Project image
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$141,513
pledged of $950,000pledged of $950,000 goal
2,607
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 15 2013
$141,513
pledged of $950,000pledged of $950,000 goal
2,607
backers
Funding Canceled
Funding for this project was canceled by the project creator on Jul 15 2013

Recent updates

Alice: Otherlands is Here!

Posted by American McGee (Creator)

I'm going to make this short and sweet:

The Alice: Otherlands Kickstarter is live!

Get thee to backing!

- Ophelea

End of the Rainbow

Posted by American McGee (Creator)

The Oz campaign has to end. There are two realities driving the decision.

First, we’re facing a challenge with the Alice film rights. Since working to remove it from the Oz campaign we've been unable to launch it as a separate campaign here on Kickstarter – the submission has been rejected multiple times and our appeals have failed (multiple campaigns are not allowed). To launch a campaign for the Alice films rights means we must first shut down the Oz campaign.

Second, we wouldn't consider shutting down the Oz campaign if it were trending towards success. As it is, we've reached 15% of our goal with 20 days left in the campaign. Projections suggest we’ll hit 30% of our goal by campaign end. I've been telling myself to remain optimistic and see this thing through – but when the reality of our funding trend is combined with the pressure of the Alice film rights situation...

For Oz, we can always launch another campaign in the future. On the other hand, the Alice film rights are only within reach during a rapidly closing window of opportunity. We’ll sacrifice Oz today in order to have a real chance with Alice.

For the record, we did also consider (and put work towards) an Alice campaign on IndieGoGo, but decided against this for two main reasons. The first is that we’re concerned about the amount of awareness we can generate on IndieGoGo, since we've never run a campaign there. Here on Kickstarter we have followers (you’re reading this). The other issue is we don’t want to be accused of ‘creating confusion’ or deal with any other negative interpretation that might come out of running two campaigns at the same time.

Ultimately, the route we’re taking is cleaner, faster and would seem to have a higher chance of success.

I sincerely appreciate all of the support and feedback you've provided us via the Oz campaign. It’s been an interesting ride and one that has taught me a multitude of valuable lessons. While we’re ending it early, we’re certainly not walking away empty handed. When Oz makes a return you can expect it to be better and stronger.

Now we turn our attention to Alice. Securing these film rights would be nothing short of a major coup. We’d control a significant portion of Alice’s future. Being able to produce animations, feature films and related merchandise means keeping Alice’s world fresh, no matter what else might happen with the game portion of the property. I hope you’ll join us in making this a reality. If you want to learn more, please visit: 

facebook.com/AliceOtherlands

From the End of the Rainbow,

-American

Tin Woodman

Posted by American McGee (Creator)

The Tin Woodman has, in my opinion, one of the most interesting stories of all the well-known Oz characters. He's a walking, talking soul-body thought experiment - an animated mechanical replacement for a flesh and blood man (or Baum's preferred label of "meat man"). Not an actual "replacement" though, because as the Oz books reveal, bits of the Tin Woodman's former meaty self, Nick Chopper, live on in a variety of interesting forms.

Nick who? Nick Chopper, the son of a "meat" woodman, follows in his father's footsteps (or, in this case, axe blows) and grows up to become a tree chopper himself. After falling in love with the wrong girl (don't they always?), Nick's cursed by the Wicked Witch of the East. Limb by limb, his enchanted axe chops off all of Nick’s... parts. Undeterred, Nick replaces the missing meat with shiny metal parts, until he is at last made entirely of tin.

Since there's no concept of death in Oz, those discarded meaty bits continued to live, even after being chopped off and replaced with metal. (In this sense, Oz truly is the original land of zombies). The Tin Woodman goes on later to meet his meat - encountering his discarded head and discovering a collection of former parts have reassembled and then reunited with his long lost love.

Wacked-out love stories aside, this ability to regenerate and persist in starfish-like fashion creates interesting possibilities for the Tin Woodman in our game. What if you could swap useless, weak or inferior bits for powerful, mechanical upgrades? How long would meaty "you" last before the urge for greater power, agility and speed transformed you into a mechanical super man? And what of your discarded fleshy bits? Might as well put them to use - perhaps to create an army of Meaty Me's?

