CONTENT UPDATE: The Automatons
Hey Fabular Family, it’s content update time again!
But before we go any further, we have to say thank you all for helping us reach this milestone: we are 40% funded after surpassing £10.000 and have more than 500 backers! With 21 days to go this is very pleasing news, but we do not sit back at all and neither should you. How about we keep on working and you guys keep on sharing. Deal? :)
Now that’s settled, let us introduce another interesting facet of the already diverse game world of Fabular; the automatons. We asked ourselves the question: how would medieval man build sentient mechanic companions if it had the technological means to it. We hope you’ll like our answer...
As their name suggests automatons are artificial, self-motored and sentient devices forged by Starsmith manufactures throughout the Galaxy. The manufacturing process includes an alchemical step as well, during which the automaton gains intellect and is able to think for itself from then on, but strictly within the bounds specified by its creators. This is a very complicated and sensitive procedure which requires a highly skilled Alchemist and is often ridden with failures and mishaps.
Blueprints are highly valued and guarded possessions of the greatest merchant houses and the miniature Sun fragments that serve as their power sources are constantly hunted in every corner of the Universe by daring adventurers. Automatons are not only part of the background lore, the storyline and text-based events, but are active participants of the action battles as well.
Automatons in battle
Automatons in Fabular’s action battles can be considered as a branch of weaponry and they provide a serious tactical element besides or even instead of action combat. The players can build their upgrades towards being more effective with them, can equip items that enhance their effects or make their use more cost-effective. Enemies can also use them, so you’d better collect all blueprints and learn how they work, to combat them effectively when they’re used against you.
For interstellar battles there is a specific Navy line of automatons. These include mines, deflector shields, boarding marines, guards, sentinels and they all stem from the same core that can be modified with parts to suit different battlefield needs.
Every playable ship in the game has a built-in mini-factory that can produce these automatons. To assemble one, you need to have the required resources (automaton parts) and you need to have acquired and learnt the blueprint for it. Typically every automaton produced consumes 1 automaton part, but there could be more costly types as well.
Automatons as items
A guardsman with the purpose of protecting its masters and their property. It has average intelligence and learning ability and is able to speak. Moderately fast and quite resistant.
With each Guard-O-ton present on your ship, the chance of enemy sabotage is reduced by 30%
Quite simple but resourceful automaton that is in constant contact with the A.I. of the ship. It’s sole purpose is to repair any internal damage done to your ship. Careful, they might go haywire sometimes, and turn unpredictable.
Having a Serviton on your ship slowly repairs the ship’s armour. Having more of them increases the effect.
Multi functional reconnaissance unit. Has very strong sensors and optics and is connected to the A.I. all the time, which makes it and ideal candidate to scout ahead or to warn against enemy intruders when on board.
Each Spot-O-ton on your ship reveals one environmental hazard on the next jump-point and warns you when a boarding party is headed towards your ship.
Automatons in the storyline
We hope you like our vision for the automatons, we think they are an excellent addition to the universe with lots and lots of exciting possibilities and can’t wait to start fleshing out all the ideas we still have for them!
Shout out to Insomnia
See you in the next update, Fabular-O-tons! :)