Dec. 16th update: Puzzles, Deaths, and Artwork, Oh my!
Hey there backer folks, sorry for the delay on this update. It's crazy crazy times here at SpaceVenture camp. From a development stand point, a lot of time and energy has been put into three main things.
(1) A puzzle sequence that involves Ace having to get passed some animated objects(leaving out the spoilers) that will kill Ace if he gets to close. This is our first puzzle that we've done like this, so some extra TLC is needed.
(2) The death sequence that involves Ace being killed by the animated objects. We know how much Space Quest fans love their death sequences, so as you can imagine, it's gotta be right!
(3) The icon UI is still in revamp mode. I'll hopefully have some details to share in the near future.
As always, Mark and his team have been focused heavily on artwork. Scenery artwork still in the works. One of the scenes he is polishing right now will make you sci-fi parody fans giggle in ecstasy when you see it.
These were the words Mark said to me when he first showed it to me: "How many cease and desists do you think we'll get out of this scene?". All I'll say is it puts me in mind of the Space Quest 3 garbage freighter area big time! I'm not sure if/when Mark will let me show it to you. I think he is really wanting it to be a surprise, but we'll see what I can rip from his hands in the future ;)
EPISODE 5 OF THE NEW BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN
The Space Quest Historian dons his hard hat and delves beneath the surfaces of your favorite Space Quest games. Well, all six of them, in fact. Joined by famed resource spelunkers Akril, BlockMaster and Alan Luckachina, and aided by the invaluable help of Andrew ‘Collector’ Branscom, it’s time to blow the lid off the treasure trove that is the secrets of the Space Quest games.
OTHER SIERRA ALUMNI PROJECTS
Thanks for all of your support everyone!
Chris Pope a.k.a your humble local intergalactic SpacePope