An economic strategy Floristry game for 1 to 5 players - can you earn more money than your rivals and have your Florist Blossom?
An economic strategy Floristry game for 1 to 5 players - can you earn more money than your rivals and have your Florist Blossom? Read more
Some of the art displayed for this project is currently in prototype form - you will see updates as images are completed.
ReFloristation is the first of a number of a games from designer Paul Harris (organiser of the HandyCon gaming conventions).
Become the most successful florist in the game by making the most money in the first three weeks of opening, which is achieved by taking and completing orders and hiring the right staff. This requires you to either plant, or acquire from a competitive and fickle market, the correct flowers to satisfy your current and future orders.
ReFloristation has no fixed guaranteed strategy to win the game and there are multiple ways to gain the upper hand.
Perhaps you prefer completing many small orders, or planting flowers in your nursery for later use, aiming for the higher, more rewarding orders.
Would a strong member of staff give you an advantage over your rivals?
When you take flowers from the market is it better to keep them to fill your orders, or should you plant them and use them on multiple occasions later?
Do you take on staff that give you a bonus for every order containing purple flowers, or do you take on a staff member that allows you to go to the flower market every time you plant a flower?
These are the strategic decisions you need to make in every game of ReFloristation.
The mechanics are well thought out and fit together nicely. The gameplay is strategic with elements of set collection, hand management, drafting and resource management. The game is for 1 to 5 players. Games normally take around 40 - 60 minutes with a teaching time of around 10 minutes.
The game is playable for younger players (although really young players will probably want to play without the staff members.)
ReFloristation takes place over a three week period (Game time). Each week is split into a number of working days (4 days in a 4 or 5 player game or 5 days otherwise). On Monday morning of each week the players have the option to recruit staff members who give bonuses or advantages during game play. Recruiting staff costs cards from hand, so slowing down your ability to complete orders.
Each day has a Morning and an Afternoon phase and each player can take one of the available actions in each phase.
1) Visit the Market - Take 1 or 2 cards from the face up cards in the 'Flower Market Display' or blind draw from the Flower Card deck.
2) Take an Order - Draw an order card from the face up cards in the Order Pad Display or Blind draw from the Order Card Deck.
3) Plant a Flower - Place a flower in your 'Nursery', this can then be used to complete future multiple orders.
4) Complete an Order - If you have the correct flower either planted or in your hand you can complete an order in your hand to earn the financial reward. Flowers in your hand are discarded, flowers in the 'Nursery' are picked but will regrow for the next day.
The above summary of key rules shows a game that has simple core mechanics but presents many decision points on how to invest for future rewards in either staff, or planting. However, will that investment allow competitors to claim valuable orders and hence nip your plans in the bud?
Example: This player not only completed the order they had in their hand they also completed one from the Order Pad display, both using planted flowers and wild flowers. Having Karen A Shin as a member of staff also means that, as they have carnations on both orders they will gain 2 bonus coins. Employing Karen looks like a good choice!
A difficult choice at the start of the game during staff member drafting take one and pass to the left. Unfortunately this player has 3 powerful staff members to choose from, Fleur Wilder, Winona Plant and Juust Van D'Livree, perhaps his first order can help decide.
Other Stretch Goals will be released throughout the project.
Risks and challenges
This is Spiral Galaxy’s first solo Kickstarter project but this is not our first published game. In 2010 we successfully published Braggart, followed by the space 4X game Omega Centauri in 2014. Last year we partnered with 8th Summit Games to kickstart both the 2nd edition of Braggart and the Cthulhu themed investigation game Mythos Tales. We have years of experience dealing with factories and international logistics and are confident in handling any hurdles that may arise.
We are committed to delivering a quality product on time.
For Braggart 2nd edition a minor imperfection was noticed on some cards after mass production. Most people wouldn’t have noticed and we could have shipped the game as it was. But we didn’t. We chose to delay the fulfilment (which was on time at that point) and miss the chance to sell the game at Christmas so that the factory could completely reprint the game, ensuring that the backers who had made our game a reality got the best possible product they could.
As well as our games, we have also provided EU friendly fulfilment for other Kickstarter projects including Formal Ferret Games (The Networks, Bad Medicine, Wordsy), Level 99 Games (Millennium Blades Reprint), Goodman Games (DCC 4th, Judges Guild, Grimtooth’s Traps), Far Off Games (Xia: Embers Of A Forsaken Star), Fowers Games (Paperback, Burgle Bros, Fugitive) and many others. We have years of experience dealing with couriers and delivering to all corners of the globe.
The art is almost complete, the main work outstanding will be putting your beautiful faces into the game. We have partnered with the amazing Destiny Lauritsen whose professional manner and great work ethic means the outstanding art will be dealt with quickly.
- (21 days)