Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Hey guys! Kickstarter update is planned for next week. Once I've got an exact day, I'll announce it here.
The update is still in the works. We have been working on a lot of logistics, puzzle work, and some conceptual stuff within the last two months, so we don't have tons of artwork to show but we do have some new stuff to talk about along with a few new visual items to look at coming up. Please continue to be patient on this update coming out. Thanks everyone!
Any update on the update?
There is an update on the way. There are some things we want to finish up that we plan to show. Thanks guys!
New update coming soon? It has been over 2 months since the last one. :-) Could you please include completion percentages for different areas of development indicating how much work has been done in each area and how much still needs to be done?
And it helps if I read the updates a little more closely....November 30, 2016!
I know exactly how tricky of a question this is but do you have any sort of realse window or even a genoral idea of how long out the ship date with be?
We really appricate you guys keeping up with us on here and doing your best to let us know whats what. Thanks!
@Chris, the project is not dead. We are plugging away. We will have an update coming up in the near future. Did you happen to see the last update and some of the exciting things we showed? There is more of that coming.
@Happy Cock Head. We are good. Thanks. :)
Is this project dead?
Hey Guys! How are things going? Just thought I would check in and see how everything has been progressing. I hope everyone is doing well and I'm really looking forward to seeing the next update.
Oops, I just saw that I wasn't supposed to post about the narrator in Kickstarter comments. Didn't read the update post very carefully!
Please consider using a narrator that doesn't speak slowly. Just posted a comment about this on the latest update post.
Hey guys, I realized in my below message that I mixed up two of our team members. Though Brent Forrest is one of our artists. It is actually a guy named Patrick Parish that has worked so closely with Mark on the beautiful background artwork. Important to give credit where credit is due. Patrick has done an amazing job for us. In my haste to reply to KSimms down there I managed to switch him and Brent up. Wanted to set the record straight. -Chris Pope
Unfortunately no, we originally wanted to go the route of the player designing the ship. Had to cut the idea due to time. -Chris Pope
Thanks for update guys. Loving the ship navigation!
With the building your own ship in the scrapyard puzzle, you say the ship is built by the player... does this mean we design it as well? Or will every player have the same looking ship? Just curious.
Kickstarter Update: "Project Status, Video Demonstrations of Ship Navigation, Piloting into Hyperspace, and Tatoorakis. News on a contest and more!" https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1484575
Hi Chris- Thanks for the thorough response! I was thinking poor Mark was doing all the art and animation himself and was locked away in a room somewhere with all the pressure on him. The artwork we've seen has been outstanding, and I want to acknowledge all the people you mentioned.
Just to confirm, the update is hitting today!
Hey @KSimms, I will poke at Mark and Scott about making some posts on here. Although I'll say that Scott is currently in the process of moving to the west coast to near where Mark lives, so that may not happen until that gets finalized. You are correct in thinking Mark is extrmely busy working on assets for the game. I would like to clarify something, what you all see in these updates is a collaboration with multiple people. Mark does pump out the majority of the art related stuff you're seeing, but a guy named Brent Forrest also works on background art as well, not to mention a couple of other artists that pump out small items of assets. But yeah, some of the beautiful backgrounds you're seeing are finalized with Brent. Mike Penny does model and animation work for us and has put together most all the character models you see. Ken Allen of course works very hard on sfx and music. Patrick "Pcj" Johnston handles the majority of our game engine programming. I work closely with almost everyone on the team as I implement the puzzle work that is part of the game design. When you click the hand, talk, walk, inventory icons on things, and Ace/Rooter does something, my job is to make it all work. Programming is also something I do. In saying all this, my point is that you understand, that though we have a small team of around 10 people, there is a lot that goes into everything we show you all. I can assure you that the project is still fun to work on and "hasn't become an unsustable burden". The hardest part of this whole thing is reading negative comments(considering the lateness of the game, some cases are well deserved we admit) and feeling like we're letting everyone down. Your comments get read.. the positive, the negative, the happy, the encouraging, the sad, the angry, and the vitreous, they all get read. It is hard not to take some of these comments personally. We do our best to put out quality updates. Believe it or not it does take hours of time(and in a lot of cases days) to put these things together. I personally have around three days invested in the update that is about to hit, and that's not counting the time some others such as Mark has dedicated into helping me get the things I need to make it a little extra special for you. These updates are more than just popping into the game build, recording some video, and grabbing some screen shots. What we show right now needs to be planned and well thoughtout so it's all done right. Now in saying all that, I hope you know we really do value and appreciate all the feedback we get. It would be scary to not get any comments from you all as it would mean, there was no interest. Thank you for taking the time to write your comments. Again, I want everyone to know that you have access to me if you have questions. Other than just messaging here, you can email me privately at chris AT guysfromandromeda DOT com. I have no problem even giving out my cell phone number/Skype info as well through email and speaking with people verbally. All you've got to do is ask. I hope this answers a few questions, and I really hope everyone will stay positive. I know this project has frustrated a lot of you, and that is warranted, but I promise we are working as hard and fast as we can and when the game comes out, it won't be half baked. The game will be done right. Thanks again guys! -Chris Pope
I think it would be good if Chris Pope signed his name (or even just "Chris") to every message he posts here, as he did recently. That way people wouldn't be confused thinking it's Mark Crowe or Scott Murphy posting under the "creator" account. I also think people would appreciate hearing more from Mark. A basic, little "I'm alive and kicking and hard at work" video message might be good. I just want to see him in a video and looking/sounding happy and optimistic. I hope this project is still fun to work on. I fear the project has become a somewhat unsustainable burden, but I hope I'm wrong. Also, it seems like A LOT is falling on Mark's shoulders; pretty much all of the work we've seen has been his work. And the work has been great (though the female character could have and maybe should have had more appealing breasts). Is he in good spirits or horribly stressed? I wish him the best because he seems like a very talented person. Chris Pope's emoticon smiley faces just aren't reassuring me. :-( But I do appreciate that Chris Pope faces the backers and answers questions.
