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Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

A release date and exciting news involving Cluck Y'egger

Posted by Two Guys From Andromeda (Creator)

This update was written by Mark Crowe, Scott Murphy, and Chris Pope together.

We’ve got quite a lot of big news in this update. Depending on how you look at things, some of what we tell you will seem like fantastical amazingly exciting news, and some.. not so much. Ultimately, we have thought long and hard on everything, and have decided on how we should best proceed with the project. This update will help you understand how we are proceeding. Before you jump to any conclusions, yes the project is still going strong and no we are not broke! Figured we should go ahead and get that out of the way.


The year 2015 has been an extra rough year for us all as a whole. Not in a game development sort of way, but in a personal way, which has affected the development of the game.

Eleven years ago Scott moved to Alabama to take care of his mother. There has been a lot of ups and downs he has had to endure during this time in his life, but over the past year, his mom took a major turn for the worse and developed a serious case of Alzheimer's. Being the sole caregiver for his mom, he has pretty much had to dedicate every waking moment to making sure she was getting proper treatment for her condition. The whole process has been both physically and mentally draining for him. Understandably this has left Scott with little to no time to work on the project with the team.

A couple of months back tragedy struck as Scott’s mother passed away due to her condition. These past couple of months Scott has been in the process of pulling his life back together one day at a time. Scott has written a letter to all of those that would like more information regarding what’s been going on in his life. You can read it here

Though Mark has been hitting on all cylinders through the past year, he has also had limited amounts of time he could put into the project due to family issues as well.

The last couple years actually have been a crazy ride for Mark’s family, caring for elderly parents. But last fall their world was turned upside-down when a trip to the ER revealed that his dear wife had an abdominal ‘GIST’ tumor which proved to be malignant. She was immediately taken into emergency surgery where Doctors were able to successfully remove the tumor. It was incredibly fortunate that they caught it relatively early. Then began her long road of recovery and ongoing treatment. Thankfully, their story has had a happy outcome. But something like this certainly helps put your life priorities in order. Needless to say working on the game took a back seat for a while.

And even though Chris has also tried his best to put as much time as possible into the game, life has hit him hard as well. When the Kickstarter completed, Chris decided to drop the majority of his work with actors in order to focus on the game. This was totally possible given the time frame that we thought we’d have the game out. Needless to say, with the game taking longer than expected, Chris has had to take more work back on to pay the bills. He is still able to dedicate a huge portion of his time to the project and only has to take on work here and there, but it has still been a trying time in terms of pure project time. Again, we say all of this, not to make excuses, but to let you know that we are all real people that have had to deal with some hard real life issues. We hope you all can understand though that we are still going to finish this game out. We will get this game done, and it will be done with very high quality!


November 30, 2016 will be the release date of SpaceVenture. Wait, why not 2015 like you guys said months ago you ask? Please see above. Based on how far along we are with SpaceVenture as a whole, we know we can complete the game by November of 2016. Especially now with life getting back to normal. Soon, Scott will be able to rejoin the project and we can proceed with all team members giving Spaceventure their full attention.


We have some pretty big news involving a portion of SpaceVenture that you all are going to get a chance to play over the next few weeks. We have mentioned quite a few times over the last couple of updates that we have been working on a section of SpaceVenture that has been planned since the beginning. Albeit the game design and mechanics didn’t come together until recently, but the story had been written.

A few months back, with Scott’s personal life having to be his focus, Mark and Chris decided to focus on the Cluck Yegger portion of SpaceVenture since it wasn’t going to require most of the team to have insane amounts of time. With Scott being unable to be part of the team, and various other members being tied up, it seemed to the be the perfect opportunity to shift the focus to a part of SpaceVenture that was going to be a different experience than anything we had put together so far.

After spending a few months working on the artwork, game mechanics, programming and all, as it turns out, the Cluck Yegger portion of SpaceVenture evolved into a really fun mini game that parodies a very popular game series circulating around the appstorosphere(totally not a made up word). We even gave the Cluck’s mini game a name.

