Share this project

Done

Share this project

Done
Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture™!
10,809 backers pledged $539,767 to help bring this project to life.

November 2016 Update

56 likes

Hey everyone, we wanted to give you all an update and let you know the status of things. Most of you have probably guessed that the game is still not quite ready yet, there is no beating around the bush on that. We wanted to let you know where everything stands at the moment.

First off, we are still moving full force at finishing the game as quickly as possible. Nothing has changed there. We absolutely hate making excuses, but we know you all are wondering what is going on. The game is still being worked on everyday, but obviously we are gonna need more time. We are reluctant to set another exact day, because there are a few variables that have to be figured out. One being the fact that SAG-AFTRA(Actors union) is currently on strike and the majority of our voice cast is SAG-AFTRA members. We are not blaming the strike for the reason the game is still not ready, only that it is one of the variables that need to be worked out. Hopefully the strike will get wrapped up in the coming weeks and we can get our voice cast in the studio and record. 

Secondly, working out the end of the game has taken longer than expected as well. Some art is still being finalized and the last puzzle mechanics are needing some TLC as well. We also still have some creative death sequences(which we know Space Quest fans love) to work out. We still plan to let you guys(that backed at a high enough level) vote on these along with some artwork voting stuff very soon.

One of the biggest reasons for falling behind this year is due to having to go back and work out a lot of bugs. We definitely still plan to beta test the game with backers that backed at a high enough level, but we want to work out the obvious bugs first. Some of you out there that have worked in game development before probably know one of the pitfalls that can happen. It can be summed up in four words, readjusting previously working code. If not, I'll shed some light on what we've experienced. 

SpaceVenture is laid out in four major sections, almost like chapters, because you can re-visit most areas. There are lots of mini sequences that connect three of the four sections together. One being the fact that we want you to be able to travel between pieces of the game freely. Think along the lines of Space Quest 3,4, and 5. The first section of the game is the Nostradamus area that we showcased a teeny bit of in our demo a couple of years back. Once we completed that section we moved to the next, and then next, etc..

The majority of the game is being created on top of our custom built event system that was made through the Unity engine. The event system allows us to tell the characters and scene elements to do anything we want without having to "re-invent the wheel" by reprogramming the same types of code over and over. As we've reached the scenes nearing the end of the game, we've had to adjust the code of the event system to allow for newer features. This is because we want SpaceVenture to be a unique experience from start to finish and not feel like a hidden objects game. 

In changing code and adding new features, this introduced lots of bugs in scenes that were finalized earlier in the game. Going back to earlier sections of the game and ironing out all the wrinkles has been a huge undertaking. We know that a lot of you are excited about beta testing as well. We are getting close to that point, but need to get this obvious bugs worked out first. 

HOW THE PROJECT IS DOING FINANCIALLY

We have been pushing VERY hard to keep our belts tight throughout the entire process of working on SpaceVenture, but as you can probably imagine, things are getting down to the wire. The Cluck Yegger game did help bring some funds into the project which is good. Cluck Yegger has been selling on Steam and in the Apple iOS store, but we've made a pretty good chunk of change by selling it on bundle websites, such as this one.

Ultimately, we still have the funds for our rewards/shipping(as we estimated), along with our voice actors and paid team members. We have had a couple of artists and programmers that have been willing to work for credits in the game so that has helped move us forward as well. Needless to say though, we are working extremely hard to get this game out quickly so we do not run out of funds. The good news is, we are close!

AN UPDATE ON SCOTT MURPHY

Some of you may know that Scott Murphy had a really bad year in 2015. He addressed some of this in a blog post that can be found here. 2016 has not been any better for Scott as he has had some big health problems that has affected his quality of life. Unfortunately, this has severely hindered his ability to work with the SpaceVenture team. Mark and myself have done our best to keep everything moving towards the finish line, but needless to say, it has been hard without having our third partner. Let me make it clear, that we do NOT blame the fact that the game is still not finished on Scott. But we did want you all to know that he has had to take some time away to work out the things he is dealing with.

From the game being completed perspective, the good news is that with the exception of some final grammar edits, the script is done. The game design has been done for awhile now. We are really pulling for Scott to get back on his feet and rejoin the team full time. 

