Ha, no, we don't worship Satan. Or stuff. Well, maybe some stuff, but the team working on Spinferno comes from all religious and political bents - Christians, Agnostics, Liberals, Conservatives, you name it.
We set the game in Hell for 2 reasons. First, because Hell gives us a lot of room to play and create some really fantastic art. There's no limit to the amount of cool levels, instruments of destruction, creatures and scenarios we can come up with. Second, because we all felt far more comfortable with gamers inflicting damage on an effigy who was already "dead," instead of someone who is living.
Sure, it's a fine-line, but it's one that made everyone on the team far more comfortable. In the same way that many people feel more comfortable with FPS games featuring Zombies rather than those featuring real people, Spinferno helps you keep a clear conscience because you're not killing anyone. In this universe, they've unfortunately (or maybe fortunately) already met their demise and you're just taking on the role of the eternal torturer.
It's all in good, clean, mean-spirited fun!