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A Medieval Space Folktale with Action-RPG and Roguelike influences. Coming for PC, Xbox One and PS4.
A Medieval Space Folktale with Action-RPG and Roguelike influences. For PC, Xbox One and PS4.
A Medieval Space Folktale with Action-RPG and Roguelike influences. For PC, Xbox One and PS4.
1,102 backers pledged £26,092 to help bring this project to life.

Farewell 17!

Posted by Milan Batowski
18 likes

Hello Friends of Fabular,

Batowski here with the development news of the end-of-the-year period. Before we jump into what each 'department' has produced during the autumn and the start of winter, let's start with a small note first:

The project is entering a stage where it gives us a headache whether we should share certain progress with the public or not, since some of the content we produce can be a major spoiler regarding progression and storyline. Thus we've decided to withhold some of the content we produce, such as unlockables, and endgame scenes, enemies and characters.

We hope you understand this, and while it is hard on us as well not to be able to show something we are proud of, we think that in the end it would just ruin the enjoyment of the final product for most of you. 

Now on with the update!

Code

There are still a lot of under-the-hood stuff that we can not showcase at the moment, but the biggest development code-wise is no doubt the event editor. It's a standalone app that runs parallel with the game itself and makes life so much easier when we create or edit our text-based illustrated events.

Changes made are instantly reflected in-game and a possible future localization could be an order of magnitude easier with a tool like this. No more diggin around in dozens of text files in notepad, yay! :)

The event editor in action
The event editor in action

Design and Art

The biggest development of the design front is that we've finalized the act structure of the game. We are going to have 5 different realms to play through, each with their own unique characteristics regarding scenes, enemies and characters. We'd planned 7 acts originally, but during our design sessions we felt that by segmenting the game to more acts, the realms themselves would lose a lot of "personality", so instead we've reduced their number and concentrated on making each one of them unique with a strong and coherent mood.

It doesn't mean that we've cut content, it only means that we've condensed them into fewer realms and made the realms last longer. In fact we've been working on a lot of new background scenes and enemies and we hope to fit them in to make life nice and varied in Fabular.

The following is the description of our realms together with a few visual examples showcasing our governing principles when designing their themes:

Realm 1: The Hinterlands

Civilized, familiar, Earth-like outer space

Woodlands and grasslands of our own Kingdom's border, containing friendly villages or cities that are often plagued by harassing packs of Marauders.

Our goal was to implement the style of medieval romance novels and legendaries in a Space-opera setting while adding some folktale and fairy tale flavor into the mixture. This realm speaks the most about the characteristics of the playing character's original home environment. 

A typical city of the home Kingdom, mostly inhabited by artisans
A typical city of the home Kingdom, mostly inhabited by artisans

 

A knight separated from our Kingfather's army, patrolling the outskirts of the land
A knight separated from our Kingfather's army, patrolling the outskirts of the land

 

A distinctive traveling yacht of  the home Kingdom's noblemen
A distinctive traveling yacht of the home Kingdom's noblemen

 

An obsessive Alchemist and Witch Doctor who's dedicated his life to seeking out and destroying the users of magic
An obsessive Alchemist and Witch Doctor who's dedicated his life to seeking out and destroying the users of magic

 

Realm 2: Sky-high Mountains

Volcanic, industrial

The Iron Kingdom; home of stone, metal and fire. Led by the Iron King, it's inhabitants are mostly famous of their Starsmithing expertise.

Our intent was to illustrate the coming together of nature's raw power and the hand-crafted power of human industry in a Medieval outer space setting. Sprinkled some Steampunk on the top as well for seasoning.

Champion of the Iron Kingdom, Lord Defender of the Palace of Fabrication
Champion of the Iron Kingdom, Lord Defender of the Palace of Fabrication

 

Knight and Henchman class vessels of the Sky-high Mountains
Knight and Henchman class vessels of the Sky-high Mountains

 

Pixelart concept for the Steamhammer Knight
Pixelart concept for the Steamhammer Knight

  

Realm 3: The Neverending Sea

Underwater, abyss, mariner myths

Ruled by the Fisher King, this realm is characterized by lush flora and fauna as even the emptyness of space seems to make waves as you traverse it.

We tried to merge the surrealistic and fantastical figure representation of Hieronymus Bosch with the underwater vision of Jules Verne and present it in a Chivalric culture.

The ruler of the Kingdom of the Neverending Sea
The ruler of the Kingdom of the Neverending Sea

 

Knights and Henchmen of the Fisher King's fleet
Knights and Henchmen of the Fisher King's fleet

 

Noble Knight of the Neverending Sea with his harpoon-lance
Noble Knight of the Neverending Sea with his harpoon-lance

 

Athenae, mollusc grandniece of the Fisher King
Athenae, mollusc grandniece of the Fisher King

 

Influential member of the Royal Family living in exile. Might make a wish or three come true.
Influential member of the Royal Family living in exile. Might make a wish or three come true.

  

Realm 4: The Primal Domain

Classified!

  

Realm 5: The Void

Classified!

Farewell

Although this year wasn't the best from any perspective, one thing is certain: we are all committed to deliver Fabular as soon as possible. How soon is soon remains to be seen but we have lots of plans for the future and how to make soon sooner, we just don't want to say anything too soon. :)

You can rest assured that the project is in a safe spot at the moment, and we can all continue to work on it as before. Only one thing remains for me to say:

HAPPY HOLIDAYS EVERYONE!

--Batowski

The origin of pixel art: hand woven fabric
The origin of pixel art: hand woven fabric

 

Gangneron Quentin, naraszina, and 16 more people like this update.

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