Holy Cr@b, no wonder this game is taking almost 4 years to make. If it is taking you almost a month to give us a simple update on the status of the game. A few pictures and maybe a video is not really what I think most people that backed this game are looking for. How about a workable alpha for the first part of the game? Let us play something that actually has some controls to it.
The update is really close to being finalized. Can't wait to show everyone! I think you're gonna love what you see! :) -Chris Pope
Hey guys, the update is still in the works. Mark wanted to add one more cool scene/video to it. So holding off until that is ready. It's coming though, I promise. Hopefully you'll find it worth the wait. Got some fun stuff to show off :)
Any update on the progress on the update on the progress on the three year overdue game?
I'm getting excited again! :)
At least you're still talking to us. I can't even get a hold of some 'creators' on Kickstarter.
Update in the works. Be on the lookout for the next few days :)
Well, I'd hope your working on it right now. Especially considering larger games have been made with less resources in less time.
Thanks in advance for that !
@brentvw it will get done, rest assured! We're working on it right now actually :)
And for the sake of my sanity
I was very impressed with the King's Quest reboot recently released at sierra.com, interesting to see they used the Unreal engine, it came together nicely and the reviews are all top notch.
Also, I have a suspicion the two guys will come through -- unlike all the other failed indy projects, Space Quest, along with the two guys, have an incredible legacy -- this game HAS to come together for the sake of history!
To confirm, this next update will be about the main game and feature new content you've not seen before :)
@Andre, As we have said in multiple previous updates, the physical rewards will go out with the game. We cannot afford to have to ship multiple things to everyone. Shipping shirts out, and then having to ship the game out when it's complete, would be wasteful of the money you all have trusted us with. All physical rewards go out at the same time. Very sorry to disappoint you. I can promise we are working very hard on getting this game done.
We've got a pretty awesome update coming your way either by the end of the month or beginning of February. Be on the look out. Project is on track for Novemeber of this year.
Can we please get an update on what's happening with the game? The last update on the main game itself was September.
Was looking forward to at least wearing my SV t-shirt for my $150 dollars pledge while the game was being made. I have a sinking feeling I am not going to see those rewards at all. Good Lord this project is a disappointment.
Hey guys can you send us a space telegram update?
Bc of you guys i will never again back a kickstarter video game. ever--can i get a refund?
SteamSpy estimates that about 6,000 people own Cluck Yegger on Steam: http://steamspy.com/app/416800
Given that over 10,000 keys were given out to backers I'm not sure it's going to be saving the project on its own.
Astonishing that the original due date for this game was just about three years ago now. Can't imagine that Cluck Yegger is selling like hotcakes on Steam. What's plan B for finishing the game?
Happy New Years Guys! I'm almost afraid to ask this but are there any updates about SV coming down the pipeline? I know things have been crazy in the Crowe/Murphy universe and I guess I'm curious to hear how everyone is feeling about this coming year going forward. I've been following Ron Gilbert's weekly posts on Thimbleweed Park and have been really enjoying those. Not saying you need to go as far as they do, but it would be really cool to get more insight into SV once steam begins to pick back up on the project. I’m still here and still pulling for you Guys!
I am enjoying it, but I think it would have been even better if the voiceover had a more natural sounding cadence. Just a suggestion for when you're doing the voices for the main game. I think you should make sure it sounds like people actually speaking naturally and not like someone reading lines. The old Sierra games had a lot of voiceovers that sounded like people reading. The new King's Quest game has great voice acting that sounds so natural (even for the funny/weird characters), and it makes a huge difference. Monkey Island games also benefitted from believable voice acting.
@Ksimms, it's funny you mention that about the voice acting. We've gotten a lot of positive feedback on. Sorry to hear you didn't enjoy it
Regarding the Escape from the Planet of the Poultroid game, I really like the graphics and animation and sound effects and gameplay, but I don't like the voiceovers. Doesn't sound professional at all. Sounds like someone reading from a script and trying to make their voice sound funny. Not natural or believable at all.
A short and sweet update involving Steam keys! https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1413130
Exciting news. We just went live with Cluck Yegger In Escape From the Planet of the Poultroid on Steam! Early bird special, only $2.99. Please help spread the word. http://store.steampowered.com/app/416800. Also, the next update will contain info about Steam backer keys for $15 and up backers. Please be patient, we're working on it. :)
Thanks pcj! Now to get my Yegger on...
The Cluck Yegger mini game requires:
- Glibc 2.15
It apparently uses mono, but libraries are provided.
Update on the Cluck Yegger mini game Linux build. Please visit this link for more info: http://www.spacequest.net/index.php/topic/916-the-linux-build-got-an-update/