CANDLE is finished!
In our last community post we shared with you that Candle was about to be completed and we were entering the final stages of testing… and, absolutely, the entire team has been working a huge amount of time, 24/7 so everything would look perfect; as smooth and polished as possible. As you already know, we had to make a lot of personal sacrifices into this development during this last year (our only day off was New Year’s Eve), and right now we are exhausted. However… we are thrilled to say that Candle is now finished and the Gold Master version is on its way to be finally published!
The testing process for Candle has been very deep and meticulous. The QA team at Daedalic has put a total combined playtime of nearly 1000 hours playing the game and making sure that everything was perfect in it. As you know, every single scene in Candle is unique and differs from the previous ones, and this variety produced a lot of isolated bugs that needed to be handled carefully in their own specific way. This took more time than expected, specially given the fact that the final game has an estimated gameplay time that ranges between 15-20 hours in its first playthrough, depending on how much the player gets stuck, but we’re sure you’ll be grateful when you get an experience that’s this robust and stable. Of course, we also took this extra time to further work on the Candle’s graphics: We’ve implemented a custom colour curves system for each scene, and every FX has been revisited, so now the game looks better than ever before! We are really proud of the end result.
Another feature that took a lot of time to be implemented were all the game’s languages. Candle will be finally available in 10 different languages by launch, and formatting every panel, menu and UI element for each one of them has been a slow and demanding process. The languages that will be included in the game are the following ones:
- Audio: English, Spanish
- Subtitles: English, Spanish, French, Italian, German, Brazilian Portuguese, Korean, Japanese, Simplified Chinese and Russian.
And yes, all of them will be available at launch!
REGARDING THE RELEASE DATE
The release date has been the main reason for the continuous delays for this Update. As you already know, we now have Daedalic Entertainment as the game’s publisher and of course they get to decide the release date for Candle. Many of you saw these past weeks how the Steam page for the game showed May as the final release date. Well, it was indeed going to happen then, but after our last meetings Daedalic decided to wait a little longer in order to be able to make a simultaneous release for PC, Mac & Linux, and of course both the digital and the physical retail versions.
This decision was made only for commercial purposes. As we said, Candle is now completed, Then, why did Daedalic decide this change of plans? Well, in their own words: “We are very pleased with Candle and we have very high expectations in it. That’s why we want to prepare the best launch that is possible.” Also, their point is that this is a good decision to get the best possible sales result for the game.
We know, the game has experienced a lot of delays due to the immense amount of work that took to get this game made. We really wanted to already release the game, believe us. We’ve been working on it for 4 long years and we are looking forward to seeing you play and enjoy the game. But the only option right now is to wait a little longer. If this means the best for the studio and the game, then we agree with Daedalic’s decision.
However, don’t be scared, this just means to wait for some more days, since Candle will be released on July, in both digital and physical editions. In this extra month you’ll be waiting, we’ve prepared some extras for the game’s promotion process. The launch trailer is almost finished and we have also worked on some character sheets that you can check at the end of this very Update.
We also have a surprise coming for you guys. In this last month of development, we felt that we had an unfinished business with Candle. You all backers have followed the development process very closely and know about the handmade process and all the artistic work we put into the game. But we wanted to show it to the world in a more visual way, and so we have created a making-of video where we explain every step of the process that led to the creation of Candle. We are sure you’ll love it. Right now it is being translated, but our intention is that you guys will be the first ones to see it :)
With this and the support of Daedalic, we are confident that Candle will have a great launch!
REGARDING THE REWARDS
Right now, all the digital rewards (wallpaper, OST, digital comic, etc.) are finished. Our initial idea was to send them immediately when the digital version of Candle was made available. The physical rewards are right now in the process of being produced. The design for the T-Shirt and the poster is also completed and right now we are working on the artbook and Teku’s miniature figure. The physical retail version of the game will begin the long production process in a few days. The plan is that everything is ready to be delivered on the first days of July :D
But fear not, before that we will contact again with all the backers to make sure we have the right addresses for the deliveries., and also gather some additional info like shirt sizes and such in case it’s necessary.
That’s all for now! In June we will focus on promotion tasks for Candle. Daedalic already took the game to events like the GDC and the PAX East, and so far the user’s impressions have been very positive. Press will also start playing the final version of game very soon.
Stay tuned for the next project Update! We’re sure that you will enjoy a lot the making-of video we have prepared. We really want you to be the first ones to see it since, without you guys, all this wouldn’t have been possible. So it’s now just slightly over a month of wait to finally be able to play Candle. We assure you that all these years of waiting are totally worth it. Now, please take a look at the character sheets we've prepared: