Akaneiro: Demon Hunters
by American McGee
I’m an American entrepreneur and game designer. Yes, my mother really named me “American.”
My experience making games began around 1994 in Mesquite, Texas with id Software and "DOOM". After 4 years with the (then) smallest, most successful developer in the world, I moved to the (then) largest, most successful, Electronic Arts. At EA I created "Alice" and participated in a wide range of other projects. Burnt out on the corporate world I quit EA and went independent in...
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