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Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

Dec. 1st Update: Conditionals, the UI, and a little piece of art at ya!

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We hope those of you that celebrate Thanksgiving are doing well and are having a good recovery from your food comas! I know for us, we are very thankful for all of you, and cannot wait to show you all what we've been working on.

RECENT PROGRESS

More updates to our event driven system have been added to account for some missing capabilities. Namely, we wanted to be able to adjust certain things in the game based on the distance that Ace/Rooter were from certain objects. Example, let's say that you want to look at an object that is on the other side of the screen, however Ace is on the opposite side of the screen. Shouldn't the narrative dialogue be different depending on distance? Especially if something is currently blocking Ace from reaching the object. The recent modifications have made that possible.

You've seen us mention Event Driven stuff quite a bit. Our senior developer has posted on the SpaceVenture Rewards website about "What is an Event Driven Object?". Reading his write up will help understand things a little better. You can read it here. Also, if you have problems logging onto the SVRewards website, please email pcj@andromedanpost.com

Another thing that has been a focus as of late is changes to the user interface of the game. We have never been happy with the UI. As much as we love the old sierra style UI, we are really pushing for something that relates to that but is more intuitive. A lot of ideas have been passed back and forth and some great mock ups have come out for that. Eventually I hope to show you all some of what has been put together.

As for what Mark and his team have been working on in terms of artwork, they have also made some great progress. New character artwork has been completed as well as scenery. I've been pestering Mark to let me show off some of what he's been working on and he finally released a small piece for you all to check out. 

This scene happens about 3/4 of the way through the game. I don't want to spoil too much, but you can probably assume certain things about the predicament that Ace finds himself in here. 

EPISODE 4 OF THE NEW BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

The Historian climbs his soapbox and talks about the myth of the female gaming market, with the gracious help of real, actual females like Say Mistage, Cassie Benter and Serena Nelson, along with the indispensable wisdom of Professor Jess and Guy From Andromeda, Scott Murphy. There’s also another installment of the Space Quest IV soundtrack rundown by fan musician Brandon Blume and SQ4 composer Ken Allen, as well as an informative segment on the graphic style of Infamous Quest’s Space Quest II remake by artist Jeremy Kitchen.

NOW IN ITUNES!  

or  

RSS FEED HERE

OTHER SIERRA ALUMNI PROJECTS  

The amazing Josh Mandel / Al Lowe's Leisure Suit Larry Reloaded

Jane Jensen's Moebius and Pinkerton Road Studio GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY

Hero-U: Rogue to Redemption by the Quest for Glory designers - Corey Cole and Lori Cole

Thanks for all of your support everyone!

Chris Pope a.k.a your humble local intergalactic SpacePope

Comments

    1. Creator xuchiex on December 2, 2013

      Started playing SQ series again and loving it apart from aging graphics the games are a pleasure to play with an engaging story

    2. Creator Tomimt on December 2, 2013

      Yes, the old Sierra style UI just doesn't feel intuitive anymore. Perhaps I've been too accustomed on two or single click UI's, but selecting a correct action verb just doesn't feel fluent to me. Reloaded kept things a bit too traditional and what I've tested the tablet version of it, the UI does feel a bit clumsy. Broken Sword is a good example of pretty fluent touchscreen UI on a tablet adventure game.

      And lovely screenshot. I really love the art direction of this game.

    3. Creator ☜☆RSF☆☞ Hero-U AGL589 member on December 2, 2013

      Thanks again for the update guys. It's always great finding out where things are at. I'll try get to the podcast in a little bit but I'm sure I'll enjoy it (like all the others).

    4. Creator Serena Nelson - Hero of the AGRM on December 1, 2013

      Cool update. I look forward to seeing more stuff as it gets released.

      Oh, and I loved participating in this podcast episode. So much awesome packed into 75 minutes of fun.

    5. Creator Don C - SpaceVenture Evangelist on December 1, 2013

      oh, and i loved the hint system in Broken Sword. Very useful.

    6. Creator Don C - SpaceVenture Evangelist on December 1, 2013

      i love the Broken Sword and Monkey Island UIs on the iPad. i didnt like the LSL Reloaded UI . A bad UI really takes you out of the game .