I know I'm being very vague in my above comments regarding Scott. This is because I don't feel like it's my place to share his personal challenges. Hopefully, he can address everything in another blog post for you all at some point. We hope you all will be understanding of him and his privacy. 

WHEN WILL THE GAME BE RELEASED?

We are reluctant to give another exact release date, but I can tell you that we are close guys. We just need to work out the last few variables that I mentioned above and we will have this game in the can. No one is more excited to have the game done then us. We have enjoyed working on it, but you can imagine the amount of stress involved here. We hate knowing that we have disappointed so many people. It pains us to know that you all gave us money and we have still yet to deliver the product in this amount of time. We hope you all will stay positive, we need as much positivity thrown our way as possible right now.  

ARTWORK FROM THE FINAL SCENES

We don't have as much to show you as I would like due to a huge part of our time being focused on fixing bugs in the game. We also are gonna try and not be too spoilery here because what I'm about to show you happens in the final sequence of the game, we'll let you draw your own conclusions. 

Here is another look at a scene that we've not shown you before. It is in a close to being finished state, but the artwork is still having final details added.

EPISODE 39 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN

This is it! The end. The REAL end! After 12 ‘real’ episodes and 4 Xtra episodes, season 3 finally rolls to a close. There’s some special bloopers and outtakes from the season, as well as finally capping off the Music Talk with Brandon Blume, James Mulvale, and Ken Allen, as well as the ‘merits of the Space Quest series’ chat with Francisco Gonzalez. See you around the chronostream!

LISTEN IN ITUNES or THE RSS FEED HERE

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

Pump house madness, Nurbs Landing, Hose Zar, Nurbs Bar, new theme music!

49 likes

Time for another SpaceVenture update. Got some really exciting stuff to show you all. Guys we are going full throttle trying our absolute best to get the game done by November. Fingers crossed, we still have some moons that need to line up, but we are well on our way. 

The game script is getting closer as well and we are talking with the Los Angeles voice studio that we will be using to record our voice actors in. Speaking of which, all our original voice actors(minus Gary Owens for obvious sad reasons) are still on board for voicing characters in the game. We haven't chosen our new narrator, but that should be ironed out in the near future.

 

The pump room scene takes us down into a hidden level within the TGFA's space dome. Not to be too spoilery here, but Ace gets a call from the Two Guys to Fix an issue with their in-dome pool (actually more of a lagoon). Rooter(under player control) ends up being the brains behind solving this puzzle though as he lends a hand, er, paw in helping Ace make the repair.

One fun behind the scenes fact about this scene is that it was actually the very first puzzle that was planned for the game, although it actually happens way later in the story. I hope you guys are as excited to see it come to a reality as we are! Special thanks to one of our artists, Patrick Parish, for working so hard on this.   

Just a little warning on the video, we've disabled a few things that would completely spoil some of what happens here, but rest assured, there will be a few more things happening in the scene when you see it in game. For one, that big display you see in the background will be important to the task at hand. The mechanics for this scene are already in place, programming and all!

 

 

 

I believe I have mentioned before that this area of the game is a location that I have been the most excited about since the original game design for SpaceVenture. Just so you know, that has not changed! As you can see, the artwork for this area is just absolutely beautiful. Mark Crowe as Art Director and Artist Patrick Parish have done a phenomenal job on all the art assets for the "Nurb's" area of the game. This area is bound to bring back nostalgic thoughts of your time in the Space Quest games.

A little warning on what you are seeing here. We have a lot of surprises in store for different ships and Aliens that will be seen in this area. Another fun aspect of this area is that you will be able to return to it throughout the game and depending on when you are there, you will experience different creatures. 

 

 

 

"Don't get hosed, see the Zar!"

Nurb, being quite the space faring entrepreneur, not only owns a bar, but also owns a hose shop. Why a hose shop in the middle of no where? The real question is why not! Ace will be needing to pay a visit to the Hose Zar shop in order to continue in a certain portion of the game that I won't mention right now as to not spoil some of the experience for you all. Let's just say, it will definitely be worth your while to  "see the Zar" at some point during the game.

