Funded! This project was successfully funded on June 12, 2012.

Update #94

Apr. 16th Update: Introducing Nurb's Landing

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Hello backer buddies, got a fun update for you on a major part of SpaceVenture coming together.

WELCOME TO NURB'S LANDING

Nurb’s Landing is a small outpost built into an alcove of a large asteroid floating among other large islands of fractured planet. You'll be visiting this area to help Ace out with some parts needed for a ship he'll be working on. This area of the game also features a "local watering hole" in which Ace can visit and get caught up with some of his friends. Nurb's has been on Mark and Scott's radar since the beginning and along with game play, there's a lot of great script comedy that will happen.

As for the artwork you see here, things are still in the works, it's not 100% polished, but its in a state for us to show you at least. To be honest though, Mr. Mark Crowe is never happy even when things are finalized artwork wise, but with enough begging, he finally agreed to let this one out in the open. :) The background rock formations for example will be updated to match the rest of the artwork in the game.

This is a part of the game that I know you are all gonna love. It will give you that "Monolith Burger" and "Galaxy Galleria Mall" kinda feel! Another cool piece of info about this area in the game is you'll get to revisit it when you want for the most part. We want certain locations in the game to have a free roam kinda feel like you had in Space Quest 3 and 4. As a side note, some of our backer easter eggs will be happening here as well.

We also wanted to share a little of the concept art that got put together before hand to let you see how it all started. The below image was the very first rough concept drawing Mark did of Nurb's landing. It was done while he sat at a bar on the back of a napkin.. okay not really. ;)

After we got the concept art to look at, a mockup was put together to get a feel for the walkable areas. These mockups come in handy when it comes time to create the more polished version of the artwork for the scene.

Although the inside of Nurb's is in the works, I wanted to also show you another early piece of concept art. Keep in mind this is over a year old, whether or not Mark will allow me to show the polished artwork for this.. well we'll see. ;)

Nurb himself is actually a full blown 3D model. We have a video showing off Nurb that I'm hoping to show you all eventually as well, so stay tuned for that!

JANE JENSEN'S MOEBIUS IS OUT

If you haven't already heard, Sierra alumni Jane Jensen has just released her Kickstarter funded game, Moebius! Published by Phoenix Online Studios. 

20% OFF COUPON

Phoenix Online Publishing has also been kind enough to offer you all a 20% off coupon to buy Moebius through their online store. Just visit http://store.postudios.com/ and use this code: 2GUYSMOEB20OFF

THE SIERRA CHEST

We wanted to give out a special plug for The Sierra Chest website. It is packed FULL of everything there is to know about Sierra On-Line. Visit http://SierraChest.com

EPISODE 12 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

“The wait is over! (You WERE waiting, right?) This is the 12th and final episode of this season of The Space Quest Historian. Yes, we’re doing seasons now. The podcast will be going on a short hiatus while season 2 is being planned. Stay tuned on Twitter @SpaceQuestNet and on www.spacequesthistorian.com for information on the new season. But for now, settle back and enjoy a very special season finale featuring some very special guests – including return appearances from SteveBot, Chuck Clusterbluck and Pete Toleman. And a bunch of other people (thank you, everyone!). And of course we will be continuing Josh Henry’s epic tale of Sierra fandom heroism, as read by the author himself. And also a very special treat: A 1,000 word excerpt of a new long-form Space Quest fan fiction story, written by Akril, and read by the great Joe Cassara – it’s a Space Quest Historian Exclusive! Thank you for listening, everyone, and I will see you around the chronostream!”

LISTEN IN ITUNES or THE RSS FEED HERE

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope


Update #93

Apr. 1st Update: The SpaceVenture First Person Shooter Strategy Puzzle Game!

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Hello ladies and gentle backer people! We have big news to share involving SpaceVenture. We have decided to change the game type of SpaceVenture from an adventure Sci-Fi comedy to a Fantasy based drama first person shooter strategy puzzle with an adventure game twist, all the while battling endless hordes of zombies on April Fools day!

WHAT'S REALLY GOING ON

We just have a small tidbit to share during this update, albeit it's a pretty epic tidbit!

Well we're super excited to announce that the character script is getting closer to completion and we are gonna be going into the studio soon for our first session to record with our voice actors!! I have already personally gotten to meet with the amazing Rob Paulsen and he did a read through of one of our characters live on camera. I'll be sharing this video eventually. It will also be in our behind the scenes materials that we are putting together. 

We have big news coming up in the not too distant future on the release of SpaceVenture, so stay tuned for that. For now, if you are still confused on why we are running so far behind, you can check out this link.

