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Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

May 16th Update: The Script, The Narrative Editor, and The Animations!


Hey there beloved backer buddies! It's time for another look at whats been happening on the SpaceVenture front. I've got some things to tell you about as well as something cool to show you. To start with, let's talk about what has been going on these last couple of weeks. 


First off, Mark and Scott have been huddled together polishing up the script. You may recall in a previous update that I mentioned we're planning to go into the studio for some VO recording soon. That is getting closer and closer and we're aiming for June to hopefully get in there and get some awesome voice acting recorded. In order to get the script in an easy to follow fashion for our voice actors, a bunch of new changes have gone into our narrative editor that is used for putting in dialog to the game. On top of a face lift it has received a lot of love in regards to making it much easier and user friendly. We're planning to demo some of how our narrative editor works for you guys in a future update!

Here is a small sneak peek image of the narrative editor. Don't judge a book by it's cover, there is more to this thing than you can see in this image ;) And just a warning, a lot of text on the screen is not finalized, some of it is place holder.

The narrative editor works directly with our game engine(Unity). We can very easily create objects in game that Ace can interact with and have them show up in the editor which allows us to add customized text to the objects as opposed to having to program the text directly on to the object from within the engine. This also means that game text can be changed very quickly on the fly.


So another big focus has been the continued push to get Ace doing all kinds of cool and needed animations in game. The list of needed animations is getting shorter and shorter as every day passes. I asked Mark to put together a little video reel demonstrating some of the animations that Ace can perform. What Mark sent back is sure to have you choking on your Keronian made orat flavored jelly beans!

We are still working on a delivery date. We are not ready to give one yet. Please continue to be patient. Many people have made it VERY clear that they want to know when the game will be released. Don't think for a second we aren't aware of that. We know some of you are frustrated. We are working as hard as fast as we can, but are also working for a very high quality product that we know you're gonna love. As soon as we are ready to give a release date/estimated release date, we'll get it out to you, I promise! :)

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

Gavin McGibbon, pcj, and 22 more people like this update.


    1. Creator Two Guys From Andromeda on May 31, 2014

      Troels hit the nail on the head :)

    2. Creator Tomimt on May 31, 2014

      I agree with eXoScoriae to a certain extent. This project running out of money is my number one fear for SpaceVenture, their budget is pretty small after all. At the same time I wouldn't draw comparision to Duke 4 either, as that was a product that fell under its own ambitions and too many technological changes and it also lacked a clear vision.

    3. Creator Troels Pleimert - Space Quest Historian on May 28, 2014

      There is no "when it's done, it's done" mentality in the Andromedan camp. There is, however, a "we're not pushing an unfinished product out the door" mentality. :)

    4. Creator Happy Cock Head on May 22, 2014


      What you just said is one of the most insanely idiotic things I have ever heard
      At no point in your rambling incoherent response were you even close to anything that could be considered a rational thought
      Everyone in this room is now dumber for having listen to it
      I award you no points and may God have mercy on your soul

    5. Creator KSimms ✵ ✵ on May 22, 2014


      While a longer development time may mean the kinds of problems you describe, it doesn't have to. The longer time may be necessary, given the amount of work to be done and the number of people doing the work.

      A lot of us don't see the point in endlessly complaining on here about the release date, something we can't change. Many of us are fans, in addition to being backers, and we want to show our support for the Two Guys.

    6. Creator eXoScoriae on May 22, 2014

      @Patrick: Haste makes Moebius? That was the slowest turd I've ever seen dropped. It was a year late and still felt like a 12 year old's first adventure game.

      For those who keep defending the length of development on the game, you have to realize that this isn't a typical game development cycle. When a game has a publisher and the development process gets delayed, the publisher then fronts money to keep things going.

      This game is working on a fixed budget from kickstarter.

      The longer it takes, the more of that money goes to salaries. Eventually the money runs out.

      Now, I don't know how many of you backed other majorly delayed projects, but there have been several cases where the money ran out before the game was done. This has led to a wide range of "solutions", from steam early access to Tim Schafer selling humble bundles of his past games in order to get a cash boost to get Broken Age out the door (not to mention Schafer had to split the game into two episodes, that way he could use funds from selling the first episode to help finish the second half of the game).

      The mentality of "it's done when it's done" is completely ignorant. You know who used to say that all the time? George Broussard. Duke Nukem Forever is a product of "it's done when it's done". Daikatana is a product of "It's done when it's done". A project without time management falls into creative pits, and begins to cannibalize itself.

      The thought process of "quality takes time" is true, up to a certain point. If money runs out, then you are out of time. If you are out of time, and you didn't budget your "quality" properly, you find yourself releasing a broken game.

      The biggest problem with the entire first, second, and even third waves of KS games was a lack of understanding from the creators of the scope of the project they were pitching. They allowed stretch goals and excitement to create nebulous end points.

      This is why publishes exist. To provide money and to keep the project on track.

      So when a person vocalizes their concern over the timing of the project, they are well within their rights as they are the closest thing to a publisher this project has. Not only are they within their rights, but facts are on their side in light of the status of so many other KS projects.

      Ken Williams did some bone headed things towards the end of Sierra (the whole notion of a "forever company" and trying to achieve that by cranking out shovelware is *highly* questionable), and by some accounts he didn't even have much appreciation for games and only saw them as business vehicles. But no matter where his passions fell, he got games out the door. Seems to me like this project needs a Ken Williams to some people in the ass and get things moving before the funding is gone. With an estimated delivery date of 15 months ago, I can only presume you guys have had to really stretch out that money a lot further than you had initially planned.

