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Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

Update: A walk around the Two Guys From Andromeda Space Dome

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Greetings and salutations SpaceVenture backers. We have another update here for you. First off, as always, we want to make sure everyone knows we are still pushing hard to get SpaceVenture out. A lot of you have made it clear you're chomping at the bit ready for the game to be done. We hear you and are working extremely hard to get the game done as fast as possible. In the past we have let you guys know some of the things that have slowed us down. If you aren't familiar with those things, please take a look back at some of the previous updates. 

Lately, we have been silent in the comments section of our Kickstarter page. That being said, there are some things that we would like to quickly address here so you know our thoughts. You all have every right to speak negatively or critically on some of the causes of the delay to the game. We hope you all realize that none of the team ever expected things to go on as long as they have. A lot of folks probably check in on the project on occasions and get upset when they notice the game is still not complete. Those same people can push the game from their mind and not worry about it again until they decide to check back in. The team lives with this day in and day out. Everyone on the team cannot wait for the day that the weight of the game is lifted from our shoulders. That is not to say we haven't enjoyed working on SpaceVenture, and that we don't appreciate the fact that you backers gave us this opportunity. None of us regret working on the game. This has been an experience that we will never forget. We just hope you understand that there is real stress in getting it out, and hope you will continue to be patience with us. We are all real people with real life stuff going on, and we are taking the responsibility of getting the game completed very seriously. 

In saying all that, we aren't asking you not to criticize or say negative things. You have every right to. We only hope you will understand that we are not purposely trying to make the process any slower. We want the game complete probably more then anyone. One of the main reasons it has been a slow process is because of the high quality we are aiming for.

We are very much aware that we keep missing deadlines. We are pushing as hard as we possibly can to not keep up this pattern, but hope you all will understand that we are not going to give another deadline out until we finish a lot of the items that are listed below.

Rest assured, we will complete SpaceVenture. It has been slow going, but this will not be one of those Kickstarters that get abandoned. Again, thank you so much for the patience.

So what is the status of the game?

  • The last few scenes in the game that have puzzle related material are still in the works. There is some artwork that still needs to be finalized and some puzzle mechanics to work out. 
  • We have a few cutscenes that are still slated to be completed, including the game ending
  • There are a few death sequences that are still in the works for Ace. Some of which will be voted on by backers hopefully very soon.
  • Most scenes have gone through the polish process artwork wise, but still have to pass through testing for bugs before we go into full beta testing. 
  • Music for most areas of the game are added where music is warranted. There are still a couple of scenes that need music including the last areas of the game as well as the ending sequence
  • Sound effects have been added for the large majority of the game, but there are still a few areas left to complete
  • The vast majority of "look" messages are added to the game with exception to the last few scenes
  • Voice over has not been recorded but we are in the process of selecting the correct voice actors for all the parts in the game, and will hopefully have news on that coming up.

THE TWO GUYS FROM ANDROMEDA SPACEDOME

Going as far back to the original Kickstarter pitch with our playable concept art pieces, we showed you all of a Two Guys From Andromeda Space dome idea. There is a whole sequence of the game in which Ace Hardway gets a call from none other then the Two Guys themselves involving their in-dome swimming pool/lagoon. Ace eventually makes his way to the dome only to find that the Two Guys haven't exactly made it easy for him to get to where he needs to be in order to fix the problem. 

This is image of the old artwork for the Dome that was put together in the Kickstarter campaign:

Below is a look at the huge artwork revamp that has been done on the Space Dome. This is how the dome currently looks in game:

One of our SpaceVenture artists, Patrick Parish, worked hard with direction from Mark on making this scene look absolutely amazing. 

This sequence of the game has quite of bit of hilarious content we think all of you will enjoy, not to mention some huge plot points that will take place. The dome has gone through a massive overhaul artwork wise that we hope all of you will love. Check out the exploration video below.

EXPLORING SOME OF THE DOME

This video features a fun new tune by our composer Ken Allen.

NOTE that this video is fuzzy due to compression, and parts of the scenes are still a work in process.

THE TGFA LAB

After finally meeting the Two Guys in person, Ace will need to make his way down below the interior of the dome into the pump house to repair the pool/lagoon. In order to get to the pump house, Ace will need to pass through the Two Guys development lab. The lab happens to be the place where the Two Guys design and work on their latest projects.

Things can get real spoilery here so we aren't gonna say too much about what to expect, but we thought you guys would like to have a look at the scene itself.

