Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Just to confirm, the update is hitting today!
Hey @KSimms, I will poke at Mark and Scott about making some posts on here. Although I'll say that Scott is currently in the process of moving to the west coast to near where Mark lives, so that may not happen until that gets finalized. You are correct in thinking Mark is extrmely busy working on assets for the game. I would like to clarify something, what you all see in these updates is a collaboration with multiple people. Mark does pump out the majority of the art related stuff you're seeing, but a guy named Brent Forrest also works on background art as well, not to mention a couple of other artists that pump out small items of assets. But yeah, some of the beautiful backgrounds you're seeing are finalized with Brent. Mike Penny does model and animation work for us and has put together most all the character models you see. Ken Allen of course works very hard on sfx and music. Patrick "Pcj" Johnston handles the majority of our game engine programming. I work closely with almost everyone on the team as I implement the puzzle work that is part of the game design. When you click the hand, talk, walk, inventory icons on things, and Ace/Rooter does something, my job is to make it all work. Programming is also something I do. In saying all this, my point is that you understand, that though we have a small team of around 10 people, there is a lot that goes into everything we show you all. I can assure you that the project is still fun to work on and "hasn't become an unsustable burden". The hardest part of this whole thing is reading negative comments(considering the lateness of the game, some cases are well deserved we admit) and feeling like we're letting everyone down. Your comments get read.. the positive, the negative, the happy, the encouraging, the sad, the angry, and the vitreous, they all get read. It is hard not to take some of these comments personally. We do our best to put out quality updates. Believe it or not it does take hours of time(and in a lot of cases days) to put these things together. I personally have around three days invested in the update that is about to hit, and that's not counting the time some others such as Mark has dedicated into helping me get the things I need to make it a little extra special for you. These updates are more than just popping into the game build, recording some video, and grabbing some screen shots. What we show right now needs to be planned and well thoughtout so it's all done right. Now in saying all that, I hope you know we really do value and appreciate all the feedback we get. It would be scary to not get any comments from you all as it would mean, there was no interest. Thank you for taking the time to write your comments. Again, I want everyone to know that you have access to me if you have questions. Other than just messaging here, you can email me privately at chris AT guysfromandromeda DOT com. I have no problem even giving out my cell phone number/Skype info as well through email and speaking with people verbally. All you've got to do is ask. I hope this answers a few questions, and I really hope everyone will stay positive. I know this project has frustrated a lot of you, and that is warranted, but I promise we are working as hard and fast as we can and when the game comes out, it won't be half baked. The game will be done right. Thanks again guys! -Chris Pope
I think it would be good if Chris Pope signed his name (or even just "Chris") to every message he posts here, as he did recently. That way people wouldn't be confused thinking it's Mark Crowe or Scott Murphy posting under the "creator" account. I also think people would appreciate hearing more from Mark. A basic, little "I'm alive and kicking and hard at work" video message might be good. I just want to see him in a video and looking/sounding happy and optimistic. I hope this project is still fun to work on. I fear the project has become a somewhat unsustainable burden, but I hope I'm wrong. Also, it seems like A LOT is falling on Mark's shoulders; pretty much all of the work we've seen has been his work. And the work has been great (though the female character could have and maybe should have had more appealing breasts). Is he in good spirits or horribly stressed? I wish him the best because he seems like a very talented person. Chris Pope's emoticon smiley faces just aren't reassuring me. :-( But I do appreciate that Chris Pope faces the backers and answers questions.
Holy Cr@b, no wonder this game is taking almost 4 years to make. If it is taking you almost a month to give us a simple update on the status of the game. A few pictures and maybe a video is not really what I think most people that backed this game are looking for. How about a workable alpha for the first part of the game? Let us play something that actually has some controls to it.
The update is really close to being finalized. Can't wait to show everyone! I think you're gonna love what you see! :) -Chris Pope
Hey guys, the update is still in the works. Mark wanted to add one more cool scene/video to it. So holding off until that is ready. It's coming though, I promise. Hopefully you'll find it worth the wait. Got some fun stuff to show off :)
Any update on the progress on the update on the progress on the three year overdue game?
I'm getting excited again! :)
At least you're still talking to us. I can't even get a hold of some 'creators' on Kickstarter.
Update in the works. Be on the lookout for the next few days :)
Well, I'd hope your working on it right now. Especially considering larger games have been made with less resources in less time.
Thanks in advance for that !
@brentvw it will get done, rest assured! We're working on it right now actually :)
And for the sake of my sanity
I was very impressed with the King's Quest reboot recently released at sierra.com, interesting to see they used the Unreal engine, it came together nicely and the reviews are all top notch.