EPISODE 11 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

Prepare your audio receptive organs for part two of the Fan Fiction Theatre! In this episode, pleasant vocal provider Joe Cassara once again regales us with Roger Wilco’s tales in long-form prose — this time we will hear excerpts from the unfinished SQ3 and SQ5 novels, written in another lifetime by the Historian himself, as well as the novel Lone Voyager, set in the SQ6 universe, by the Historian and Leonard Kramer. But it’s not all nostalgia: We also get the first of hopefully many chapters of Josh Henry’s original tale of Sierra fandom, read by the author himself, and including a special introduction by the man. Find a nice place to recline, pour yourself something liquid (or at least mildly viscous), close your eyes and dream yourself away to a distant galaxy. Or at least get a start in on that washing-up as you’re listening to this. Really, your kitchen is filthy.

LISTEN IN ITUNES or THE RSS FEED HERE

 OTHER SIERRA ALUMNI PROJECTS

The amazing Josh Mandel / Al Lowe's Leisure Suit Larry Reloaded  

Jane Jensen's Moebius and Pinkerton Road Studio / GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY  

Hero-U: Rogue to Redemption by the Quest for Glory designers - Corey Cole and Lori Cole  

Under The Half Dome: An Album by Sierra Composer, Ken Allen

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope


Update #92

Mar. 16th Update: Anti-Gravity Puzzle Spewing Action Teaser

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Good day backer buddies! This update is going to be short and sweet since the last couple of weeks have been a continuation of a lot of the same focus points I mentioned in the previous update. We are still knee deep in a major scene that is actually three scenes and puzzles in one. 

I did want to share a small and funny clip with you though. This is something that Mark Crowe put together after spending hours upon hours working on a scene in which Ace is dealing with an anti-gravity puzzle situation. 

Now please note that this isn't polished and Ace isn't gonna be spewing like that in the real game. This was just something funny put together because of some frustration Mark was having while working on this scene and we thought we'd share it. It will be part of the blooper reel for the game when it's released :)

If you're wondering when the game will be available, we don't have an estimated date yet, but please see this update for more details on why that is.

EPISODE 10 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

Settle in with a nice glass of whatever’s-your-poison and relax to the soothing voice of professional radio announcer Joe Cassara reading excerpts from the Space Quest fan fiction novels written around 1997-1998 by Daniel Stacey (Mage’s Initiation, King’s Quest II and III VGA) and the Historian himself … oh, and Pete Toleman gives it a go, too. Prepare for horror. There’s also news from the Andromedan Bunker, straight from the lips of that sexy beast, the Space Pope. And we conclude with our last and final and ultimate part of the fireside chat between the gentlemen of rock, Brandon Blume and Ken Allen. Stay tuned for Part II and check out www.spacequesthistorian.com for links to the PDF’s of the novels.

LISTEN IN ITUNES or THE RSS FEED HERE

 OTHER SIERRA ALUMNI PROJECTS

The amazing Josh Mandel / Al Lowe's Leisure Suit Larry Reloaded  

Jane Jensen's Moebius and Pinkerton Road Studio / GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY  

Hero-U: Rogue to Redemption by the Quest for Glory designers - Corey Cole and Lori Cole  

Under The Half Dome: An Album by Sierra Composer, Ken Allen

SPECIAL SHOUT OUT TO OUR BUDDIES AT INFAMOUS QUESTS

Their Sierra Style "Quest for Infamy" game is looking epic! Check out the teaser trailer below.

You can get more info at their website: http://www.infamous-quests.com/

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope


Update #91

Mar. 1st Update: Sneak Peek Pipes Puzzle Madness

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Hello ladies and gents! It's time for another look at how things have been going in the last couple of weeks on SpaceVenture. The SpaceVenture team has been moving forward quite nicely as of late. We had quite a few bug fixes that got taken care of, and we also made a lot of progress on a major scene in the game. This particular scene has taken almost a month just to get all the artwork and animations in order. Starting Monday, we'll be breaking ground on the puzzle part of it! You know, the part that makes it tricky and fun to figure out! :)

AN UPDATE ON THE PIPES PUZZLE

So I told you all in a previous update and a rewards diary entry (if you can't view that diary entry and you are a $30 and up backer please email pcj@andromedanpost.com) that I had the pleasure of working on a puzzle we have dubbed, "The Pipes Puzzle". (I personally wanted to add "OF DOOM" to the end of that, but that didn't fly) It has been in the works for about a month now, and I'm happy to report that it's almost complete. We're gonna give you a sneak peak in a video below. But before watching the video, here's some info on how it came about.