We know you all are chomping at the bit wanting to get your hands on the full game. We also know that the only thing that will quench your thirst for SpaceVenture, is the full game. However, putting all that to the side, we have made a decision to release ‘Cluck Yegger: Escape From The Planet Of The Poultroid’ to the public very soon. How soon? We are in the process of beta testing and polishing right now, so you can expect to hear from us on it over the next couple of weeks.


How about we start by showing you the intro sequence of the game with full voice acting, music and all!

After being blown out of the sky and crash landing on the planet Poultroid, Cluck will have to make repairs to his ship during the day, but deal with some “family visitors” trying to stop by his cockpit for a dinner time snack at night. With the damage to his ship, Cluck is running on auxiliary solar power that get’s charged during daylight hours. He uses that power to survive at night. If the power in his ship hits zero, it’s lights out for Cluck in more ways the one.




Enough said!


As mentioned above, we are planning to release the game to the public and hope to bring some more money into the SpaceVenture project as a whole. We are not broke, but having more income would help us bring in a few more artists which in turn, would help move the project along faster. Don’t worry, we got you covered! We will be giving our $15 and up backers DRM free access to the Cluck Yegger game on the following three platforms:

  • Windows 
  • Macintosh OSX 
  • Linux

What about public release of the game?

The release of the Cluck Yegger game is two fold. We want to give you all a chance to enjoy something from the SpaceVenture game ahead of time, but we also hope to bring some money into the project without having to ask more people like you fine folks to donate it. To start, we are going to try and get the game greenlit on Steam as well as publish it on some of the other game store outlets. Once the computer versions of the game hits, we are going to rework the game to come out for the iPad and Android tablets. We may eventually release the game on smartphones as well.

Keep in mind that once the Cluck game releases, only a very small part of the SpaceVenture team will continue to focus on getting it on the other platforms, everyone else will be shifting gears to wrapping the full game.

What if backers want access to the Steam and other platform versions of the Cluck Yegger game?

Backers will get full DRM free access to the Windows, Macintosh, and Linux version on a private backer only download outlet. In order to get the other platform versions of the game, backers would need to purchase those on those online stores. This would be greatly appreciated and is an awesome way to show a little more love to the project. But if not, we totally understand, the DRM free versions you get access to are full versions of the game and will hopefully give you some enjoyment and laughs.

You mentioned beta testing. Why aren’t backers getting to beta test?

The short answer is time. We will hold true to letting the $30 and up backers beta test the full SpaceVenture game as we get closer to our release date, however due to time, we have a small team of beta testers running through this mini game for play testing purposes. We hope you all will understand that we can’t afford to go through a lengthy beta testing process for the Cluck Yegger mini game, it not being a massively large game itself, the beta testing group is also being kept small in size.

Want to see some gameplay?


We hope this news is exciting to you. Rest assured, we know that you all didn’t back the project to receive a Cluck Yegger mini game. We know you backed the project to receive a fully functional, fun, and hilarious sci-fi adventure game. We plan to deliver on that! Until then, hopefully you all will enjoy this little Cluck Yegger mini game to tide you over. Stay tuned for the next update to contain information on the release and download of “Cluck Yegger In Escape From The Planet Of The Poultroid”!

Mark Crowe, Scott Murphy, and Chris Pope

An update on the Cluck Y'egger game sequence, the Holotube, as well as some Taco Nova tastiness!

Posted by Two Guys From Andromeda (Creator)


As mentioned previously, Cluck Yegger is a character that has been planned from the beginning of SpaceVenture. He is Ace's video game hero, and you could even call him Ace's alter ego. Over the last couple of months we've been working hard to bring him to life. The Cluck Yegger sequence gives you a nice little break from the typical point and click game style that you will have experienced up to this point in SpaceVenture. 

At some point in SpaceVenture, Ace will find himself in a situation in which he gets to "test" out the newest Cluck Yegger video game, "Cluck Y'egger in Escape From The Planet of the Poultroid". The below image is the title screen. Mark did a fantastic job putting this together.

Cluck Yegger- free ranger- rockets toward the planet Eggo aboard his scout ship ‘Eggcelsior’. He’s on a mission to shut down a BFC poultroid cloning plant operating by his arch nemesis Col. Zanderz.