Also, I have a suspicion the two guys will come through -- unlike all the other failed indy projects, Space Quest, along with the two guys, have an incredible legacy -- this game HAS to come together for the sake of history!
To confirm, this next update will be about the main game and feature new content you've not seen before :)
@Andre, As we have said in multiple previous updates, the physical rewards will go out with the game. We cannot afford to have to ship multiple things to everyone. Shipping shirts out, and then having to ship the game out when it's complete, would be wasteful of the money you all have trusted us with. All physical rewards go out at the same time. Very sorry to disappoint you. I can promise we are working very hard on getting this game done.
We've got a pretty awesome update coming your way either by the end of the month or beginning of February. Be on the look out. Project is on track for Novemeber of this year.
Can we please get an update on what's happening with the game? The last update on the main game itself was September.
Was looking forward to at least wearing my SV t-shirt for my $150 dollars pledge while the game was being made. I have a sinking feeling I am not going to see those rewards at all. Good Lord this project is a disappointment.
Hey guys can you send us a space telegram update?
Bc of you guys i will never again back a kickstarter video game. ever--can i get a refund?
SteamSpy estimates that about 6,000 people own Cluck Yegger on Steam: http://steamspy.com/app/416800
Given that over 10,000 keys were given out to backers I'm not sure it's going to be saving the project on its own.
Astonishing that the original due date for this game was just about three years ago now. Can't imagine that Cluck Yegger is selling like hotcakes on Steam. What's plan B for finishing the game?
Happy New Years Guys! I'm almost afraid to ask this but are there any updates about SV coming down the pipeline? I know things have been crazy in the Crowe/Murphy universe and I guess I'm curious to hear how everyone is feeling about this coming year going forward. I've been following Ron Gilbert's weekly posts on Thimbleweed Park and have been really enjoying those. Not saying you need to go as far as they do, but it would be really cool to get more insight into SV once steam begins to pick back up on the project. I’m still here and still pulling for you Guys!
I am enjoying it, but I think it would have been even better if the voiceover had a more natural sounding cadence. Just a suggestion for when you're doing the voices for the main game. I think you should make sure it sounds like people actually speaking naturally and not like someone reading lines. The old Sierra games had a lot of voiceovers that sounded like people reading. The new King's Quest game has great voice acting that sounds so natural (even for the funny/weird characters), and it makes a huge difference. Monkey Island games also benefitted from believable voice acting.
@Ksimms, it's funny you mention that about the voice acting. We've gotten a lot of positive feedback on. Sorry to hear you didn't enjoy it
Regarding the Escape from the Planet of the Poultroid game, I really like the graphics and animation and sound effects and gameplay, but I don't like the voiceovers. Doesn't sound professional at all. Sounds like someone reading from a script and trying to make their voice sound funny. Not natural or believable at all.
A short and sweet update involving Steam keys! https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1413130
Exciting news. We just went live with Cluck Yegger In Escape From the Planet of the Poultroid on Steam! Early bird special, only $2.99. Please help spread the word. http://store.steampowered.com/app/416800. Also, the next update will contain info about Steam backer keys for $15 and up backers. Please be patient, we're working on it. :)
Thanks pcj! Now to get my Yegger on...
The Cluck Yegger mini game requires:
- Glibc 2.15
It apparently uses mono, but libraries are provided.
Update on the Cluck Yegger mini game Linux build. Please visit this link for more info: http://www.spacequest.net/index.php/topic/916-the-linux-build-got-an-update/
Joseph, https://guysfromandromeda.com/svrewards/wp-login.php… should let you reset your password. But if you have any further problems you can e-mail me at email@example.com to get it sorted.
Also, there isn't an option to update shipping address as physical rewards aren't going out yet.
Hey guys, how do I get access to my backer account on the Two Guys website? I lost my password and needed to change my shipping address. Cheers,
Wow, you weren't kidding about the Scott Murphy twitter thing. What an incredibly negative guy. I kept reading to find a non-ranty, non-angry post and had to stop without finding one. It was just too depressing.
How could you mess this up so bad. Scott Murphy's twitter reads like a petulant school girl. I could have invested this money in the Tesla stock be worth millions!!!!
Take the time you need. This is THE one game I'm looking forward to so I'd hate to see it rushed. Just.. you know... complete it. :)
Short update on what's happening https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1389599
I recently read through Scott Murphy's Twitter posts (@SlashVohaul) more thoroughly, and I now have much less hope for the project, if only because having to work with someone so seemingly unstable could hurt any project. Previously I had only glanced at little bits of what Murphy had written on there. Sorry to say, but Scott Murphy in many cases comes off inebriated and unhinged. In his ongoing "poor me" Twitter blame fest, Murphy says "F--k Sierra!" and complains about what sounded like a bankruptcy, his family, Ken Williams and countless other things. He would sound immature for a 9th grader, let alone for someone his age (which is 60 years old). Recently Murphy posted a tweet (that has since been deleted?) which caused some to think he was contemplating suicide. I am very concerned about this man's mental health. I had read criticisms of Scott Murphy's behavior and didn't believe them, but now I see they were right. No wonder Murphy hasn't been used as a project representative on Kickstarter. Exactly how much actual work has Scott Murphy done on this new game? It seems that Mark Crowe is shouldering the bulk of the responsibility.
Hey Guys, good things come to those who wait. I have loved and played almost all your games in the past. Your hearts and creativity have given me great joy. My wish is you guys are happy and hopefully able to have some fun in the making. Peace and love.
Greetings from the chronostream everyone! I just wanted to pop in and say, and I'm sure all here will agree, that isn't it an awesome feeling to not only have a new game by the creators of the Space Quest series on the horizon, but also that it exists largely because of US...remember, there was once a time when we only knew about these games from magazines and seeing them on store shelves, it's different now, we're a part of it, and we all know that feeling f*cking rocks! Sure, it's taking longer than we wanted, it's going overtime...but we only know that because thee Andromedan Overlords are laying it out for us, back in the day, we were just thrilled to be playing the new Space Quest...we had no idea at all if it was held back or delayed, let's never lose sight of that...this game exists because of US now, and soon we'll look back fondly at the Adrenalin rush this road to that victory was :)
I have absolutely no hurry at all to see the game finished. It will be ready whenever it is ready. Playing the game is not a life stopping event for me. I fully trust you guys. I hope 2016 is a great year to you both. Keep that morale up! Hugs
I should also say that almost everything I've seen of this game looks really good. Mark's art is fantastic.
So it's unfortunate that these good aspects of the game are getting less attention than some revelations about why development has been progressing slowly. So let's have no more bombshell revelations, ok? If you're moving slower than molasses in January, then say so in your updates. Just be matter-of-fact about it. Don't foster unrealistic expectations. Saying "everything's great and we're making great progress" when it's not might keep people happy in the short-term, but it'll bite you in the rear later on. Better to have people surprised because you exceeded their expectations than surprised because they expected better.
Also, I think the tone of the updates could be a bit more serious and professional/less like a ho-hum, conversational e-mail note.
As long as they finish the project (without asking for more money) and provide HONEST, more frequent updates, then I would be satisfied, even if they're way behind schedule. What disappoints me is that the "updates" have apparently concealed major behind-the-scenes problems.
From here on out, I hope they don't see the updates as opportunities to try to "spin" bad news, but instead just give it to us straight and don't leave out key facts.
Not being honest with backers can lead to erosion of trust.
People upset about the delays, it's been maybe two decades since the last SQ game. Family issues aren't an excuse, they're complex and tedious. You can wait a bit longer with or without this amount of transparency. You'll be just fine even if the game gets released two years after the expected date... even if it's super buggy and totally sucks. You're helping support developers - real people with real obstacles - who have likely already brought joy into your lives, so consider letting that comfort you in the interim.
@Jeff Booth not hat alone... writing here proves i somehow do still care.... But, realizing those kind of games were made within 1 max 2 years in the past.... its not star citizen but even Elite was released LAST year. Not to Mention Grimrock. yes there were sad privat setbacks.... i sure wish you all the best. maybe a litte update to http://guysfromandromeda.com/ would be nixe, at least twice a year ;-) btw my favourite is SQ5, maybe cause it was my first SQ, you know first love always best :-)
Thanks so much for all the well wishers. And for the record, every single piece of feedback is being read. We appreciate you taking the time to write it, the positive and the negative. Also, just so we're clear, we are looking into the Steam keys for backers. Thanks again everyone!
It does sadden me on many levels, that the knocking suspicion in my head about SV was true. On every update I had a feeling that the game just wasn't going forwards the way they tried to indicate, that there was something going on in the background. Of course, I wasn't expecting it to be so many personal issues, I was expecting it to be more of a financial kind (though I still suspect there's those as well, as this one has gone on far longer than expected). It's also pretty bad that they've had the core game seemingly abandoned for a better part of a year.
I'm not one to dwell on personal matters, I'm a very private person myself. Still, I think it would have been more fair towards the backers to tell us earlier that the all the dealines are off. I don't necessarily mean that you should have told us the dirty details, like you did with this post. I don't think that even was necessary, as like I said, those things are personal and I don't feel like they're my business. But at the same time I don't feel like your updates during this year have been that truthfull either, more than they've been a spin of truth.
As I said, I'm not agered about this, I'm just saddened. I do thank you for not going under the radar though. I've seen projects do that as well and that sucks.