I’m an American entrepreneur and game designer. Yes, my mother really named me “American.”
My experience making games began around 1994 in Mesquite, Texas with id Software and "DOOM". After 4 years with the (then) smallest, most successful developer in the world, I moved to the (then) largest, most successful, Electronic Arts. At EA I created "Alice" and participated in a wide range of other projects. Burnt out on the corporate world I quit EA and went independent in...
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