 

 

 

Bound to be one of the most memorable scenes in the entire game, it has been hard for me to hold this scene back. The team has almost had a bit to much fun putting this scene together. Nurb's bar will be packed full of SciFi pop culture references, with gorgeous artwork to boot. 

The bar is where Ace will be given an opportunity to catch up with some of us buddies and enjoy some conversation in the goings on throughout the galaxy. This is also where you will meet one of my favorite characters of all, "Url".

Note on the below content. We have put no where near the characters and props in the scene that we have planned. The bar may look a bit empty right now, but it won't be in the very near future. Also, when playing SpaceVenture, be sure to revisit this area often to see all the different patrons that are hanging around.

 

 

 

 

 

 

To the right of the bar scene is a corridor that leads to a room called the "Wall of Fame". As promised, the game will feature a "Wall of Fame". This area will be connected to Nurb's bar. $750 and higher backers should have received an email from us in regards to this. If you did not receive that email, please contact us on Kickstarter. Please DO NOT comment on the update regarding not receiving the email, please contact us via private Kickstarter message.

We hope to give you guys a glimpse of this scene in the near future :)

 

 

Remember the beautiful theme music that was put together for SpaceVenture. Our composer, Ken Allen, added some more polish to it. He is using the same music libraries in this version that movie composers use. This version is what we plan to use when SpaceVenture ships! We thought you all would like to have a listen to it.

 

 

Some of you guys pledged at a level that allows you to vote on concept art and death sequences. We've got some concept art for some aliens as well as a bit of the end of the game that we will soon be voting on. As for death sequences, there are still quite a few of those that need to go into the game, and we will be allowing voting for that in the not so distant future as well.

 

EPISODE 31 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN  

As CyberCedric is off to broaden his musical horizons (which can only end badly), the Historian interviews avid adventure game player and fellow podcaster Robert Menes of the Nostalgia Roadtrip podcast (soundcloud.com/nostalgiaroadtrip) about his favorite adventure games. Also on the show, more crowdfunding tips from Serena Nelson, and more music talk with Brandon Blume, Ken Allen and James Mulvale. 

LISTEN IN ITUNES or THE RSS FEED HERE

 

Thanks for all of your support everyone!  

Chris Pope a.k.a your humble local intergalactic SpacePope

Nano Flea Technology, Tattoorakis update, Officer Quicksilver, Dominion Estates, and one of the final game scenes

44 likes

It's time for another SpaceVenture update! First off, let us start by saying, we know this is overdue. The time between the last update and this update have not been a waste though. One of the issues has been the fact that some serious design time needed to go into certain pieces of the last third of the game that had not been completed. As these things go, game mechanics that make perfect sense in our design document don't always pan out the way as expected once we begin implementing them in the game, which means, it's back to the drawing board. During this time, we didn't have any new visuals to show. We do have visuals to show now though! The good news is, things are coming together nicely and we are still pushing hard for the November 30th release date which is in sight.

INTRODUCING THE NANO FLEA SEQUENCE

One of the pieces of the game that we wanted to show you first is actually from the middle part of the game, however, it was quite a tricky little puzzle scenario that kept getting back burnered until the last couple of months. The scene has changed an insane amount since the image that was shown way back in a previous update.  

During your adventures at "Scraps Place" you will be given the task to repair something. You'll have to operate the nano flea critters shown in the below video in order to achieve your goal. This is a fun little part of the game in which you'll find each nano flea has a particular job role it can perform during the repair.

 _________________________________________________________

INTO THE BELLY OF THE BEAST  

The title of this section pretty much says it all. This is a tiny bit spoilery, but I was sure not to divulge any of the puzzle here. As Ace, you'll have to navigate your way through this creature's internal plumbing all the while figuring out how to get out and what you might need along the way. Considering Ace's profession, this should be a piece of cake, right?

NOTE: For some reason Kickstarter had an issue with embedding this video, so please click the below image to view the video on YouTube.

  _________________________________________________________

OFFICER QUICKSILVER, HE'S BAD TO THE CHROME
Officer Quicksilver is a character that has been in the works for awhile. Thanks to the brilliant work of artist Brent Forrest, Quicksilver is now on his feet and ready to be implemented into the game. This little video is a bit of a teaser and obviously the music is place holder. We've got something fun planned for Quicksilver's theme song, lyrics and all!  
Again, this video a teaser. We'll have in game footage of Quicksilver for you in the future.
  _________________________________________________________
DOME SWEET DOME

You all haven't forgotten about the Space Dome from our original concept art pieces have you?

This video below is another small teaser of something that is in the works in which Ace will possibly find himself face to face with the Two Guys From Andromeda themselves as he takes a service call at "Dominian Estates". Just to clarify, the SpaceDome you all saw in our playable concept art pieces is in the process of being revamped quite a bit. Once it's in a showable state we'll have that posted out here for you all to check out as well.

_________________________________________________________

ONE OF THE FINAL SCENES OF SPACEVENTURE

This scene is hot off the presses by Mark Crowe. We don't have video to show of it yet, because it is still very much a work in progress. The mechanics aren't rigged up, so we figured an image would do it more justice. Mark is not quite happy with it yet, but he wanted to give you all a sneak peak at it. Hopefully in the near future we'll have some actual game play to look at. As mentioned, this is one of the very last scenes in the game so for the sake of not spoiling much, I won't give anymore details of what is going on here.

From Mark Crowe:

"Oooh! Big glowy A.I. eyeball. Scary! Ok maybe not yet but trust me it will be... it WILL be. Bwahahaha! IN this WIP scene, Ace isn't seeing eye-to-eye with an antagonist in the final showdown puzzle sequence. Sparks are gonna fly."

_________________________________________________________

EPISODE 26 OF THE BI-WEEKLY PODCAST BY THE SPACE QUEST HISTORIAN
If you haven't heard, the Space Quest Historian podcast is back in action for season 3!
"Things come to a head between the Historian and the scourge of his laptop, CyberCedric. But despite Cedric gaining new powers, there’s still time to walk down memory lane with Jess Morrissette, get more crowdfunding tips from Serena Nelson, and listen to how Pete Toleman made it big in Communist Germany. Tonight’s special guest is Fabrice Breton of CowCat Games, creator of Demetrios: The BIG Cynical Adventure, who talks about being funny in a second language, and making first-person adventure games that are nothing like Myst."
  _________________________________________________________
A PLUG FOR BOLT RILEY  

Our friend Oded Sharon and his company, Adventure Mob, have successfully completed Chapter 1 of their Reggae adventure game "Bolt Riley". We are really excited for them and hope you will check the game out. Lori and Corey Cole(creators of the Quest For Glory series) even had a had in some of the design. It is well worth checking it out.

 

_________________________________________________________

Thanks for all of your support everyone! 

 Chris Pope a.k.a your humble local intergalactic SpacePope

Project Status, Video Demonstrations of Ship Navigation, Piloting into Hyperspace, and Tatoorakis. News on a contest and more!

43 likes

Hey gang, I'm really excited to push out this update to you guys! We've got some really cool content to show you below. First off, I wanted to start by telling you that we are still on track for our November 30th release date! We are pushing extremely hard to get the game done by then. So far, we are holding to it and are pushing through as fast as we can.

Let's look at some new content!

PILOTING INTO SPACE

What you'll be seeing in this video is a demonstration of Ace walking from the Scrapyard with Rooter and onto his newly restored ship. The ship has a graphical navigation system that allows you to set coordinates for places throughout the galaxy you would like to go.

Note that not everything in the video is polished, for example you'll notice Ace is not currently appearing in the cockpit when looking at his ship from the outside.

____________________________________________________________________________

COASTING THROUGH HYPERSPACE LIKE A BOSS

One of the big items we wanted to show case for you all during this update is our SpaceVenture ship navigation system. Throughout your adventure in the SpaceVenture universe, you'll be spending some quality time behind Ace's sweet newly built ride, which just so happens to be put together by you, the player.

Let me clarify, this is a huge chunk of progress for the game, as you'll be using this system to jump between long distant locations throughout the galaxy. The navigation system has been something that has been on the table since the beginning, and has been hanging over our head this whole time. We are so proud to say that it's come together beautifully. We think you're gonna find this sequence a lot of fun and there is gonna be some hilarious content for you to experience while exploring it.

I put together a developer diary entry over at SVRewards.com for our $30 and up backers to check out. This diary entry shows some of the original concept ideas behind our navigation system. Note that all backers will have access to the diary entries once the game is shipped, as per our original Kickstarter rewards plans.

