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Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

It's a SpaceVenture update bonanza!

Guys From Andromeda LLC is super excited to welcome Sierra On-Line and Space Quest 4 composer, Ken Allen to the project as the main composer for the game! 

We wanted to make it very clear to everyone that the music for SpaceVenture is very important to all of us. Over the months we have received insane amounts of resumes from fans and industry veterans wanting to take part in creating the music for SpaceVenture. Not only did we feel Ken Allen's music for Space Quest 4 was brilliant, but he has continued to send us newly created songs to be considered for SpaceVenture. The Two Guys agree, even the SpacePope agrees, Ken Allen is the man for the job. Yesterday we signed the paperwork and it is official!

Here is a short bio on Ken Allen:

Ken worked at Sierra 89 - 92, and created music for over a dozen games including installments of the King's Quest and Space Quest series. After leaving Sierra he continued to compose game music for such companies as Interplay Productions, Tsunami Media, Software Toolworks, Futurescape Productions and Accolade Games. Most recently he was a producer on the team that developed the highly aclaimed MMO, Rift, and the expansion pack Rift - Storm Legion. When he heard the Two Guys From Andromeda had reunited, he was compelled to get involved. He feels that some of his best work was for their games.

Want to know more about Ken Allen? Check out the podcast that Chris Pope did with him!

Ken Allen with Chris Pope on the Guys From Andromeda Podcast

Remember the Space Quest 4 intro? Ken Allen did that, check out the intro video, it features the Roland MT-32

Shipping date for SpaceVenture:

We know one of the big questions on everyone's mind is "When are you going to release SpaceVenture?". Well, we have said this publicly already but wanted to state it here in an update as well. As much as we would love to have the game out this February, it just won't be ready by then. There is still a good deal of work that must be done before the game will be ready for everyone to play. 

I think everyone will hopefully agree that as long as we've all waited for a new game from the "Two Guys", we don't want a game to come out that isn't finished or polished yet. We want to produce a game that fans will love and enjoy. The type of game that will cause a word of mouth virus to take over and spread like wild fire. No I'm not saying we're planning to infect you with a virus! But we hope word of the game will go viral so that more and more people will want to enjoy the game. This also brings to the table the possibilities of sequels that can be funded without having to ask for money from you fine people on Kickstarter :) We are shooting for a mid-year release but want to make it clear that we won't set a date in stone until we are 100% in agreement that the game will be ready by then. Thanks again for your patience and support on this.

Backer Rewards:

We are still discussing sending backer items out early. As of right now, we are still planning to ship the backer items when the game ships. Most everyone receiving backer goods are also receiving a boxed copy of the game. Financially we are trying to avoid shipping out things separately, which adds to shipping cost. We have gotten quite a few emails from backers letting us know ways around this issue, such as asking backers to pay for early shipping. This is being discussed, but as of right now, the plan is still to ship things out when the game ships. Thanks for your understanding.

What about GoG credits?

We have purchased GoG credits and will be making an announcement about that very soon. Please continue to be patient, and we'll have those out to everyone in the coming weeks.

Game Creation:

As you may have guessed, the game creation is still coming together and we are making a good deal of headway in the programming for the game. Scott and Mark have come up with some truly lovable characters that we can hopefully announce to everyone soon. We did want to share this video of the Scraps character being modeled: 

Soon we will be showing you all some live footage of game-play for SpaceVenture! Please continue to stay patient! We are really excited about everything that is coming together and can't wait to show everyone!

Appearances:

We're going to San Diego Comicon 2013 (SDCC)!!

Mark Crowe, Scott Murphy, and Chris Pope will all be appearing at SDCC 2013! We will have a table set up there helping to promote SpaceVenture. We're also hoping to have a panel there. If you have any knowledge/connections with setting up a panel at SDCC, and want to help, please email Chris AT Guysfromandromeda DOT com. 

When is SDCC 2013? July 18-21st 2013

Where can I get info about coming? Right Here

Any other conventions? As of right now, SDCC is the only confirmed convention for Scott, Mark, and Chris to be at. However Chris will be appearing at Momocon in Atlanta March 8th-10th. As well as Alabama Phoenix Festival May 24th-26th.

We are also hoping to go to PAX 2013. (Seattle) If you'd like to help get that arranged please email Chris AT Guysfromandromeda DOT com

Stretch Goals

The SpaceVenture pledging options are coming to a close. We have had a good run and met not only our Kickstarter, but one of our stretch goals. As you can imagine with the game coming along, we've had to set a cut off point for the stretch goals on our website. The cut off date for this will be February 1st 2013. If you'd like to upgrade your pledge to get some of the really cool backer items, the time is running out. Go to http://guysfromandromeda.com and up your pledge before February 1st.

But what happens after February 1st?