As Cluck’s ship enters the planet’s atmosphere, it’s disabled by a plasma storm (generated by Zanderz). Cluck is forced to crash land and comes to rest directly in front of Zanderz’ BFC factory amidst a raging electrical storm.

One of the fun elements in the Cluck Y'egger game sequence will involve certain scenes that will require the use of night vision. Below is an image of the BFC plant lobby with night vision activated. This scene is even equipped with it's own life sized Col. Zanders statue, that talks!

Cluck will have to deal with quite a few run ins with Zander's mutated minions. Here is one of his creations. 



Without a doubt Taco Nova is a part of the game that backers and/or Space Quest fans are gonna be extremely exited to experience. The below video that we're sharing is two fold. First off, you're gonna get to see part of the Taco Nova sequence that is currently in the works with a little gameplay in action. Secondly, you're gonna get to hear the music that Ken Allen(our composer) has put together. Keep in mind that both the music and the scene are still a work in progress and are still not polished.



In an earlier update, we announced that we had approached Josh Mandal about writing some of the Holotube channel content for when Ace is flipping through the channels at Scrap's place. Josh put together a rough audio recording of himself acting out the VO for what he wrote. We wanted to showcase some of that content here. You won't get to hear all the audio, but this will give you an idea of what he put together for us, and it's already plugged directly into our SpaceVenture build. Josh did a fantastic job and we got a lot of laughs out of listening to what he came up with.

This video showcases four different Holotube channels. We have quite a few more planned for the actual game.


Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

May 6th SpaceVenture Update: Cluck Yegger, Andromedcon, Taco Nova, Veronica7, Scrapyard landing

Posted by Two Guys From Andromeda (Creator)

We are still pushing really hard to get this game done this year. As soon as we have a ship date, we'll announce it.

So I'm sure you all have been wondering what we've been up to for the past two months. Well the main focus has been on a pretty important chunk of the game. Our time has been mostly spent showing some love to Cluck Yegger and his story. We've said since the beginning that Cluck Yegger is a fictional video game character in the Ace Hardway universe. Yes that's right, a fictional character from a fictional character's universe, go figure. 

In the last update we introduced you to an 8-bit Cluck Yegger mini game called "Clucky Bird". Not long after we wrapped that last update we began working hard on the next part of Cluck Yegger story in SpaceVenture. It is kind of another Cluck Yegger mini game that Ace will have to take part in within SpaceVenture, but this is no 8-bit game. Entering into Cluck Yegger's virtual reality world is a critical plot element of our story, and we know you're gonna love it! 

There is a little bitter sweetness to this, because although this is such a fun and cool concept we've put together, I'm limited to what I'm allowed to show you. Below is a small video that is more of a teaser than anything else. Now keep in mind that the Cluck Yegger scene you are about to see is actually a fully functional mini game. There is a lot more that you can do in this part of the game that is fully functional, that won't be demonstrated in the video.

And here is a little photo to compliment the video:

Here is a photo of another scene from the Cluck Yegger mini game/virtual reality experience:



In the last update we gave you a peek at the Andromecon Centari Center exterior scene. It was in a very early stage. Below is the updated scene. Keep in mind it is still a work in progress, but here is how it's looking now:

Below is a test video of Rooter exploring the Andromecon convention floor. This scene still has a good deal of work to go, but we thought you all might enjoy a quick look at how it's coming along.



We also previously gave you all a look at the exterior of our SciFi fast food joint, Taco Nova! Well now you can have a look at the interior. The artwork for this scene is not polished yet, but you should be able to see how well it's coming together.

Current Interior:

Current Exterior:



This is a character that has been planned for the game since the beginning. She has a very big part in the SpaceVenture story. Her name is Veronica7. Have a look at her below:

(No Sound)



We've shown you a good deal of progress within the "Scrapyard", but how about a little clip of docking in the Garage?

(No sound)



How about a look at some concept art? This is an early look at Nurb's bar. You should be able to get a good feel of the layout. I'll be showing you a completed version of the scene in the future.

