by Two Guys From Andromeda
We are saddened by the news of Gary Owens passing away. Mark Crowe took a moment to post on SpaceQuest.net http://www.spacequest.net/index.php/topic/847-gary-owens-is-dead/…
"Nothing you are about to see is 100% final. Be advised though, that the changes will be for the better and will mostly be polish."
That seems like a very specific demographic you are supporting there. Just so I know, what are you planning to do for the rest of us who don't speak Polish?
@ThomasN: Generally, shouldn't one have some sort of understanding in an area they're discussing? If it's clear they have little knowledge in the area they're discussing, I'd say that says a lot about the worth of their opinion.
@KSimms, that video of Ace doing the Gangnam style dance was just something fun Mark put together showcasing our progress with animations and Ace. You might recall seeing it in this update awhile back: https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/845537
The game will have very few, if any internet memes. Now, if you're against SciFi pop culture references, then you're gonna hate SpaceVenture! ;)
@KSimms: Totally agree, I hope there's no Harlem Shake or Rebecca Black references either. That is stale bread at this point.
I hope that's not an actual in-game clip of the main character doing the Gangnam Style dance. People already were very, very tired of that song and dance by December 2012. Not sure how the scene would be handled, though, so maybe it will be fine. But that song has been played sooo much many people, when they hear it now, will just react with, "please, anything but that again." It has just been over-parodied. Even the over-parodying has been over-parodied.
The art looks amazing!
I wish one of the "two guys" could have written the update, though. It would be be very nice to hear directly from them.
I was nervous about the game direction after the beautiful 2D prototype. But I have to admit that I'm loving everything I see so far. I have a space reserved on my wall for the poster. Just tell me when to buy a frame. ;)
Thanks for the update! Those scenes look gorgeous, and so awesome that you got Josh Mandel on board for writing.
Great stuff guys!
@Qun Mang: yes.. yes it is! hah, I wasn't alive during the original run of the show either but got very addicted to the show during some summer time reruns. -Chris Pope
Is it still dating myself if I didn't watch the sci-fi series with the elevator during it's original run but in reruns? No, I wasn't alive when it was first run, but I *was* alive and a computer gamer during the Sierra [On-Line] age, starting with Mystery House on the Apple ][ at school, or the library (don't remember which). I admit I didn't dip into the SQ series until III. I bought a copy and had to play it in monochrome on the computer at my father's office since my own computers were an old Laser 3000 (poor man's Apple ][) and a C64. I did eventually get an Amiga and SQ4 for it though. The rest I played later in much better VGA (except II which didn't get an official VGA remake).
@ThomasN: The truth is, that way before we went live with the Kickstarter. Mark Crowe, Scott Murphy, and myself(Chris Pope) all had a meeting about the delivery date of the game. Based on passed experience in game development, and the size of game we planned to make, nine months seemed very doable. What we didn't account for, and where I freely admit the mistake was, is how difficult and time consuming it was going to be for the team to pick up Unity. We did spend a lot of time researching which game engine we should go with. Unity(which we purchased the Pro versions for) was both affordable and seemed to have every element in it we needed, not to mention a lot of positive feedback. Even with hiring a proven Unity developer to help get us moving, it was still a very massive undertaking. I say all this, not to make excuses, the nine month estimated delivery date is definitely our mistake. I simply say this to help give some input into our thought processes.
Tom King: Yes, he doesn't understand. But should he? Mind you, the project creators wrote the "Estimated delivery" date shown on the right hand side THEMSELVES. So either the project creators also (STILL!) don't know how it works, or did write a unrealistic date on purpose.
This update looks awsome! Thanks!!!!
I REALLY like the background graphic. Almost too mature and realistic for the "comicy" characters. Glad you stay in the graphic style of old SQs and not go all childy like the later Monkey Islands
I like just about everything about this update. Thumbs up guys!
Freakin' awesome update, thanks guys (x2) and Space Pope.
We'd like your ideas for funny content for Taco Nova in #SpaceVenture! http://www.spacequest.net/index.php/topic/841-help-us-come-up-with-some-hilarious-meal-names-for-taco-nova/
Wow, what an update indeed. Great to read Josh Mandel has joined your little team too.
### Member of the Pinkerton Road Cavalry ###
### Dreamfall Traveller ###
Awesome update and great to read that Josh Mandel is on board!
This was a great update. I think we're all in for a treat of a game when it's done. Thanks for taking the time to make such a thorough update too; people don't often think about how much work that takes! You covered a lot of bases, and gave enough teases.
Game development does take a long time, and especially longer when you have a limited staff and budget. This game looks amazing.
@Indyxt: They never set an official deadline to break. You also don't seem to understand how game development works.
I for one am glad that I supported this. I would much rather have a late game than no game.
What a load of ... 1.5 years past the deadline. Nice. Thumbs up.
I even managed to forget that I backed this in 2012 (!!!).
To hell with nostalgia next time. Really regret supporting you. Whatever.
I've seen that elevator somewhere before, I think when I was a kid - but I can't remember where. Now it's going to drive me nuts!
A solid update indeed. It is great to see Josh popping in as well.
Fantasic update! All your hard work is paying off :)
So...How do I build my own Rooter?
Gooood. I'm glad.
May 2015 be as we all expect. :)
Thank you!! Thank you for sticking with this. It's so great to know that the two guys are still working on a new game for us.
Some specific comments I had while reading the update:
-Sweet nano fleas! I like the old school look of that shot!
-Crane art looks great! this art really reminds me of SQ5 (my favorite Space Quest)
-The garage is also really reminiscent of SQ5. Something about the 'smoothness'. I love it
-Also, the 'dissapear and come back somewhere else on the same screen' traversal was so great to see. It's great that point and click is alive in 2015
I grew up with SQ5 (and later, 6). It's very heartwarming to see that spirit alive in what you're producing.
Huge update guys! Looks like it's coming along nicely.