Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@KSimms Not sure how you can say Hero-U is complete crap when nothing beside screenshots has been released yet.
I found Broken Age to be -OK- but insanely short for the budget they got from the KS. If that's all they could do with over 3 millions, I don't see any awesome game with the length of the old games coming out of a KS.
Looks like SpaceVenture will at least have fun, beautiful, effective art and animation and entertaining music. I'm very happy with the bits they've shown. Hopefully the gameplay will be enjoyable. Don't have too much to go on at this point. I'm optimistic!
Since others here are discussing other Kickstarters, I thought I'd add my opinions.
The new Broken Sword was a success because it delivered everything that was promised. Corny dialogue and some so-so voice acting, though. Needed a better writer. But I enjoyed it!
Moebius was appallingly bad. I had been warned ahead of time about Phoenix Online's poor reputation and how they don't produce quality work, but I still wasn't prepared for the utter mess of a game that it turned out to be.
Leisure Suit Larry Reloaded: a disappointment, and it pains me to say this! Finally finished it. The animation seemed unfinished and made the game feel cheap. It wasn't charming and it was sad to see. Didn't blend in with the backgrounds. And not enough was animated. Josh Mandel's writing was often clever and funny, but he needs an editor. Some narrations went on way too long, and it didn't help that the narrator actor didn't always read them properly (might not have been the actor's fault). Sadly, the jokes often worked better when you read them rather than heard them. The whole game just seemed weird. Not cohesive. And I liked the music from the VGA version better. :-( The game also had a depressing feel. The setting felt lonely and empty with hardly any people walking around. Also, the whole damn game should have been reworked with mostly new/improved puzzles. And the worst thing of all: the game wasn't sexy enough. Not even close. I don't care what anyone says, Leisure Suit Larry games were sexy. They could had have added a whole lot more titillation. They played it way too safe. Rough, disjointed, shaky product that almost felt pointless.
Finally, Hero-U looks like complete crap. And they actually had the nerve to beg for more money after blowing through hundreds of thousands of dollars. So, to all you struggling Kickstarter projects out there, when you're feeling down and like there's no end in sight, you can think, "at least our game is way better than Hero-U."
One perhaps positive thing to end on: a game I backed called "The Slaughter" released its first episode, and I'm finally going to play it. Looks fun!
I nearly completely agree with what Tomimt said!
Except that I can't say anything about Dreamfall because I haven't played it yet (but it looks promising), and also before playing Moebius I've read enough reviews to know what expect, so I wasn't too disappointed.
Out of the adventure games I've backed and their quality
LSLR, I think was an okay game for what it was, but in the end it also showed that the original game design hadn't aged very gracefully. They should have taken more liberties with it and be more bold in the re-design of it.
Broken Age I though was a good little game. Not necessarily a classic, but overall solid and fun.
Moebius was a disaster on every level
Tesla Effect is still one of my favourite games come out from KS. It's fun, solid adventure and a good conclusion for Overseer.
Shadowgate is a well done remake of the original. The low budgest shines through at places, but the amount of love Zojoi placed in it shows.
Stasis is one of the best horror games of recent years, also one of the bets games out from crowdfunding.
Broken Sword 5. Not my favourite game series, as the quality of games is uneven, but BS5 is a solid adventure on its own right.
Dreamfall. I've been liking it, but some other people haven't. The quality of episodes has been from OK to great and I think a lot will depend on what will happen in the final episode to be released soonish. If they cock it up, I think a lot of people will shred the full game in pieces, me included.
Doc Mendonca. The best I can say about it is, that it's an okay game. Not bad, not great, but just okay.
Hi Two Guys - this update looks great, the Belly of the Beast scene is incredible and Officer Quicksilver made me laugh. I love how his head tracks and the strut animation is hilarious. Keep up the faith and the good work. Really looking forward to SpaceVenture and Thimbleweed Park. I'm not worried about the delays, this is high quality stuff!!!
@Happy Cock Head - Armikrog was a huge disappointment. So many things went wrong there, but the biggest was the lack of a solid story. They pitched the game with a beautiful clay intro that really pushed the characters of Tommynaut and Beak Beak. It teased an alien planet full of crazy life forms and exploration. Then, the game came out and we got 3 repetitive towers, each full of the same 3 types of puzzles, no exploration really (just linear progress), and an extremely uneven use of resources, with some backgrounds overflowing with detail and others literally just being a clay wall.
But it is far from the only disappointing game released so far. Let me count the failures.
Double Fine Adventure / Broken Age: A game that had to be released in parts due to totally blowing the budget. The first part was very strong, asked some intriguing questions, and in general felt like a solid foundation for an adventure game. Then came the second part. It relied on some nonsensical twists, it didn't answer some of the most important questions, it had repeated puzzles, and overall - it felt tacked on to finish the story. In other words, there was a clear delineation between the funded part and the final part. While some will argue the game was great, I deem it a failure primarily because the blown budget is what killed the second half. Had this been a traditionally funded game, there wouldn't have been a 2 part release and quality would not have tanked in the second half.
LSLR: How hard it is to remake a game? I will say, the final product wasn't horrible. But it also wasn't worth $650k and several years of development time. Studios such as AGDI have released better quality sierra remakes in less time for *free*! Also without all the drama, personal attacks, and other shenanigans perpetrated by Paul Trowe (the real life Leisure Suit Larry, in all his creepy glory).
Jane Jensen's Moebius - turned out to be a high school anime fan's wet dream, and not much else. My how the mighty have fallen.
Quest for Infamy - the best thing to come out of Kickstarter to date, and it was released by a bunch of sierra fans. They have nearly finished 3 games in the time since the KS craze took off, all in the style of the SCI era.
Hero-U - No idea. Promised for Oct 2013, and it's nowhere near complete. Meanwhile the Cole's (of Quest for Glory notoriety) have mortgaged their home to continue funding it.
GODUS - HAHAHAHAHAHA. The reason Peter Moleyneux swore he was done with the games industry. What a prick. I can't list all the things that went wrong with this one here, but a quick google search will inundate you with his shenanigans.
Mage's Initiation - No idea. Promised for Feb 2014. No release in site.
Anyways, these are just a handful of the adventure games I've backed. Most of them still aren't out yet, so I didn't bother listing them here. My main goal was to illustrate how the Sierra alumni have shit the bed and really screwed up what could have been a resurgence.
If anything, it has proven how invaluable a guy like Ken Williams was to a company like Sierra. Without him, we would have been lucky to have a single game in each series, let alone multiple sequels.
The update is here: "Nano Flea Technology, Tattoorakis update, Officer Quicksilver, Dominion Estates, and one of the final game scenes"
@eXoScoriae- I haven't played many games that have come out through Kickstarter but I have gone and checked reviews on some of the ones I was excited about. Notably LSLR and Armikrog. I have to agree based on those and a few others their has been as you put it an amateur hour. Besides this game and Thimbleweed I do however have high hopes. So if anyone can pull off something special I really believe Mark, Scott and Ron are the ones who can probably do that. Still pulling for you Guys!
This is sort of funny.
I go to the updates to see how the long delayed game is coming, and I get to read about updates that are being delayed.
By summer I fully expect to come and find announcements of delayed updates on the delayed game to be delayed while they announce further delays.
That said, ultimately, I just hope the game is fun. I know we all do, but after playing the games that I've funded so far through kickstarter... well, it's been disappointing. Ignoring all the delays, the dead projects, the lost money, the broken promises, and such, there are the game that have actually been completed.
Looking over my list of backed projects and thinking back to the time I spent playing them.... well, it really has been amateur hour.
The only sierra-style \ inspired game that I've played in the past 3 years that I've really enjoyed so far is the new King's Quest, which ironically is the only sierra-inspired game I've played that didn't go through kickstarter.
Here's hoping you guys can buck the trend.
I agree with DZ. If possible you guys should follow the Gilbert model even if its just to say the shaders in Unity are annoying to work with etc. I would just do a weekly podcast like Ron does with the team and get everyone to say what they are working on. 10 minutes tops.
Hey everyone! We hope you all are having a happy mothers day! We got a definite date for the update. The update will hit on Tuesday, May 10th. Be on the lookout for it!
Do you suppose it would be more productive and agreeable to the backers if instead of waiting for that awesome, perfect, all-inclusive, comprehensive, mind-blowing status update that takes several months to prepare; you would just post an update semi-monthly or monthly with a brief "here's where we are, here's what we're doing, here's where we're going"?
This is the technique Ron Gilbert has adopted, sort of like an agile methodology where he shares his progress with the backers regularly, even if the progress is to say "we're still figuring out the animation of the bobbing heads" after several weeks.