And here is concept art for a scene that I'm not allowed to give any details about whatsoever. Make of it what you will ;)



If you haven't already heard, our friends Corey and Lori Cole(creators of the Quest for Glory series) are launching another Kickstarter to help push them over the finish line. They are aiming for May 17, so keep an eye on their Kickstarter page for details. 


Thanks for all of your support everyone!

Chris Pope a.k.a your humble local intergalactic SpacePope

PS- Some of my fellow Space Quest fan friends created a fun little adventure game called "Late Last Night". Check it out if you have a moment :) Link:

February 2015 SpaceVenture Update: Gary Owens, Clucky Bird, Scrapyard, Cranepit update and more!

Posted by Two Guys From Andromeda (Creator)


So as most of you have probably heard by now, the man with the golden pipes, Gary Owens, passed away on February 12th. We are deeply saddened by this news as I'm sure you all are as well. As you probably know, we had commitment from Gary that he would be the narrator for SpaceVenture as he was for Space Quest 4 and 6. 

I had the honor of talking with Gary a few times. He truly was one of the nicest guys you would ever have the pleasure to talk with. Some fond memories I have of Gary involves talking with him about SpaceVenture and how excited he was to return as the narrative for another Two Guys From Andromeda game. I remember going over the lines that he would say for the Narrative skit that we did with Scott, and him bragging on the dialogue, all the while needing to "Xerox" a copy of the script to magnify the font so he could actually read it. He talked fondly of his family and his weekly lunches with other legends of the entertainment industry. Ultimately Gary was just an all around nice guy and positive thinker, just as you'd expect him to be, and he was very grateful for voice over work that came his way. The entertainment industry truly lost a good one on February 12th!

Mark took a moment to write the following:

"Hey Gang -

Scott and I are both very saddened by the news of Gary Owens' passing at the age of 80. What can we say- the man was a living legend in the entertainment biz whom we were both extremely privileged to have had the opportunity to work with and honored to have featured in Space Quest. It was definitely a high-point in our younger lives/careers and an experience I'll always look back on warmly. What makes this news doubly hard ,of course, is that (as you all know) Gary was to be featured as the narrator in Spaceventure. Unfortunately, Mr. Owens health fell into decline before we were able to record him. But what we want everyone to know is that, though we could never replace Gary as the narrator, we will work hard to find the right talent for the job. 



Some links that might interest you involving Gary:

Amayirot Akago put together a video tribute involving Gary Owens voicing in Space Quest

Akril's Memorable Moments and Lines from Space Quest 4

Akril's Memorable Moments and Lines from Space Quest 6

SpaceVenture Narrator Skit that Scott Murphy, Chris Pope, and Gary did together

Guys From Andromeda Podcast with Gary Owens



As the story goes, the Two Guys From Andromeda once authored a marginally successful coin-op arcade called Cluck Yegger many, many years ago. They recently re-released the game in the form of a downloadable on galactic app store app, only to find that it completely took over as the top selling game (via paid advertisements). In fact, they originally made so many buckazoids on it, they felt guilty and ended up pulling it from the app store never to be played again. As a side note...Ace Hardway just happens to own one of the few remaining Cluck video arcade consoles in existance.

As a side not, we are excited about a catchy little 8-bit tune that will go along with the game as well!



Take control of Weldon and help him do what he does best, weld stuff!



The below video is two fold. You're gonna get an updated look at the Scrapyard leading out of Scrap's garage, along with a fun little death sequence that can happen if you play your cards wrong, or right depending on how you look at it! ;)  Take a moment towards the end of the video to soak up some of the awesome pop culture scifi content inside!



When you last saw this scene back in January, we showed you Ace walking along the navigation path. Here is an updated look at the scene, just like the Scrapyard scene, take a moment towards the end of the video to soak up some of the awesome pop culture scifi content inside!



The guys don't want to reveal too many details about this scene but lets just say Ace will be spending a lot of quality down-time in here.



Next up... an exclusive sneak peek at an exciting new gaming platform expected to be unveiled this year at ANDROMECON. Remember you saw it here first.

