Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
@Andre DeVine: you can still slack-back the game via PayPal on our website (big green button up there).
At the moment you can upgrade to the Slacker-backer Unique Edition there which corresponds to the ($80, €70) - I'M SO UNIQUE tier here in Kickstarter.
If that's ok for you, then I'd suggest to select the $15 Game Digital Download option on the website and add a tip that will get you to the higher tier (minus your current KS pledge in USD).
The £25 tier was $36. So that would be $36+$15=$51 so you need a tip of $29 to reach the $80 amount.
Also please specify in the notes that you are already a KS backer and you're upgrading, and please provide your KS username. Also a KS message or an e-mail doesn't hurt either. 😉
I hope this is clear enough... 🤞
I backed at the £25 level. Will there be a chance to add on to my pledge to get into the higher tiers?
@Morte McAdaver: it's the least we can do! But good is a relative term, don't let the shiny goggles deceive you. :)
Thanks for naming the grim alchemist after me! I'm honored, and I hope to look that good when I hit old age.
@Tim: all is fine, working on an update as we speak. :)
I hope everyone is well. Please can you give us some updates?
Hey guys, something's cooking in the kitchen but it's not quite ready yet. We've been hoping to announce it in the last couple of weeks, but it may have to wait a few more days.
In short we're good, announcement and update incoming. :) Stay tuned...
How are you guys? What is up with the project?
how is development going?
Any updates to this since the end of the year? Just curious.
Thank you for your last update.
The game looks amazing. I totally love the quite unique artwork.
Take the time that you need to make the game that you want!
All the best to you!
There will definitely be an update before the end of the year. Right now we're knee deep in design and tool programming stuff. As soon as we have something concrete we will share it for sure! Thanks for asking!
Hope all is going well with the project. Any chance on an update before end of year?
@Griffin Post: I wanted to reply but it became a mega-post so I think I'll make an update out of it. Thanks for the inspiration. :)
hopefully that pre-alpha is going well. Any feedback from the players yet?
Drooling at the opportunity to finally play this on the PS4. Keep up the great work guys.
Fair point Will, we'll do an update a.s.a.p.
Hey there! Summer is quickly turning into Fall, would be nice to get at least a brief update on whether or not things remain on track. Thanks!
@kevetoile: a few months after the PC/Steam release. We try to match them as close as possible, will see how it goes.
When will the game be available for PS4 bakers ?
@Griffin Post: there are some bumps on the road but still rollin'. :)
An update is coming hopefully tomorrow with more details.
Hope development is going well!
@ K. Signal Eingang: those types of rewards will be handled at a later time, closer to the end of the development, so don't worry, you will get the memo when the time comes. :)
Should I have gotten something to fill out for the "name a shopkeeper" reward already? Going over old messages I see a couple notes saying this was imminent, but nothing saying it was sent. Just wanting to make sure the spam filters didn't eat it...
@Hasilló György: don't worry, when the game comes out, we will send out a survey, and only then will you finalize your desired platform, so you can choose PC if you want to.
Hi there, I have a question. Can I change the platform before the release? I think I choose PS4 but unfortunately I'm going to sell it and change back to PC :/
Yes, I'd love to get at least a monthly update. Thanks!
@Kebby: thanks for that feedback, really appreciate it!
I guess you're right in everything you wrote, and we've already decided that after the video update we'll strive to do more frequent, smaller updates here as well. We originally thought that the smaller and more regular stuff was better suited to Twitter, Tumblr and co., but you're right; we can not turn a blind eye to the platform that enabled us in the first place.
The reason why we are less outspoken than others is probably because I am the only one in the team who can communicate and do social media, and the majority of the game's content development is also done by me. That's why it is always a hard decision for me to do an update or not, because it takes away from valuable development time and furthers our release dates. This is a hard nut to crack, but we are determined to find a solution that keeps you in the loop and lets development flow as well.
Again, we really appreciate the feedback, so keep 'em coming! �
Guys, I haven't backed a ton of projects yet, but this is by far the least outspoken one ;-)
Personally what I like is to get small updates, but on a more regular basis - and into my email inbox, so that I don't have to come check the comments section on Kickstarter.