My part in the puzzle was to handle all the events that happened in the background in order to make the puzzle function correctly. After that was all working, Mark Crowe gave it a beautiful face lift that made it have a darker more Sci-Fi convincing feel. Ken Allen has been hard at work rigging up sounds effects. Although most of his recent sound effects aren't in the video, and there isn't any music at this time. But you will get to hear a few sounds in the video. Soon, Scott Murphy will be jumping in to add his hilarious dialog to all the objects in the scene.

Originally this scene had ladders that Ace would climb to go up and down, but during one of our weekly team meetings, Scott Murphy brought up the great idea to add a Jetsons style tube system. The next day Mark had the assets put in and we got it rigged up and working. Please note that the scene you'll see in the below video is a work in progress and we have taken out a few things that are a bit too spoilery, but I think you guys will like what you'll see.

As a side note, the player UI (the icons) are also not what you'll be seeing in the actual game, so please hold off on any feedback on those. We're planning something very intuitive for our UI system that I think you'll all love. More input on that in a future update.

If you're wondering when the game will be available, we don't have an estimated date yet, but please see this update for more details on why that is.

THE SPACE QUEST HISTORIAN PODCAST 

The Space Quest Historian took a couple of weeks off due to some unforeseen circumstance this time around, but below is the most recent episode if you haven't already listened to it.

EPISODE 9 - Something happened last week that put this week’s planned podcast topic on hold. Well, that, and some unforeseen complications. So this podcast is all about the freeware game Serena and what a very special collaborative experience it was making for and by the adventure gaming community. We’ve also got some startling news from Pete Toleman, who was last seen fleeing from some rather unsavory types and who had a Kickstarter out to save his company; the amazing Chris Pope regales us with some more news about the SpaceVenture; and, to cap everything off, we’ve got the fine gentlemen of rock, Brandon Blume and Ken Allen, with part 2 of their New Year’s chat. It’s a very special episode, unlike all the other episodes which weren’t special at all.

NOW IN ITUNES or RSS FEED HERE

 OTHER SIERRA ALUMNI PROJECTS  

The amazing Josh Mandel / Al Lowe's Leisure Suit Larry Reloaded  

Jane Jensen's Moebius and Pinkerton Road Studio / GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY  

Hero-U: Rogue to Redemption by the Quest for Glory designers - Corey Cole and Lori Cole  

Under The Half Dome: An Album by Sierra Composer, Ken Allen  

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope


Update #90

Feb. 16th Update: Mmmmm Soylent Smoothee and epic explosions!

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Hi out there to all of our wonderful backer folks. It's time for our bi-monthly SpaceVenture update! First off, things are moving along really well right now. We have made a good deal of progress in getting certain scenes close to the finish line. Multiple game puzzle sequences have also been completed in the past two weeks, including the crazy pipes puzzle I mentioned in the last update. 

As a side note, I posted some more information about that scene in a developer diary on the SpaceVenture Rewards website for you $30 and up backers. Don't forget that all the developer diaries will be available to all backers once the game is shipped. You can check out that post HERE. WARNING: If you can't log onto the rewards website, please contact pcj@andromedanpost.com

I have a couple of cool things to show you today, one of which you might be able to help us come up with some funny content for.

INTRODUCING THE WONDERFUL TASTINESS THAT IS A SOYLENT SMOOTHEE!

We'd love for you to help us come up with 101 uses for a frosty cup of Soylent Smoothee! Some of the best lines might just get mentioned in SpaceVenture itself ;)

Submit your comments HERE

Another thing I'd like to show you involves a certain ship that we've already introduced you to in the demo. Warning, this may be a little spoilery! It's no secret that people are trying to escape the ship called Nostrodomus right in the intro of the game. See here:

Well we've been sitting on this epic explosion scene for quite some time now, but recently our Principal Composer and Sound Designer Ken Allen put some SFX on the scene to make it even more epic! See video below:

If you're wondering when the game will be available, we don't have an estimated date yet, but please see this update for more details on why that is.

EPISODE 9 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

Something happened last week that put this week’s planned podcast topic on hold. Well, that, and some unforeseen complications. So this podcast is all about the freeware game Serena and what a very special collaborative experience it was making for and by the adventure gaming community. We’ve also got some startling news from Pete Toleman, who was last seen fleeing from some rather unsavory types and who had a Kickstarter out to save his company; the amazing Chris Pope regales us with some more news about the SpaceVenture; and, to cap everything off, we’ve got the fine gentlemen of rock, Brandon Blume and Ken Allen, with part 2 of their New Year’s chat. It’s a very special episode, unlike all the other episodes which weren’t special at all.