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

January 1st 2015 SpaceVenture Update

Posted by Two Guys From Andromeda (Creator)

Happy New Year everyone! Let me flat out start by saying that we are still on track for 2015 being the release year of SpaceVenture! I'm crazy excited to say that, and I know it's been a long wait for everyone. I hope you know, it's been a long journey and wait for us as well. We have not been idle. Parts of the SpaceVenture team work on the game just about every single day, that includes weekends. 


We utilize a virtual office environment on team SpaceVenture that allows us to be located all over the world. Back in November, some of us had an opportunity to stay in a cabin located near Pigeon Forge TN for free. This gave some of us a chance to get together in the same place and do some team building exercises. Okay, not really, our team building consisted of working on SpaceVenture for an average of sixteen hours a day for seven days straight, but we did get a chance to take a nice little chunk out of the middle of the game, and move us towards the last third of the game. 

As we were leading up to the cabin trip, Mark created a funny movie poster style piece of artwork that I thought I'd share with you guys.



Are you guys broke?

Nope, still not broke and we're doing just fine in that department. We have money to pay voice actors and money for all the rewards that have to go out, not to mention our artists, etc.. 

Is the project moving faster than it was?

Definitely! Seeing as it was the programming that was really holding up our project, I can proudly say, it's not slowing us down anymore because we've got most everything we need built right into our custom event system. Not to mention the programmers we do have are all hard workers and very dedicated to the project. It feels so good to be able to write those words. :)

I still plan to post some demonstrations on the SV Rewards website to show off some of our event system in Unity (our game engine of choice). Be on the lookout for some posts from me(Chris Pope).

When is the game going to be released?

As mentioned above, we are still on track for having the game out sometime during this year. When I can give you estimated date/month/quarter information on this, I promise I will.

How far along is the game?

We are getting real close to having the second third of the game up and running and will be heading full throttle into the final third of the game. Considering the fact that we are able to move much faster than in the past due to programming, I'm confident that even the final third of the game won't cause us too many slow down periods.

The project updates seem to be getting further apart. Is that how it's gonna be from this point on?

Nope, and I wanted to personally apologize for how long it has taken for a new update to come out. There have been a lot of reasons for why it has been so long since the last update, I won't get into details. I just want you to know that it should never be three months before you get new info from us. 

When will the Kickstarter rewards ship?

The rewards will ship around the time that the game ships.

My address has changed since I pledged to this project. How do I let you guys know for rewards shipping purposes?

Don't worry about letting us know any of that yet. We'll send out info on that when the time comes.


As always, I need to clarify something. EVERYTHING YOU ARE ABOUT TO SEE IS A WORK IN PROGRESS AND CAN AND WILL PROBABLY CHANGE BY THE RELEASE OF SPACEVENTURE. Nothing you are about to see is 100% final. Be advised though, that the changes will be for the better and will mostly be polish.

Another thing worth mentioning is that you'll notice that we still aren't really showing you anything involving the SpaceVenture UI system. That is because we still aren't happy in that department. It would be pointless to show it to you because it is definitely going to change. Once we're happy with the looks and intuitiveness of it, demonstrations will be posted in an update.

Now for the fun part of this update. The new stuff I get to show you all! We've got quite a few things to show you all and I hope you're as excited about it all as I am.

First up, some music for you!


It's been awhile since we had any music to let you all listen to, so I asked Ken Allen (the SpaceVenture music guy) if he could shoot something my way. He decided on "Rooter's Theme".  This little video show cases a little interaction with Rooter in SpaceVenture and let's you hear the theme music Ken put together as well.



We've told you before that Ace stays with his usually cantankerous (not to mention cranky) mentor, Scraps. In the past, I may have showed you a mockup of the inside of his home. Here is an update! This scene is chocked full of SciFi pop culture references. Can you figure them all out?



Some of you might remember an early concept drawing of Ace lounging out on the couch and getting caught up on his favorite shows on The Holotube. Well I put together a little video featuring the original concept art along with some updated in game footage of that scene.



If you're behind on Sierra/Video game lore, you might like to know that Josh Mandel was one of the majorly talented game developers that once worked at Sierra On-Line back in the day. He's credited on games such as Freddy Pharkas: Frontier Pharmacist, Space Quest 6, not to mention other Sierra titles. He also worked directly with Al Lowe on the Leisure Suit Larry remake, Leisure Suit Larry Reloaded.