UPDATE ON VERONICA

We've mentioned Veronica to you guys a few times in the past. We also got quite a bit of feedback from you all on how you felt involving Veronica. Veronica is meant to be a strong female character in SpaceVenture that plays a pretty important roll in solving the mystery of some of the story line going on around Ace. 

Here is how Veronica used to look in early concept art:

Here is a look at Veronica as she is scene right now. Keep in mind, she isn't wearing any of the outfits here that are planned for her in game. 

Considering Veronica's line of work, she will be seen wearing different outfits in different scenes of the game. Her outfits are one of the artwork elements we have left to complete. Some of you backers backed at a high enough level to vote on concept pieces for SpaceVenture. We plan to let you all vote for which outfits you like, and the ones that are selected will be the ones that she wears in game.

Here is a glimpse of one of the concept pieces to be voted on:

Be on the look out for a survey request involving Veronica's outfits.

NEW DIARY ENTRIES ON SVREWARDS

Mark posted a diary entry on the SVRewards website involving what it takes to put together a 2.5D scene in Unity, such as the Space Dome. There is also a blooper video involving Rooter posted up there as well. All $30 and up backers can go have a look at that. Here is a sneak peak of an image he posted. The image will also link you straight to the website as well.

 

 http://svrewards.com

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

Ben Kosmina, John Ellis, and 82 more people like this update.

Comments

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    1. Eric L Beyer on June 16

      Hey, guys. It's been nearly three months since your last update. How about an updated update?

    2. Robin Da Silva on June 13

      ❤️❤️❤️

    3. flesk
      Superbacker
      on June 7

      Thanks for the update! :)

    4. Jonathan Solita on June 6

      Glad to hear the game is getting close to being done. Can't wait to play, huge Space Quest fan, especially IV!

    5. KSimms ✵ ✵ on May 24

      @Glenn Usher:

      I agree. Some will excuse delay after delay after delay. "Oh, don't worry about pushing back the release. I'd rather have a polished game than a rushed one," the pushover sheep say, repeating the same response, year after year. Such people are enablers. At what point will they put their foot down and say, "enough is enough; get your jobs done!"

      Some act like this is a support group or cheerleading section for the developers.

      People like those making SpaceVenture are many years late because they know they can be. The SpaceVenture team goes months and months without any updates, and they do it because they know they can get away with it. Who is holding them accountable? Where are the negative consequences for failing to deliver within a reasonable time?

      I have been disappointed that neither Mark Crowe nor Scott Murphy could be bothered to communicate directly with backers. To me their refusal to address backers shows a lack of respect. And it's not clear how long Scott Murphy even worked on this game.

    6. Missing avatar

      Glenn Usher on May 23

      "Take your time".
      Hearing this a lot.....how much time do they need? Will another 5 years help?

      The problem with 99% of Kickstarter projects is there is zero responsibility attached to this cash. Most creative people are not very good businessman and Kickstarter proves this. I have yet to see a Kickstarter project that actually details a business plan and how the cash will be used. I don't know what this cash was used for, but it was not used to produce a finished game.
      There are many indie devs who produce greater games with less money and in a quicker time frame.
      The way everyone deals with this is by attacking anyone who has a concern about this by labeling them a "troll"....sorry but I put over $100 into this and I would like some answers.

    7. Clint Parker on May 23

      This game will never come out. It's been a while since the last update even. I wouldn't hold my breath on this.

    8. Missing avatar

      Trent A. on May 17

      Things are looking good, but I have to avoid being hopeful. Lesson learned. I'll be glad when this releases because I really do look forward to this game, but this will for sure be the last kickstarter type development I support. This example actually makes the case for studio ownership and oversight. Money up front is a terrible motivator.

    9. KSimms ✵ ✵ on May 9

      It's funny to see comments say, "Take your time. We don't want a rushed game."

      This half-a-decade-old Kickstarter can be accused of many things, but rushing to finish is not one of them. :-)

    10. Missing avatar

      Ian S on May 6

      Really looking forward to playing this :)

    11. Missing avatar

      xuchiex on May 1

      When i found this kickstarter i was so excited to relive the glory days of Point and Click. I've now replayed all the Space Quest games multiple times. i can't wait until this game is release. I'm so excited !!!!!!!!!!

    12. ThomasN on March 27

      Take Jack Hernandez (http://thatgirljack.com/voice-acting/). I love her voice.

    13. Jeremie Lariviere
      Superbacker
      on March 27

      very cool update, thanks!