We are pleased to announce the official Guys From Andromeda store. The store will contain different items than what was offered for pledging to SpaceVenture. We plan to offer a different SpaceVenture T-shirt than the backer one, official Cluck Y'egger pins, possibly a new SpaceVenture coin(this will not be a Buckazoid, it will simply be a really awesome collectible coin).

Something we also will have available in the store will be a series of collectible cards. Here is a preview:

The cards are standard baseball card size. 2 1/2 by 3 1/2 inches. In creating these cards, we have teamed up with web comic/artist Len Paralta(geek of the week fame). This card was created with direction of Mark Crowe, Scott Murphy and Chris Pope. Scott Murphy did the writing. We plan to release a card for each character in SpaceVenture. :)

All items sold in the store will be shipped out shortly after purchase.

Cluck Y'egger game by Titanbase Productions

As you may have heard, Titanbase Productions created a nifty little action arcade type game for iOS devices(android being discussed). They have a $.99 promotion going on right now, so check it out if you have an iOS device!

Click here for details

Video displaying the Cluck Y'egger game:

Podcast:

We're also pleased to announce that Jim Walls(creator of Police Quest) will be talking with Chris Pope soon on the Guys From Andromeda Podcast! Stay tuned for that, and be sure to check out previous episodes!

Click here for previous episodes

In closing...

We hope everyone is as excited as we are about all that is going on. Please continue to help support the SpaceVenture efforts by spreading the word!

Some links you might want to check out:

Official Guys From Andromeda LLC website

Official Guys From Andromeda online News Paper

Backers Rewards Site

Official Twitter

Office Facebook

Comments

    1. Creator Clovis L. Dye, Jr. on January 27, 2013

      All the Cluck Y'egger game does every time I start it up on my iPod Touch 4 is crash before I reach the title screen (and I have made sure there were no other resident programs in memory by tapping the circle button and then manually closing them one by one while they're shaking). Any idea when a fix will be coming?

    2. Creator Jason Ferron -XSF- on January 18, 2013

      Well that was just an awesome update. I don't care if you take until NEXT February to get that game out, as long as it's awesome... which I'm sure it will be :)

    3. Creator Palindrome Bob-XSF-I'm in AGL589-BG5.22 on January 18, 2013

      No problem here on waiting for (physical) backer items when the game ships. Also the fact it won't be ready by February, take your time, I won't even complain if it stretches well into 2014. Just keep us into the loop at any important milestone.
      ### Member of the Pinkerton Road Cavalry ###

    4. Creator Serena Nelson - Hero of the AGRM on January 18, 2013

      @RSF: You know I'm talking about you. Don't deny it. ;P
      @nockgeneer: Yeah. I saw that announcement (both on the forums and Facebook). I plan on pledging day one myself.

    5. Creator Joshua Carmody on January 18, 2013

      Thanks for the update! I appreciate being kept in the loop.

    6. Creator Rob Craig on January 18, 2013

      Oh man, I was really hoping they could of call on Bob Siebenberg to do the music. A real let down. Ken Allen is not bad but Bob's work was so much better. Oh well....

    7. Creator nockgeneer on January 18, 2013

      Now for some comments: Two thumbs up for Ken Allen. I had an inkling through the forums, etc. and I'm going to back his Kickstarter project (mentioned in the forums) as well of course. I can't wait to get my buckazoids, they look amazing and will be treasured forever... unless I run out of dehydrated water one day. The name Scraps is well-picked. Will those cards become part of a trading card game? I think they should. I want Cluck Y'Egger on my Android. Now. Right now. Looking forward to gameplay vids. See you in the chrono-stream!

    8. Creator S.D. on January 18, 2013

      Hot damn! Best update since reaching the Kickstarter goal! I think that many of us have been waiting for the Ken Allen announcement (it had to happen, somehow!), and the Buckazoids look marvelous. Len's work is amazing, and it's always great to see you and the Two Guys, out promoting! Scraps is looking awesome (that's nextheory doing that model, yes?), and thanks for sharing his progress!

      Just give us the word when Jim launches a project for us, yeah? Then get Christy Marx and Bruce Balfour started for us ;-)

    9. Creator ☜☆RSF☆☞ on January 18, 2013

      Oh and yep, for those who'll appear (sorry!) in the game, when do we need to submit photos?
      @Serena Ugly mugs - say what? "I'm a model you know what I mean..."

    10. Creator ☜☆RSF☆☞ on January 18, 2013

      Awesome update guys!! More than happy with everything, including waiting for the game to be finished, when you think it's finished. ;-)
      BTW: +1 to android for the Cluck Y'egger game

    11. Creator Frogacuda on January 17, 2013

      Can't wait to see some screenshots or footage. A summer release sounds good to me. Frankly, that's when I was expecting it anyway.