If you saw the above video, you'll notice Ace watching the Holotube. As you may have guessed, you're gonna hear more than just sound effects coming from the tube! Josh is writing some hilarious content to be played throughout Ace's perusal of the Holotube channels. You will get to make Ace flip through those channels yourself.

If you haven't already, you should listen to the Space Quest 6 youtube video I did will Josh awhile back. You can check it out here.


The Garage scene I showed you previously has had some polish made to it. Here is an updated look for you!



Speaking of the Garage, here is a small video demoing Ace and Rooter using the elevator. Any of you guys know the SciFi reference for that elevator? Be careful, you're dating yourselves! I apologize for the jerkiness/framerate of this video.



Without being too spoilery here, I'll just say that at some point in SpaceVenture you're gonna need to prop Rooter up on a workbench to make some repairs. Here is a glimpse at that scene.

And here is a small video look at the Rooter Repair scene.



I believe I shared a story with you all a year or so ago about how my family cat had somehow gotten out of my house and was lost for a day. When we found him and got him back into the house, he was infested with fleas. Apparently he had gotten into the woods. Anyway, long story short, we put him in our basement which is where my office is and the whole basement had fleas all over it. I waged war on the fleas. A war that I lost, and was unable to work on SpaceVenture with the team for a couple of days. Anyway, I was telling the story to Scott and Mark while in a game design meeting. Next thing you know, Nano fleas were showing up as a puzzle in the game itself.

Without spoiling the point behind this sequence, here is an early look at controlling a nano flea in a portion of SpaceVenture:



In the last update you saw an early look at the scrapyard with a magnetic crane in the background. You never got to see a closer look at the magnetic crane. So here is a work in progress look at the crane pit!

Here is a small video that demonstrates Ace and Rooter walking along the navigation paths of this scene. Keep in mind, this scene still has a ways to go.



Also in the previous update, I mentioned that you would need to pull some things out of the scrapyard itself using that big magnet in the above scene. Here is a look at being within the interior of the crane.

NOTE: The UI controls that you see in the lower left of the screen are temporary. We just put that in there for testing purposes until the polished artwork goes in. 



What you just saw in the above video in which Ace can pickup parts out of the scrap yard isn't quite as simple as it looks. There is a puzzle there that I don't want to spoil. Just know, it's not as easy as it may seem. However, once you do get the certain parts you need, they'll need to be delivered to the Garage. Enter "The Mule", which is the vehicle you'll control that floats above the ground (think land speeder from StarWars: A New Hope) and is used for parts delivery. 

Here is a small video I put together of Ace delivering a part to the garage.



Speaking of parts! Here is a part that will play a major role in the game. I'm not allowed to give you any real information about it. Let your imagination run wild with this one. ;)



Of all the scenes in SpaceVenture, I am the most excited about the one below. I think everyone who played through most of Space Quest 3 remembers their first experiences in Monolith Burger. For me, it was a video game life changing experience that I'll never forget. Getting to step foot in a greasy SciFi fast food restaurant was almost more than I could bare. We hope you'll have that same experience when stepping into Taco Nova.

And here is a short video of the outside of Taco Nova:

I hope you all have enjoyed taking a look at some of what's going on with the project! Looking forward to future updates. 


This episode starts out with an immediate interruption by Chris Pope the SpacePope to bring you good tidings of great joy with how things are going on the SpaceVenture project. And it’s that time of the year — you all know what I’m talking about — the Space Quest Historian delves head-first into the pool of hard-ass, difficult-as-all-hell puzzles in a rant that, predictably, goes nowhere. Luckily, he’s not on his own, as Alan Luckachina steps up to deliver his own take on the subject in another phenominal bit of The Lucky Corner. Also on this show, you will find not one, but two impressive treats: Our music pal, Ken Allen, talks about music devices of old that never went anywhere, and the Historian plays his entire interview of Space Quest III composer Bob Siebenberg in its full, unedited glory! Merry whatever, ladies and janitors!


Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope