustrations) come in various shapes and forms...
Our focus for the next few months is to piece together a playable first realm as soon as possible with all major game mechanics in place and playable events that have an effect on gameplay as well (losing and gaining resources, items and passengers, completing multi-step event chains, etc.).
As soon as we’re satisfied with our first realm, we will update the Pre-Alpha version on Steam so you can try it as well and so we get a little feedback again from players. In order to do this we first have to tackle a few remaining issues on the Starmap, then we’ll have a go at making events to populate the realm with.
This promises to be a fun time from a creative standpoint. Now that we have the tools, we can start shaping the actual stories, events and mechanics in the game, and personally I can’t wait to see them realized!
As promised, we’ll shout when the Alpha version updates, but until then, don’t go trying to make friends with unidentified mean-looking vessels carrying a spiky ball on a chain! ;)