You can check out the diary entry by going HERE and logging on. If you are a $30 and up backer and can't log on, please do not message us here or post in the comments. Please email pcj@andromedanpost.com

Here is a video demonstrating what I mentioned above:

____________________________________________________________________________

WELCOME TO BEAUTIFUL, SUNNY, DEADLY TATOORAKIS 

Tatoorakis is a place you'll be exploring in the final third portion of the game. It features beautiful desert scene artwork and will marry a couple of the most epic Sci-Fi franchises together all to make one unforgettable sun blistering, sand chafing, Hydrolating, sand worming adventure! 

One of the characters that is still in the works for this section of the game is a character named "Goren Lardz". Goren is a hydro-farmer who commissions Ace to repair one of his Hydrolator units down on Tatoorakis. 

Check out this below video showcasing some of the gameplay currently being worked on within the Tatoorakis sequence of the game. Keep in mind this is all still in development.

____________________________________________________________________________

A CHANCE TO HAVE YOUR IDEA/ARTWORK IN OUR GAME

SpaceVenture will feature an in game App store(parody) that Ace can go to in order to get a couple of different apps that will help him solve certain puzzle elements in the game. We are holding a small contest that everyone can submit ideas/artwork for, and possibly get your contributions added to the game and your name in the credits!

Here is a look at our app store as it is right now:

You all most likely have smartphones or tablets, so you can probably think about some of the things that have made you laugh(or cry) in dealing with those app stores over the years. We would love to use(steal) your ideas!

To enter the contest, you'll need the following:

  • A funny app name
  • A description for your app
  • A square logo(512x512 minimum)
  • (Optional) A couple of fake reviews of the app
What do you win if your idea gets selected?  

  • Your idea/artwork gets used in the game 
  • Your name in the credits of the game 
  • You will be the envy of everyone in the Andromedan galaxy 
Where do you submit your contest entry? 

Visit this page and submit your entry to that thread. We also ask you to post about it on twitter and/or Facebook. Tag us in the post, and we'll Like/Favorite it! We don't have a set contest deadline just yet, but don't wait too long!

CHANGES A FOOT FOR EVERYONE'S FAVORITE SPACE QUEST WEBSITE

We are pleased to announce that our company, Guys From Andromeda LLC has officially taken over SpaceQuest.Net. I would like to start by paying homage to the man who made all this possible, Frans van Hofwegen.  

Being a huge fan of the Space Quest series, Frans started SpaceQuest.Net in 1998 as a teenager. Incorporating the wealth of details collected by Troels Pleimert in his SQFAQ, Frans expanded his site until it was the definitive source for information on all things Space Quest. Over the years loads of friendships have formed on the very website that Frans put together all those years ago. 

In 2012 Frans graciously allowed SQN to be re-designed in order to be the official Guys From Andromeda LLC community forums. This was also in cooperation with the very awesome Jess Morrissette, who allowed his site The Virtual Broomcloset to be merged with SQN. 

Making some changes in his life, Frans has recently decided to pass the torch on to us. He did require something of us that we agreed to. He requested SpaceQuest.Net be returned to its classic look. This means that when you visit the website, the homepage will look like it did in years past. You will, however, be able to switch to the newer look shortly after hitting the homepage of the site. These changes will be happening in the next few weeks. 

Lastly, we wanted to say that we really are very appreciative to Frans for passing control over to our company. We know this was not an easy decision for him.

WE WANT YOUR FEEDBACK ABOUT OUR NARRATOR

We wanted to put a feeler out there. We've been talking about who we wanted as our narrator for SpaceVenture since the unfortunate fact that the legendary Gary Owen's has passed away. The question I have for you guys is this. How do you feel about us finding a Gary Owens voice match? In other words, this would be an actor that can match Gary Owens as closely as possible. 

We know no one can truly replace the man with the golden pipes, but there are people out there that can match him pretty closely. So what are your thoughts? Would you guys like a voice match for SpaceVenture, or someone else with another unique voice? We've got some people in mind that could do that as well.