I would imagine that this would bring more transparency, and build up some much needed support and good will. That is, before people lose interest in this project and start viewing it as yet another everything-and-the-kitchen-sink, over-ambitious failed project that may never see the light of day. :)
Just a friendly suggestion. It's OK to iterate, it's OK to not be perfect, and it's OK to not say every single detail on every single update.
Hey guys, Mark has requested a little more time. He wants to show off a new scene in the update. Shooting for the update to hit within the next couple of days, but this will depend on when Mark is ready. Rest assured, the update is coming! :)
Awesome news - still keeping the faith here, hope that the team is still doing OK funds wise.
Hey guys! Kickstarter update is planned for next week. Once I've got an exact day, I'll announce it here.
The update is still in the works. We have been working on a lot of logistics, puzzle work, and some conceptual stuff within the last two months, so we don't have tons of artwork to show but we do have some new stuff to talk about along with a few new visual items to look at coming up. Please continue to be patient on this update coming out. Thanks everyone!
Any update on the update?
There is an update on the way. There are some things we want to finish up that we plan to show. Thanks guys!
New update coming soon? It has been over 2 months since the last one. :-) Could you please include completion percentages for different areas of development indicating how much work has been done in each area and how much still needs to be done?
And it helps if I read the updates a little more closely....November 30, 2016!
I know exactly how tricky of a question this is but do you have any sort of realse window or even a genoral idea of how long out the ship date with be?
We really appricate you guys keeping up with us on here and doing your best to let us know whats what. Thanks!
@Chris, the project is not dead. We are plugging away. We will have an update coming up in the near future. Did you happen to see the last update and some of the exciting things we showed? There is more of that coming.
@Happy Cock Head. We are good. Thanks. :)
Is this project dead?
Hey Guys! How are things going? Just thought I would check in and see how everything has been progressing. I hope everyone is doing well and I'm really looking forward to seeing the next update.
Oops, I just saw that I wasn't supposed to post about the narrator in Kickstarter comments. Didn't read the update post very carefully!
Please consider using a narrator that doesn't speak slowly. Just posted a comment about this on the latest update post.
Hey guys, I realized in my below message that I mixed up two of our team members. Though Brent Forrest is one of our artists. It is actually a guy named Patrick Parish that has worked so closely with Mark on the beautiful background artwork. Important to give credit where credit is due. Patrick has done an amazing job for us. In my haste to reply to KSimms down there I managed to switch him and Brent up. Wanted to set the record straight. -Chris Pope
Unfortunately no, we originally wanted to go the route of the player designing the ship. Had to cut the idea due to time. -Chris Pope
Thanks for update guys. Loving the ship navigation!
With the building your own ship in the scrapyard puzzle, you say the ship is built by the player... does this mean we design it as well? Or will every player have the same looking ship? Just curious.
Kickstarter Update: "Project Status, Video Demonstrations of Ship Navigation, Piloting into Hyperspace, and Tatoorakis. News on a contest and more!" https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1484575
Hi Chris- Thanks for the thorough response! I was thinking poor Mark was doing all the art and animation himself and was locked away in a room somewhere with all the pressure on him. The artwork we've seen has been outstanding, and I want to acknowledge all the people you mentioned.
Just to confirm, the update is hitting today!
