A unique ARPG with classic design sense meets fast-paced action, inspired by Japanese themes and the Red Riding Hood tale. Read more
This project was successfully funded on February 2, 2013.
A Word About Continued Development and Support for Akaneiro
A little history and an update regarding Akaneiro development going forward: Development on Akaneiro started during the early months of 2011. Since that time, we've maintained a development team averaging 15 people/month on the project. In total, around 360 man-months have gone towards development, bringing our investment in dollars to nearly $2 million USD. In that same period, we've generated roughly 300kUSD in revenue - this includes funds collected via the Kickstarter campaign, F2P purchases in-game, and one-time purchases via Steam. In simple math: We've spent $2 million, we've made $300k, we're "in the hole" $1.7 million.
Given this situation, we now have no choice but to radically alter the approach we're taking to maintaining and improving the game. The core development team has been reduced in size to just two people. They will continue to address bugs and make improvements while working towards goals like multi-player and tablet support, but progress will be slower. Depending on the success of our other remaining title, The Gate, we may one day find ourselves in a position to throw greater resources at Akaneiro. We certainly hope that will be the case.
What's written here quickly in a few paragraphs represents some truly painful internal decisions and adjustments. Our Shanghai-based development team recently underwent downsizing so that all resources can be directed towards the one game that offers the greatest chance of bringing much-needed stability to our studio. If we can achieve our goals with The Gate, then we can bring greater attention to Akaneiro.
Life as an independent developer is filled with the constant threat of failure. This isn't the first time in our 8 year history we've faced this sort of challenge. It's not the first time we've had to reduce staff on one of our games. It is different because of the demand for transparency that comes with being a part of Kickstarter. In providing transparency like this, I am asking for your understanding and I am hoping for your support.
As is usually the case after these sorts of painful adjustments, we are now in a better position to survive, build success with The Gate, and re-focus development on Akaneiro with lessons learned from the mistakes we've made. Help us out by sending your feedback to us via support.spicyhorse.com.
And please, continue to keep the discussion going here on Kickstarter. We're listening, we care, and we're excited about your involvement in the future of Akaneiro and our other projects.