The Tin Woodman has, in my opinion, one of the most interesting stories of all the well-known Oz characters. He's a walking, talking soul-body thought experiment - an animated mechanical replacement for a flesh and blood man (or Baum's preferred label of "meat man"). Not an actual "replacement" though, because as the Oz books reveal, bits of the Tin Woodman's former meaty self, Nick Chopper, live on in a variety of interesting forms.
Nick who? Nick Chopper, the son of a "meat" woodman, follows in his father's footsteps (or, in this case, axe blows) and grows up to become a tree chopper himself. After falling in love with the wrong girl (don't they always?), Nick's cursed by the Wicked Witch of the East. Limb by limb, his enchanted axe chops off all of Nick’s... parts. Undeterred, Nick replaces the missing meat with shiny metal parts, until he is at last made entirely of tin.
Since there's no concept of death in Oz, those discarded meaty bits continued to live, even after being chopped off and replaced with metal. (In this sense, Oz truly is the original land of zombies). The Tin Woodman goes on later to meet his meat - encountering his discarded head and discovering a collection of former parts have reassembled and then reunited with his long lost love.
Wacked-out love stories aside, this ability to regenerate and persist in starfish-like fashion creates interesting possibilities for the Tin Woodman in our game. What if you could swap useless, weak or inferior bits for powerful, mechanical upgrades? How long would meaty "you" last before the urge for greater power, agility and speed transformed you into a mechanical super man? And what of your discarded fleshy bits? Might as well put them to use - perhaps to create an army of Meaty Me's?
When you next encounter the Tin Woodman (and his Nick Chopper sausage bits) in-game, expect to see this sort of swap and build mentality realized in the extreme. Until then, here's a lava-filled Tin Sausage Making Machine doing its thing to a cave full of Nomes. Chop, chop!