Hey @KSimms, I will poke at Mark and Scott about making some posts on here. Although I'll say that Scott is currently in the process of moving to the west coast to near where Mark lives, so that may not happen until that gets finalized. You are correct in thinking Mark is extrmely busy working on assets for the game. I would like to clarify something, what you all see in these updates is a collaboration with multiple people. Mark does pump out the majority of the art related stuff you're seeing, but a guy named Brent Forrest also works on background art as well, not to mention a couple of other artists that pump out small items of assets. But yeah, some of the beautiful backgrounds you're seeing are finalized with Brent. Mike Penny does model and animation work for us and has put together most all the character models you see. Ken Allen of course works very hard on sfx and music. Patrick "Pcj" Johnston handles the majority of our game engine programming. I work closely with almost everyone on the team as I implement the puzzle work that is part of the game design. When you click the hand, talk, walk, inventory icons on things, and Ace/Rooter does something, my job is to make it all work. Programming is also something I do. In saying all this, my point is that you understand, that though we have a small team of around 10 people, there is a lot that goes into everything we show you all. I can assure you that the project is still fun to work on and "hasn't become an unsustable burden". The hardest part of this whole thing is reading negative comments(considering the lateness of the game, some cases are well deserved we admit) and feeling like we're letting everyone down. Your comments get read.. the positive, the negative, the happy, the encouraging, the sad, the angry, and the vitreous, they all get read. It is hard not to take some of these comments personally. We do our best to put out quality updates. Believe it or not it does take hours of time(and in a lot of cases days) to put these things together. I personally have around three days invested in the update that is about to hit, and that's not counting the time some others such as Mark has dedicated into helping me get the things I need to make it a little extra special for you. These updates are more than just popping into the game build, recording some video, and grabbing some screen shots. What we show right now needs to be planned and well thoughtout so it's all done right. Now in saying all that, I hope you know we really do value and appreciate all the feedback we get. It would be scary to not get any comments from you all as it would mean, there was no interest. Thank you for taking the time to write your comments. Again, I want everyone to know that you have access to me if you have questions. Other than just messaging here, you can email me privately at chris AT guysfromandromeda DOT com. I have no problem even giving out my cell phone number/Skype info as well through email and speaking with people verbally. All you've got to do is ask. I hope this answers a few questions, and I really hope everyone will stay positive. I know this project has frustrated a lot of you, and that is warranted, but I promise we are working as hard and fast as we can and when the game comes out, it won't be half baked. The game will be done right. Thanks again guys! -Chris Pope
I think it would be good if Chris Pope signed his name (or even just "Chris") to every message he posts here, as he did recently. That way people wouldn't be confused thinking it's Mark Crowe or Scott Murphy posting under the "creator" account. I also think people would appreciate hearing more from Mark. A basic, little "I'm alive and kicking and hard at work" video message might be good. I just want to see him in a video and looking/sounding happy and optimistic. I hope this project is still fun to work on. I fear the project has become a somewhat unsustainable burden, but I hope I'm wrong. Also, it seems like A LOT is falling on Mark's shoulders; pretty much all of the work we've seen has been his work. And the work has been great (though the female character could have and maybe should have had more appealing breasts). Is he in good spirits or horribly stressed? I wish him the best because he seems like a very talented person. Chris Pope's emoticon smiley faces just aren't reassuring me. :-( But I do appreciate that Chris Pope faces the backers and answers questions.
Holy Cr@b, no wonder this game is taking almost 4 years to make. If it is taking you almost a month to give us a simple update on the status of the game. A few pictures and maybe a video is not really what I think most people that backed this game are looking for. How about a workable alpha for the first part of the game? Let us play something that actually has some controls to it.
The update is really close to being finalized. Can't wait to show everyone! I think you're gonna love what you see! :) -Chris Pope
Hey guys, the update is still in the works. Mark wanted to add one more cool scene/video to it. So holding off until that is ready. It's coming though, I promise. Hopefully you'll find it worth the wait. Got some fun stuff to show off :)
Any update on the progress on the update on the progress on the three year overdue game?
I'm getting excited again! :)
At least you're still talking to us. I can't even get a hold of some 'creators' on Kickstarter.
Update in the works. Be on the lookout for the next few days :)
Well, I'd hope your working on it right now. Especially considering larger games have been made with less resources in less time.
Thanks in advance for that !
@brentvw it will get done, rest assured! We're working on it right now actually :)
And for the sake of my sanity
I was very impressed with the King's Quest reboot recently released at sierra.com, interesting to see they used the Unreal engine, it came together nicely and the reviews are all top notch.
Also, I have a suspicion the two guys will come through -- unlike all the other failed indy projects, Space Quest, along with the two guys, have an incredible legacy -- this game HAS to come together for the sake of history!
To confirm, this next update will be about the main game and feature new content you've not seen before :)
@Andre, As we have said in multiple previous updates, the physical rewards will go out with the game. We cannot afford to have to ship multiple things to everyone. Shipping shirts out, and then having to ship the game out when it's complete, would be wasteful of the money you all have trusted us with. All physical rewards go out at the same time. Very sorry to disappoint you. I can promise we are working very hard on getting this game done.
We've got a pretty awesome update coming your way either by the end of the month or beginning of February. Be on the look out. Project is on track for Novemeber of this year.
Can we please get an update on what's happening with the game? The last update on the main game itself was September.