      The Coles (formerly of Quest for Glory and currently of the KS Hero-U) ran out of money and actually have had to take out a loan against their home to finish the game.

      No developer should have to put their own home in jeopardy like that in order to release a game. So the next time one of you spout some bullshit off like, "It'll be done when it's done" - keep in mind that that sort of thinking leads to second mortgages, Duke Nukem Forever, and unfinished games. If there was a single example of a long delayed game that didn't have financial problems at some point, I'd mention it - but there isn't one.

    7. Creator LuckyLuigi on May 19, 2014

      It'll be done when it's done. Looking good.

    8. Creator Patrick Murphy on May 17, 2014

      This game will be amazing because you are taking your time and doing it right. Every update gets me pumped and I'm (patiently) looking forward to the finished product. As the old expression goes: Haste makes Moebius.

    9. Creator Palindrome Bob-XSF-I'm in AGL589-BG5.22 on May 17, 2014

      Who are these people that have made it VERY clear they want to know when the game will be released? I'd like to have a long talk with them, explaining that quality simply takes time. Take your time calculating that delivery date and take out lots of extra time for that Murphy guy.
      Thanks for showing Ace's awesome dance moves and the rest of the update, even if it were showing some punctuation errors.
      ### Member of the Pinkerton Road Cavalry ###
      ### Dreamfall Traveller ###

    10. Creator Happy Cock Head on May 17, 2014

      Great job on this video guys, I’ll be the first to admit I have felt very, very, very impatient with the pace of the game. I have had to just put this project in the back of my mind for the most part personally to get through a lot of this waiting. That being said, it has been worth it, I am loving that we are seeing an increase of more and more interesting content recently and it is really reguvinating to see something like this be released! It shows just how much quality hard work and diligent attention to detail has been given to Space Venture. I remember seeing some of the earlier ace animations and they were a bit frustrating to watch but understandably that’s just part of the process, as we all know. That also being said I was BLOWN AWAY by how fluent and life-like the dancing is here in this clip! Watching this gave me as much euphoric joy as the time I heard Josh Mandel uttered the word, "Janitalia". I can’t tell you how elated I am to see what else gets discharged through these next updates as we get closer to a climactic release!

      Also I wanted to add, this update was a solid double whammy! Not only did we get ace Oppa Gangnam Style, we also got to see some very exciting narritive lines. I for one really Geeked out over these and couldn't help but read each one in my head in the voice of Gary Owens! I'm sure I'm not alone here ;)

      I dunno how much there is or isn't left in the production of the game but at this point all I can say is Fantastic Work you guys and thanks for another exciting update!


    11. Creator Two Guys From Andromeda on May 17, 2014

      @ksimms I never said I was a writer. Also I'm not in charge of the writing for the game. Good thing I guess ;) -Chris Pope

    12. Creator speedster -Armikrog Army Annelid- $4.96 on May 17, 2014

      The dialog was explicitly categorized as "not finalized, some of it is place holder", so most likely it has not been proofed yet. If any such mistakes do get past the internal proof-reading stage, beta testers will hopefully catch them.

    13. Creator KSimms ✵ ✵ on May 17, 2014

      I know the dialogue text is probably not final, but I see grammatical/punctuation mistakes. Specifically, please Google "comma and the vocative case." Chris, you always make this error in your updates and I cringe every time I see it. For example, you should say, "greetings, beloved backer buddies!" Please make sure there are absolutely no grammatical or punctuation errors in the final version of the game's on-screen text. Those kinds of errors give off a very amateur vibe. Otherwise, great update!

    14. Creator speedster -Armikrog Army Annelid- $4.96 on May 17, 2014

      Clearly a lot of careful work going into art and animation on this one -- I'm sure it helps having a co-lead who is an artist!

      Riggo: why don't you join me on this one, which is trending towards 58,680% ;)

    15. Creator Daniel Haddon on May 17, 2014

      Great video - take your time.

    16. Creator Jeremie Lariviere on May 17, 2014

      Thanks for the update; I'm looking forward to the great, well thought through, and complete game that you guys are working on!

    17. Creator Riggo on May 16, 2014

      @Ohverture and Rite Said Fred... How are my Aussie buddies doing these days?

      @BigD... When are we going to back another successful project? We seem to be on a slow run here...

    18. Creator Riggo on May 16, 2014

      Damn you Space Pope!!! I was hoping to be able to avoid the complete arse kisser posting award and post something negative!!!....

      But, alas Ace's gangnam style moves wowed me once again!!!

    19. Creator BigD on May 16, 2014

      Great update. Ace's dance moves are far better than mine!

    20. Creator ☜☆RSF☆☞ "The Dwarves" & "Battletech" on May 16, 2014

      Cool update Chris. Really liking what I'm seeing so far!

    21. Creator Dave Hopman on May 16, 2014

      Don't hurry, guys. Take all the time you need to finsh the game! I can wait! And I know Spaceventure is going to be great! :-)

    22. Creator Ohverture - No rest for the wicked on May 16, 2014

      Well....there go my jelly beans.

    23. Creator David Garcia on May 16, 2014

      You guys are doing awesome! Take your time to make what you love. Don't worry much about the few that are desperate the play your game yesterday - it'll be ready when it's ready.