We're all friends here - you don't need to make this a huge burden for yourself to come up with a huge update. Just keep us in the loop a little and a more regular basis.
Anything you share will keep us more connected to the project.
Keep in mind that we all backed this because a) you & us obviously share a certain taste/culture and b) we are cool with supporting something that is yet to grow (and isn't an immediately finished/polished product).
So I'm pretty sure we can handle and like to see unpolished things as well - as soon as you are ready to share them.
@ Milan: the video you are describing sounds awesome! That would be a GREAT update - and not every update has to be that big, as long as they come more often. :-)
Oh yes we would nice to have a real update, a video could be gread
but i'd prefer a list of things done, things to do
and an alpha release date (or period)
Hey all, sorry about the lack of "real" updates!
It's just lots of things are in an almost-finished state at the moment as we move closer to the alpha release, and we'd really like to show you the final stuff and not the in-progress content. Since we're building a vertical slice, everything is more on the functional side and not very polished yet. And frankly we're a bit shy to show off temporary content, even if the functionality is there.
But we do realize that you deserve an update, so how about I record a video of the current state of the game and talk you through where we stand with the development and what is expected in the future. It would be a backer-only update with an unlisted Youtube video. It would probably be more cost-effective for us to produce it vs. lots of text and anim gifs, and it may be even more in-depth for you.
Would that count as a "real" update for you guys?
Any "real" update coming soon? Last one was the "End of Summer"-Update last year, now you could already do an "End of Winter"- Update!
And no, some posts in the comments-section dont count ;)
Hey guys, everything's going fine! We are buckled down and working on the "vertical slice" of the game, which is supposed to contain every screen and major game mechanic, only with placeholder content. This will provide us with a testable game prototype that can be given out to people to get feedback on, and also gets us very close to the 'alpha' release.
This will allow us to develop the game mechanics and the content in parallel, and everyone gets a fuller picture of what the game is about much sooner. Games with roguelike elements are quite hard 'to sell' in the development and alpha phase because a lot of the appeal lies in the long-term progression. Hopefully the vertical slice will help us in that regard.
Most of the screens and mechanics are in an almost-presentable state and that's why we haven't done an update yet, but as soon as most of them get finished, we'll do a more extensive update for sure! Until then, thanks for your interest and keep in touch!
Funny I was thinking the same..
How's it going with the game and stuff?
Been a while since we've heard anything. Any new updates?
Sorry about the lack of updates, there's one just around the corner (next couple of days). Thanks for your patience!
Any news / updates? It has been almost 3 months now?
@Owen: Thanks, it is our first project as well, and we are buzzing too! We can most certainly promise you that the game will be fabular. :)
I'm truly happy.
This is the first project I back on Kickstarter, and it manages to reach its goal. I expect the game to be fabular, sorry, fabulous.
Congratulations and cheers from te bottom of my heat for you, dev team.
Make this game as geat as everybody expect it to be. You can do it.
Paul Pekkanen: ah, good old, Firefly! I think I'll name most of my ships in Fabular Serenity, just as I did in FTL. :)
OverHunter: yes, you can already pre-order the game on our website via the Humble widget, and we plan to bring KS tiers over there in some shape or form...
just curious bout would you guys consider paypal or some form of slackerbacker or something for extra funding for those who are too late
The ships with melee weapons remind me of Reaver ships in the movie Serenity.
QuillHound Studios, Brandon, Ronny Borchgrevink, Griffin Post, Myca Arcangel, Erika J Turnbull, Thor-Jakob Greve Løberg: ❤️ Thank you so much! ❤️
Jeff Hessell: Thanks, you are a *silly* *squishy* *camper*!
K§H: Thanks a lot! I guess a lot of people lost faith in the mid-campaign when things slowed down considerably. Not us though! :)
Regarding post-funding, we are already working on it, in fact you can already pre-order the base game on our website, and soon most KS pledges will also be available as well.
Congrats on that clutch finish ;)
Awesome!! Congratulations on achieving the goal :D very much looking forward to your game.
Congratulations guys!! Can't wait to hear about development
Congrats on getting funded!