by Two Guys From Andromeda
Aug 22, 2012
CLICK HERE to check it out!
+1 fancy, sexy, tight
Okay, I guess nobody is reading this anymore. I figured out the issue- I had to log in first. Having never received the login information, I found a comment buried in the update about the logins telling me to try resetting the password. Following that advice, I finally proceeded to log in with my new password and the link now works. Chrome store link not loading in Iron, so it looks like I will have to make do with the silent version on Firefox which loads fine.
Hmm. The link just goes to the about page on their website. You snooze you lose I guess.
@Toby what browser and how many add-ons do you have installed? Also what programs are running in the background? If you're backing up a movie or something in the background it's going to run slow no matter what your machine. If you've got a power-hungry anti-mal/vir running that's also installed itself in your browser, that can cause conflicts as well. Try running your browser with all add-ons/extentions disabled or if you're using chrome, just in safe mode (though that'll disable the voice parser).
@Anthony - thx for the info!! " I think you may find with a modest hardware upgrade it will run smoother " -> dude, I was playing this on a samsung series 9 laptop, as i said, with an i5 3rd gen., SSD, 8GB RAM, intel 4000 graphics. that should be enough for a point and click adventure, amiright? ;)
@TGA Okay i really didn't see it from the "making good on the promise" perspective. All is good. Back to work then! :)
Nice work, Q42! I was not expecting to see a text parser or speech recognition. This guy named Scott (you probably don't know him) once thought that I was a real pantload for even suggesting a text parser in LCA. I am glad to see Ace Hardway is in there, as well. I cannot wait to test out the actual game when the time comes!
Hey guys, just wanted to clear up some confusion. The reason we released the playable concept art sketches is because we said we would from day one of our Kickstarter. We released one for every 100k in regards to the Kickstarter campaign. Even though the Kickstarter ended successfully, we still owed a 5th and final playable sketch and wanted to make good on our promise to release one per 100k. LCA5 is the last of these. LCA5 took a long time due to the real game being the focus. Now that it is out, It's now 100% about the real game. Thanks for understanding! Please continue to spread the word about our stretch goals at http://guysfromandromeda.com
i dont understand some people. its like people really think making art is a process of a factory where you exactly know where to go. it is not. you have to sidestep, a lot. in order to achieve greatness you have to try out things, sometimes sandboxed. i really hope they will continue that.
Maybe it's marketing? I mean, they are mentioning the stretch goals for sure. Which means, by taking a little bit of time out to put these things out, they're more likely to make those goals by reminding us of their presence than if they don't say anything. Most big companies have their own marketing teams that do this stuff and make sure that people don't forget about them. I just had to remind myself to go over to Jane Jensen's forum (which is funny because right after that the CSG manager put something out) because they are so hard at work they don't do anything very often and I've of course wondered off. (Not knocking anything there, of course, it's pretty amazing)
Plus it gives you an idea of the look and feel of the game they are considering ahead of time, rather than just drawings, which by themselves are pretty cool. I like this.
It's not about being a grouch (which is the grouch club's motto) but WHY sidestep the main development process to release these... "things". Why not have just "concept art"? Testing what waters with about what in the now? I just don't understand it. It feels just like a waste of everybodys time.
Stop being a grouch. This is awesome.
At the rate you guys are moving, my guess is the real game will be out in 2014 - if we're lucky.
This demo is so cool, I love your work!
@ Bent Stamnes...i would have to respectfully diagree...this concept premise does nothing by make my mouth water to play the final game...if anything it has been quite an ingenious way to give a bit of a teaser as to what great things are to come in the final product, but as you said, that is only my opinion, not saying i am right or wrong...
@ Tobi...i believe that the have already stated that the final game will NOT be browser based, only the concept...i play this on a standard 3 or 4 year old desktop PC and it runs just fine, and i have no special graphics card or anything at all like that. I think you may find with a modest hardware upgrade it will run smoother (along with practically every other modern day program) hope that helps!
dunno if this has been mentioned / explained yet but i played this in a browser on a core i5 machine with 8gigs ram and it was soooo slow, when the guy moved and the screen "scrolled" it was very slow. will this be fixed in the final game or was it just my machine? also: will we get a standalone program or do we (have to) play the final game in a browser? if this has been covered already could someone point me in the right direction?
apart from that i loved the mini game. the characters, thevisual style, the dialogue, that was awesome. i felt like i was a teenager again *sigh* - great stuff!
Hi guys. I'm a bit torn on writing this, but here goes: while I appreciate all your work on the playable concept art-thing, I feel it actually hurts you. No matter how much you explain that "this is not the final game", each time you get stuck or think the graphics looks weird, or the text overlays are just too much, the final game -- even though it'll be completely different, hopefully -- suffers. I feel my interest in the project go down a notch each time these living concept art-thingies are released.
Now, I'm not "Everyone", so for all I know I might be the only one feeling like this, but I thought I'd just share it with you anyway. :) Keep working -- I can't wait to play the finished game.
Not much to add other than to say I really like it a lot as well.
I know it's not a new addition, but...absolutely love the touch in the past couple releases of the faux oldschool Sierra Dos installation. Brought back some memories (good and bad) of wrangling 3.5 diskettes in the good old days.
Loved the parser. Scott's right, it definitely adds something over point & click as long as it's not an afterthought.
The art and writing definitely take me back to the old days with SQ, so...Very, very excited to see what's to come.
lol ... MSDOS-Blue Screen on IE :P Guess thats on all unsupported browsers? :)
It looks great and I'm definitely looking forward to the actual game as well. However, it looks as though you could use a good proofreader for the text. I'd be willing to tackle the job!!
I like the text/voice commands. I ran into a couple of problems where I would tell Ace to pick something up but he'd run into something on the way and get stuck (forcing me to click and move him out of the way of the object before I could enter the command again).
Otherwise, it looks really good. I can't wait to play the actual game.
Personally I loved the parser. It's great to have additional way of controlling the game and it does give more challenge as well.
I loved the typing! Long live the typing! I feel like I'm 9 years old again playing some old school adventure gaming. At least having it as an option is fantastic. Didn't try the speech but great idea.
Oh and there's a flesheating plant too.
A parser! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you! Thank you!
The walking animation certainly looks better. The typing is cool but after playing with it for a minute who would continue to use it? What I loved as games progressed was NOT having to type any more. Don't get me wrong, choice is great! Just sayin ;p
Finally, that was really nice, I really liked the parser part. On a side note, on my crappy laptop the demo worked a lot faster on Firefox than Chrome.
Finally. Now I just have to wait several hours to try it out.
Hehee. Nice one with the shark in the tiny pool.
Crap I'll have to wait to check it out :(
ok, i guess we have to update the comment section sign.... can't wait to try this out