NOW IN ITUNES or RSS FEED HERE

 OTHER SIERRA ALUMNI PROJECTS  

The amazing Josh Mandel / Al Lowe's Leisure Suit Larry Reloaded  

Jane Jensen's Moebius and Pinkerton Road Studio / GABRIEL KNIGHT: SINS OF THE FATHERS 20TH ANNIVERSARY  

Hero-U: Rogue to Redemption by the Quest for Glory designers - Corey Cole and Lori Cole  

Under The Half Dome: An Album by Sierra Composer, Ken Allen  

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope


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    GARY OWENS EDITIONS - Gary Owens (Narrator from SQ4 & SQ6) will record a voicemail message - saved as an mp3 file - using a script written by you, or Scott Murphy. Limited to 60 seconds of dialog. Name a star in the game after yourself or a loved one. There will be a fun mechanic in the game that lets you see your star. But wait, there’s more! We’ll actually purchase a real star from the International Star Registry as well. You’ll get proof of purchase on top of that! The gift that keeps on giving. 30 minute Skype call with Scott and Mark, ask them anything you want. The session audio will be recorded and given to you in mp3 format as well. Lunch with Scott and/or Mark (Offer doesn't expire, but transportation is on you) Plus all previous physical and digital tier rewards.

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  • Pledge $7,500 or more
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    0 backers Limited (2 left of 2)

    ALIEN ON BOX TIER: Email Mark a picture of yourself and he will draw a large portrait of you as an alien, sign it and mail it to you. The alien photo of you will appear on the box art somewhere. Note: your alien will look like you, but it will look alien enough to be amazing on our box art, never fear! This is limited to 2 people only. We already planned on putting a couple of those suckers on there drawn by Mark, might as well give you the option to be a part of it. You will also receive an official Andromedan nose crafted by Mark Crowe himself. Scott and Mark will sign it for you as well. (They’ll even pre-wear it if you wish.)

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  • Pledge $7,500 or more
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    0 backers Limited (10 left of 10)

    DIGITAL ONLY ALIEN IN GAME PACKAGE: Email Mark a picture of yourself and he will draw a HD portrait of you as an alien and send it to you digitally. You also get your alien in the actual game. This includes all other digital items except the in-game fan cards.

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  • Pledge $9,999 or more
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    1 backer

    WRAP PARTY INVITE + FLIGHT + HOTEL + YOSEMITE LUNCHEON. Use either this tier or the $10000 Physical tier and get the following. Email Mark a picture of yourself and he will draw a large portrait of you as an alien, sign it and mail it to you. Your alien will appear in the game somewhere. Note that this will be done cleverly as to not affect gameplay. You will receive a VIP invitation and collectible badge with lanyard in the mail that grants you access to the private wrap party that will be held at the original historic Sierra town of Oakhurst, California, USA. Your flight and hotel stay for two days is included in this along with wrap party and luncheon meals.You will be seated at a table with Scott and Mark (at your own risk). If you are unable to physically come to the party you will have private streaming video web access. This includes all previous rewards except the mini alien portrait due to receiving the larger one.

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  • Pledge $10,000 or more
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    2 backers

    Email Mark a picture of yourself and he will draw a large portrait of you as an alien, sign it and mail it to you. Your alien will appear in the game somewhere. Note that this will be done cleverly as to not affect gameplay. You will receive a VIP invitation and collectible badge with lanyard in the mail that grants you access to the private wrap party that will be held at the original historic Sierra town of Oakhurst, California, USA. You will be seated at a table with Scott and Mark (at your own risk). If you are unable to physically come to the party you will have private streaming video web access. This includes all previous rewards except the mini alien portrait due to receiving the larger one.

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  • Pledge $10,000 or more
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    0 backers Limited (10 left of 10)

    DIGITAL ONLY TOP TIER DEATH SEQUENCE SPECTACULAR: Email Mark a picture of yourself and he will draw a HD portrait of you as an alien and email it back to you. Your alien will appear in the game somewhere. Note that this will be done cleverly as to not affect gameplay. You will be given webcam access to the private wrap party. You choose a death sequence. We will give you a general scenario in which the character appears. YOU come up with a clever way to kill him. The sequence will be dedicated to you. Note to fans, this will not take away from the game. If Scott and Mark don’t like your idea, you’ll be asked to think of something more clever. Come on, we know you can do it! You were clever enough to pitch in 10 grand, so we know you’ll be clever enough to kill the character off with style! You must have a killer instinct. This tier is especially tailored for our international fans who don’t want to deal with customs issues.

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Featured!
Funding period

- (35 days)