    14. Missing avatar

      Christian Hudon on March 26

      Thanks for the update and your perseverance. Looking forward to the completed game. Good luck with the final stretch!

    15. Tom King on March 23

      "I am glad that Veronica isn't going to be built like an 11 year old boy. When I first saw the concept art awhile back, I thought, 'what happened to her breasts? She's built like an ironing board.'" -KSimms

      You're welcome. :3

    16. John Moody on March 23

      Just a quick thank you for the update. I don't normally comment too much on Kickstarter projects I back but just wanted to say know how tough development for teams are and all the best going forward and you don't have to let negatives get to you. think there can be way too much of it in the industry you are in from reading feedback from people. okay happens in many types of work but just be true to what you want to create and good luck.

    17. matthias sweertvaegher on March 23

      hi guys, just do your thing and i'm sure all will be fine in the end. i'm not in a hurry!

    18. ☜☆RSF☆☞ on March 23

      Thanks for the update - looking & sounding great guys! I appreciate the care and devotion that's going into this game & understand that "life" happens. All the best!

    19. Steven Don on March 22

      I'll patiently be waiting impatiently to play. Would love to get to play sooner, but as long as the game is getting made I'll be happy. And the gameplay footage looks amazing!

    20. Missing avatar

      Pascal on March 22

      This response is for Chris. I read that you are still in the process of selecting voice actors for this project. I'm offering my services. I've always had the knack for emulating a range of voices and acting out characters. So much so that a friend of mine who is a Creative did a short video of a few voices and posted it on Instagram. The encouragement was overwhelming and I was invited to take a voice acting course in Chicago next month. I'd love the opportunity to audition for a role and help move along the project. Working with you and the Two Guys would be an incredible experience. If you are interested please contact me through my Kickstarter profile. If that's not possible just reply in the comments and I'll list my contact info. Thanks

    21. Angel L Carrion on March 22

      I'm one of the patient backers, so keep up the good work! I'd rather get a good, polished game later than an unfinished one earlier. I've waited decades to get my Space Quest (or as close to it as anything) fix, so waiting a little longer is no real bother.

    22. Andrew Tuckett on March 22

      Its looking and sounding great! Can't wait to play.

    23. Jochem Menting on March 22

      Looking great! Goodluck with the last stretch! :)

    24. Jason Clark on March 22

      Art takes time, better to take your time and make something amazing than shove out crap to meet some arbitrary deadline. I'm just happy you guys are still making games.

    25. Jens Muehleisen on March 22

      After a major disappointment of another game i backed i can just say im fine with the delays, because here you actually see someone puts heart into this project to make the outcome cool and all that without 3,8 million, keep up the good work.

    26. Missing avatar

      TheBlade on March 22

      I unfortunately understand the delay. Rushing out product to make a deadline almost always causes pain on the other end. We will all enjoy the game when when it comes out more so in that it was completed first.

    27. KSimms ✵ ✵ on March 22

      "Veronica is meant to be a strong female character in SpaceVenture" (quote from the update)

      Ugh, the "strong female character." I bet she's going to be sarcastic. I can hardly wait.

    28. KSimms ✵ ✵ on March 22

      I just saw that Mark Crowe posted a diary entry somewhere. I'm shocked. Haven't read it yet. Still have to figure out if I have access. I have been saying that Mark himself should be posting SOMETHING, ANYTHING to us at least a few times a year, in addition to these updates or even as parts of these updates. So that's a welcome change, even if it is very late in coming.

      And what the hell is going on with Scott Murphy again? Is he still recovering from whatever issues caused him to permanently leave (?) or take a very long break from this project? Did he complete his work long ago? Or did he only do a fraction of what was expected of him, and then others took over? How much of the game did he write?

    29. KSimms ✵ ✵ on March 22

      Just watched the video. Like a previous commenter did, I also noticed grammar and punctuation errors. There would be no excuse if that was seen in the final project. Hire an editor.

      Also, please make sure your narrator speaks very quickly and naturally. It looks like there's going to be a lot of narration. That isn't Ace talking, right? Finally, and it may be too late to change, but can the character be made to move more quickly? Shouldn't have to wait so long while the character walks across the screen. Maybe they're going to have a run option?

    30. Logan Smith on March 22

      I love your work and support this project in taking all the time it needs! Sorry about the stress. I hope some friendly messages can alleviate your worries. <3

    31. Mathieu Martin on March 22

      Literally any other KS project would have folded AGES ago. My hat is off to you guys for your perseverance and your dedication to the craft. You have my backing no matter what.