We would prefer you not post about this in the Kickstarter comments. We would love to keep the conversations over at SQN. Please use the below link:

http://www.spacequest.net/topic/930-to-gary-owens-voice-match-or-not-to-gary-owens-voice-match-that-is-the-question/

CLUCK YEGGER IN ESCAPE FROM THE PLANET OF THE POULTROID

Just to clarify, we completed work on the Cluck Yegger mini game a couple of months back and the team is 100% focused on completing SpaceVenture. We hope you enjoyed checking it out. We did successfully get the game out on Steam with Windows, Linux, and Macintosh support. As well as iOS iPod, iPhone, and iPad support in the Apple app store. All the moneys made from the game have gone towards finishing up SpaceVenture. We do still have plans to put it out on Android eventually, but that will most likely occur once SpaceVenture is completed. 

If you did check out the game on Steam or iOS, we would absolutely love it if you would give us a rating on those App stores. That really helps in advertisement of the game.

We've really enjoyed the loads of playthroughs that people have made on YouTube. And we really appreciate all the videos people have posted, from our backers who have taken the time to put out playthroughs, all the way up to people like our friend KuplinovT, who is a Russian youtuber that brought in around 201,000+ views. 

The award for funniest playthrough goes to a YouTuber named, "POiisED". Netting around 51,000+ views, POiisED had us all rolling at his little girl screams as the mutant Chickens moved around him. The fun begins at about 5:30 in just as a heads up.

You can check out his video here:

____________________________________________________________________________

THE RETURN OF THE SPACE QUEST HISTORIAN PODCAST

 And finally, we are excited to announce that the Space Quest Historian podcast will be returning. You can listen to previous seasons of the podcast over at http://spacequesthistorian.com/about/

The podcast features interviews, tons of commentary on the Space Quest series, and not to mention some extra insight into the goings on with SpaceVenture. We will announce the exact return date as soon as we can, so be on the lookout for that.

Thanks everyone!

Chris Pope

a.k.a your friendly local inter-galactic SpacePope

Cluck Yegger Steam Keys Are Issued!

29 likes

Hey everyone! This is just a very short update to let you all know that we have issued Steam keys for Cluck Yegger in Escape From The Planet of the Poultroid

To keep the tech support down to a minimal, please read all of this post before heading over to get your Steam key.

The keys are issued to all $15 and up backers just as a reminder. To get access to your key, just log onto http://svrewards.com and click the rewards tab at the top.

If you can't remember your password, you should be able to reset your password from the website. If you have any other problems logging in, you should forward your "Thanks to you, Two Guys SpaceVenture" funded e-mail from Kickstarter to pcj@andromedanpost.com. If you were a PayPal backer, just forward your PayPal paid receipt to that same email address.

Please do not post issues with the website on our Kickstarter page. Again, any issues with the SV Rewards website should be directed to the above email address.

WHAT ABOUT OTHER OUTLETS FOR THE CLUCK GAME

We are still talking with quite a few online game store outlets and have gotten a lot of interest. Currently the game is only available through Steam and Itch.io.

Even though GOG is very interested in the actual SpaceVenture game when it is released, unfortunately the Cluck Yegger mini game will not be available through them.

HOW BACKERS CAN HELP

If you'd like to help us, please spread the word to folks that they can buy the game right now for $2.99 here at http://cluckyegger.com (Our Steam Store) Another way you can help is that once you have your copy, and if you enjoy the game, please leave a review on our Steam Store page. Reviews on Steam make a major difference on whether or not Valve helps advertise the game to players in the store. 

Lastly, we are giving out Steam keys to press and youtubers that might be able to help spread the word about the game. Feel free to help us poke at some of those folks about play testing the game, we'll gladly provide them with access.

As mentioned, 100% of the proceeds from the Cluck Yegger mini game will go towards speeding up the process of finishing SpaceVenture.

WHATS NEXT

We just completed work on the iOS version(release announcement in the near future) of the Cluck Yegger game and are moving full throttle into finishing SpaceVenture. I may personally spend a little time working on the Android version of the game, but my time will also be focused on getting SpaceVenture complete. We originally hoped to get the game out on iOS and Android at the same time, but we've had to prioritize.

Thanks for all of your support everyone!

Chris Pope a.k.a your humble local intergalactic SpacePope