    12. Creator Mike Haley on January 17, 2013

      I forgot to mention, I'm checking up on Comic-Con badges. I went three years in a row from 2008-2010. It seemed a bit easier to get badges online at the time, and I had waited until April in most cases. Now they sell faster than hot cakes at IHOP. Last year, if I remember correctly, they were sold out by January. We have to register for a Member ID, and wait for an e-mail telling us that a batch of badges are available for purchase online. I did this. Now the wait. It's $42 for a single day, by the way. $150 (Without Preview Night) or $175 (Preview Night) if you plan on staying the whole weekend (4 days in total).

    13. Creator ThomasN on January 17, 2013

      All hail the legendary artists!

    14. Creator Riggo on January 17, 2013

      Nice update!!!! Take your time and do it right the 1st time by all means!

    15. Creator JuanitaD-ArmikrogArmyGoat @ AGL589+$4.96 on January 17, 2013

      Well, this is one update that was well worth waiting for! And yeah, when the game is done, it should be released and not before. Rushed games always look and play like rushed games.

    16. Creator Ohverture - No rest for the wicked on January 17, 2013

      EPIIIC UUUUPDAAATE!

      Love it! There's nothing here I don't love.
      think it most cases with games the release date is publisher-constrained, I know "When it's done" games tend to be games I've enjoyed more.

    17. Creator Scolaro on January 17, 2013

      Jim Walls, awesome! I love the Police Quest series and Blue Force; a shame that playing any of these games nowadays makes your eyes water. I only wish the industry was considering remakes for at least Police Quest 1-4...

    18. Creator Serena Nelson - Hero of the AGRM on January 17, 2013

      Oh, yeah. Almost forgot. When are those of us who are getting our ugly mugs in the game going to have to submit a photo?

    19. Creator Serena Nelson - Hero of the AGRM on January 17, 2013

      First off, I have absolutely no problem with pushing the release date back. A lot of the game projects that I've backed have had to do it, so I'm not surprised. As for shipping the physical goods, I'm willing to wait on that, as well. I had pretty much expected that to be the case, anyway.

      And, to be quite frank, I already suspected Ken Allen being the composer for some time now. It was kinda hinted at on the forums. And I'm glad. I loved all his work at Sierra.

      And count me in for buying stuff from the store. I do hope that the Cluck Y'egger game gets ported to Android as I won't touch any iOS devices at all.

    20. Creator Astrid (PolloDiablo) on January 17, 2013

      How about Gamescom in Cologne in August. And the (in)famous Adventure-treff party that accompanies it ofcourse!

    21. Creator Terry Hancock on January 17, 2013

      I'm happy to see the rewards shipped with the game when it is finished. Concentrate on quality, not deadlines. But thanks for letting us know that the date is slipping!

    22. Creator Mike Haley on January 17, 2013

      I'm totally fine with waiting on the physical items until the game ships. No pressure. I already expected this to be the case, as it will most certainly save money on shipping and handling. No sense wasting money from the game budget to get some stuff out early. Oh... and KEN ALLEN! Awesome choice. I loved the Space Quest 4 score.

    23. Creator Daniel Mackey on January 17, 2013

      I'm with @antsbull, "Don't care about the release date at all - when its done is perfect!"

      I was all giddy hearing the music to SQ4 again. I remember when that game came out, I ran right out and bought it!

    24. Creator speedster -Armikrog Army Annelid- $4.96 on January 17, 2013

      I want to go to ComicCon! If only we could get tickets, I've heard the ones for the general public sell out almost instantly...

    25. Creator Tyler Drinkard on January 17, 2013

      Loved the update! Great stuff

    26. Creator William on January 17, 2013

      Awesome news about ken allen!

    27. Creator antsbull on January 17, 2013

      Don't care about the release date at all - when its done is perfect!

      Can't say enough how excited I am about this game coming out! Also, Jim Walls FTW! Police Quest 1 and 2 are two of my favorite gaming memories ever from when I was a wee lad. I got lost in the worlds of those two games - just completely loved them!

    28. Creator Mike Winder on January 17, 2013

      I didn't expect a February release either. Should I now be outraged? :) Take your time, guys. We want our SpaceVenture but we want it done right!

    29. Creator Filip Stamate on January 17, 2013

      Great update!
      Chris, can't you make Scott and Mark attend the Atlanta convention? :) It's the only one I could come to.

      Also, for the rewards, will you add an option on the backer site to enter the shipping address or will you do email surveys?

    30. Creator William C Crawford on January 17, 2013

      To be honest, I never expected you to hit a Feb release date in the first place. It just wasn't enough time for a quality game, and I knew you wouldn't push it out the door if it wasn't ready.

      So as far as I'm concerned, you're still on track. :)

    31. Creator pcj on January 17, 2013

      Very cool stuff! :D