Share this project


Share this project

Oz Action Adventure (Canceled) project video thumbnail
Replay with sound
Play with
$141,513 pledged of $950,000 goal
$141,513 pledged of $950,000 goal

Recent updates

18 hours left to place an order!

1 like

The Alice: Otherlands Kickstarter/PayPal store will be closing at 8am PST on Monday. 18 hours left to get your orders in. HURRY.

This will be your ONLY chance to order OZ art.


P.S. The image below was not included in Friday's update. It is available to order now.

  • Image 330750 original

Still want that Oz art?

We're preparing to shut down the Alice: Otherlands Kickstarter PayPal store. On Monday, it will close and the Otherlands art will be counted and finalized, never to be available again.

However, by popular demand (did you guys start a petition?) I've added the best selling "OZombie" posters to the store.

If you're still hankering to get them, go go go! They'll only be available through Monday!

Head to BackerKit and sort by Oz. You'll find them all there.


  • Image 329838 original
  • Image 329839 original
  • Image 329840 original
  • Image 329841 original
  • Image 329842 original
  • Image 329843 original
  • Image 329844 original

Alice: Otherlands is Here!

I'm going to make this short and sweet:

The Alice: Otherlands Kickstarter is live!

Get thee to backing!

- Ophelea

End of the Rainbow

The Oz campaign has to end. There are two realities driving the decision.

First, we’re facing a challenge with the Alice film rights. Since working to remove it from the Oz campaign we've been unable to launch it as a separate campaign here on Kickstarter – the submission has been rejected multiple times and our appeals have failed (multiple campaigns are not allowed). To launch a campaign for the Alice films rights means we must first shut down the Oz campaign.

Second, we wouldn't consider shutting down the Oz campaign if it were trending towards success. As it is, we've reached 15% of our goal with 20 days left in the campaign. Projections suggest we’ll hit 30% of our goal by campaign end. I've been telling myself to remain optimistic and see this thing through – but when the reality of our funding trend is combined with the pressure of the Alice film rights situation...

For Oz, we can always launch another campaign in the future. On the other hand, the Alice film rights are only within reach during a rapidly closing window of opportunity. We’ll sacrifice Oz today in order to have a real chance with Alice.

For the record, we did also consider (and put work towards) an Alice campaign on IndieGoGo, but decided against this for two main reasons. The first is that we’re concerned about the amount of awareness we can generate on IndieGoGo, since we've never run a campaign there. Here on Kickstarter we have followers (you’re reading this). The other issue is we don’t want to be accused of ‘creating confusion’ or deal with any other negative interpretation that might come out of running two campaigns at the same time.

Ultimately, the route we’re taking is cleaner, faster and would seem to have a higher chance of success.

I sincerely appreciate all of the support and feedback you've provided us via the Oz campaign. It’s been an interesting ride and one that has taught me a multitude of valuable lessons. While we’re ending it early, we’re certainly not walking away empty handed. When Oz makes a return you can expect it to be better and stronger.

Now we turn our attention to Alice. Securing these film rights would be nothing short of a major coup. We’d control a significant portion of Alice’s future. Being able to produce animations, feature films and related merchandise means keeping Alice’s world fresh, no matter what else might happen with the game portion of the property. I hope you’ll join us in making this a reality. If you want to learn more, please visit:

From the End of the Rainbow,


Tin Woodman

The Tin Woodman has, in my opinion, one of the most interesting stories of all the well-known Oz characters. He's a walking, talking soul-body thought experiment - an animated mechanical replacement for a flesh and blood man (or Baum's preferred label of "meat man"). Not an actual "replacement" though, because as the Oz books reveal, bits of the Tin Woodman's former meaty self, Nick Chopper, live on in a variety of interesting forms.

Nick who? Nick Chopper, the son of a "meat" woodman, follows in his father's footsteps (or, in this case, axe blows) and grows up to become a tree chopper himself. After falling in love with the wrong girl (don't they always?), Nick's cursed by the Wicked Witch of the East. Limb by limb, his enchanted axe chops off all of Nick’s... parts. Undeterred, Nick replaces the missing meat with shiny metal parts, until he is at last made entirely of tin.

Since there's no concept of death in Oz, those discarded meaty bits continued to live, even after being chopped off and replaced with metal. (In this sense, Oz truly is the original land of zombies). The Tin Woodman goes on later to meet his meat - encountering his discarded head and discovering a collection of former parts have reassembled and then reunited with his long lost love.

Wacked-out love stories aside, this ability to regenerate and persist in starfish-like fashion creates interesting possibilities for the Tin Woodman in our game. What if you could swap useless, weak or inferior bits for powerful, mechanical upgrades? How long would meaty "you" last before the urge for greater power, agility and speed transformed you into a mechanical super man? And what of your discarded fleshy bits? Might as well put them to use - perhaps to create an army of Meaty Me's?

When you next encounter the Tin Woodman (and his Nick Chopper sausage bits) in-game, expect to see this sort of swap and build mentality realized in the extreme. Until then, here's a lava-filled Tin Sausage Making Machine doing its thing to a cave full of Nomes. Chop, chop!

  • Image 290044 original