When you next encounter the Tin Woodman (and his Nick Chopper sausage bits) in-game, expect to see this sort of swap and build mentality realized in the extreme. Until then, here's a lava-filled Tin Sausage Making Machine doing its thing to a cave full of Nomes. Chop, chop!

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What's in a Name?

Posted by American McGee (Creator)
Some great progress since our last update. Nearly 200 responses to the "New Plan" post. Thank you, everyone, for the continued support and feedback. With all this positive energy, I believe we have a chance at disproving the statistics and making this campaign a success. Let's focus on the good stuff, get the word out and make this thing happen!

Since "The Plan" was presented in three parts this update will also be broken into three parts.

First, the Alice film rights: We've removed the film bits from the Oz campaign and just submitted a new Kickstarter campaign for the rights alone. That campaign will seek to raise a minimum of 200k USD, which would allow us to secure the animation rights and deliver at least one original animated short. It'll go live as soon as we get approval from Kickstarter. This will be a 20-day campaign since our time to acquire these rights is quickly running out. 

Second, the new campaign video for Oz is now in production. It's going to be a quick recap of the art and game description you've seen already, but will hopefully do a better job of quickly introducing the project to new backers. This video is all about focus. We also have an in-game demo being developed and the video for that should be ready in about 2 weeks. 

Lastly, the name. You submitted a huge number of potential names - many of them great. Instead of trying to make the final decision on our own, we've narrowed the list to a handful that we think suit best. We've also added an overall project name so that there will be consistency between chapters. We are thinking about securing a namespace for the long-term. 

Here are the finalists:
1. Oz Adventure: Tyrant of Oz 
2. Oz Adventure: Strawman's War
3. Oz Adventure: Broken Road
4. Oz Adventure: Yellow Brick Road Warrior

For the sake of time and efficiency, please vote for just one of the above titles - and resist the urge to submit new name ideas. We want to move quickly to secure a new name so that we get away from "OZombie" and all the confusion it created. 

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A New Plan

Posted by American McGee (Creator)

First off, I just want to make it clear that I am listening to and taking seriously all the comments and ideas being provided by our Kickstarter backers. The idea that your input is somehow being ignored doesn't account for the various pressures and constraints we're battling - it's not that any given suggestion is a bad one, but that certain things prevent us from adopting them as quickly or easily as you might think we could.

Please try not to interpret my responses (or lack of response) as being "arrogant," "deceptive," or ignorant of what's going wrong here. Myself and Ophelea don't have our heads in the sand. We discuss the campaign constantly. And we're making adjustments as quickly as possible. We are just as frustrated with you to see how things are going.

All this being the case, it's taken us some time to put together an overall plan to address your major concerns. That plan breaks into three parts:

1) Rename the game. "OZombie" is causing too much confusion. "American McGee's Oz" would be great if that name weren't owned by Atari and others. We need a new name and will come up with one shortly. Suggestions?

2) Remove Alice film rights from the OZombie campaign. Kickstarter won't allow us to remove tiers once backers have selected them, so we'll first email those backers and ask them to drop the "Alice" selection. There are around 80 backers in this category. With that done we'll remove Alice from the campaign. Then, if time allows, explore launching a separate campaign on either Kickstarter or IndieGoGo.

3) Make a new video with focus on OZombie design, story and artwork. This will contain things you've already seen but should be useful in attracting new backers. It will not contain game play footage, but we are working to release in-game video around the 19th of July. 

I'm presenting this plan before these changes are made because I'm looking for your feedback and support. So far every attempt I've made at being transparent, adding value to the campaign and inviting discussion has been turned into something negative. It's incredible to me how deceitful and outright mean the media are being about what we're attempting (and these days, about Kickstarter in general). Same goes for a vocal minority of backers on this campaign. Every misstep is an insult, every wrong move a "scam." Can this new plan overcome that tendency towards negativity? 

I'm looking forward to your feedback on these questions. 

- American