    32. KSimms ✵ ✵ on March 22

      I am glad that Veronica isn't going to be built like an 11 year old boy. When I first saw the concept art awhile back, I thought, "what happened to her breasts? She's built like an ironing board."

      It is commonly known that breasts will make any game better. Just a fact of life. Better still if they have a nice jiggle. :-)

    33. Missing avatar

      James Slepicka on March 22

      The video looks great. Some constructive criticism, though: I noticed at least three spelling/grammar errors in that brief clip. I know that it's still a work in progress, but please make sure to have a good proofreader go through the text.

      In any event, thanks for the update. I can't wait until the game's finished!

    34. KSimms ✵ ✵ on March 22

      You'd be hard-pressed to find a more stalwart supporter of this Kickstarter than me, but even I have lost a lot of patience. Still, I am glad they posted this (overdue) update. And, thankfully, this one has actual meat in it.

      Now I'd like to see them commit to an update no less often than every 2 months. Anything less would be unacceptable.

    35. Fausto Fonseca on March 22

      Focus on the quality. Now, to manage people's expectations you could do something interesting the Star Citizen guys do. They actually give sprint updates as if every backer was part kf the team. They show the tasks that were done, the ones that didn't get done and why, and the backlog of tasks to do. Of course you need to do that without shkwing spoilers, but I think it's a good idea to transport the backers into your realm and struggle and to have transparency. Good luck!

    36. bar10dr on March 22

      Hi, just wanted to leave a positive comment since it seems you've had some flak! I've kickstarted so many games that ended bad, developers ran out of money and they just shut the whole thing down. That's just how game development works, sometimes it just doesn't go the way you planned. You guys however are sticking in there and are pushing for the release no matter what. You should feel proud about that because not many people do it. Thanks for the hard work, don't let the salty people who don't understand the nature of the beast get you down! Stay sharp, Nico!

    37. James Peter on March 22

      Thanks for the detailed update. The Space Dome is looking great. Really liked the behind-the-scenes look on SVRewards as well!

    38. Warren Rehman on March 22

      Do it right, I can wait.

      It's only incomplete now, but if you half-ass it, it will be half-assed forever.

      Please full-ass the game.

    39. Missing avatar

      Christoph Nelles
      Superbacker
      on March 22

      Really, guys? What are you doing, developing a point & click adventure or the first fusion reactor?

    40. Dinosaur Wearing Hat on March 22

      Thanks for the update! Great work!

    41. Nils on March 22

      Quality takes time.

    42. Tobi (Crusader Kickstarter pls!!) on March 22

      Ignore the haters, they are a minority! I'm looking forward to the game.

    43. Missing avatar

      Geoff Jones on March 22

      Good work guys. Stuff all the knockers (i.e. criticisers). I look forward to the final product when it's in an appropriate state for release.

    44. Joe Lillibridge on March 22

      I signed on to this kickstarter because I played your games as a young adult and I know what you're capable of.

      I can't speak for anyone else, but I'm a patient guy. I know you'll deliver the goods when they're ready.

    45. Blake00 on March 22

      Keep up the great work guys. Ignore the haters. I don't care how long it takes as long as it gets done one day!

    46. Missing avatar

      Martin on March 22

      Hang in there guys. Most of us understanding folk appreciate your hard work and know you haven't got an easy task. Finish when it's ready, there's plenty of other games for us to play in the meantime.

    47. Missing avatar

      Qun Mang on March 22

      I have such a backlog right now that I don't mind waiting a bit longer- I'm just glad you have acknowledged your commitment to completing it. Please- more updates though as He-Man's archenemy below mentioned, even if there is nothing much to report. Thanks.

    48. Missing avatar

      Seth Goldberg on March 22

      We are with you. Please try to have fun while finishing the game, it will be reflected in the end result. Wishing the team all the best!

    49. rfnk on March 22

      Space!!!

      See ya real soon.

    50. Missing avatar

      skeletor on March 22

      I appreciate the team's commitment to seeing this project through to completion. Even with the delays, I'm sure that most backers would prefer that the project isn't rushed.

      Once piece of advice though. I would recommend having regular updates at a set date, even if there isn't any progress to report. This is a pretty common practice in the workplace, and is a good idea even if it isn't a requirement. This would go a long way to convince some of the more frustrated backers that the project hasn't been abandoned.