Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
An iPad Version will be GREAT! :)
That's great news about the iOS version. It's no biggie to me if I have to wait a little longer. Just nice to know that there will be an iOS version. :-)
KSimms: You'll be able to play SpaceVenture on your iPad, whether or not it will be exactly the same day may not be possible due to how long App Store approvals take, etc. It's far easier to control the PC release date than the iOS release date. But I'm sure we won't take too long getting it out on all the systems.
KS UPDATE: February 2015 SpaceVenture Update: Gary Owens, Clucky Bird, Scrapyard, Cranepit update and more! https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1144974
Update is coming. Another piece of artwork was added to what I wanted to show. Supposed to be complete today. So update will be tomorrow if everything goes well
"All of those platforms, from day one of the release!" - from the Kickstarter description.
This might have been mentioned already, but do you still plan to release the iOS version of this game at the same time as the PC version? I am planning to get the rumored, upcoming "iPad jumbo" and I'd love to be able to play SpaceVenture on it.
Extremely excited about another update! Just curious as to how many more days are included in that "few" number though? Thanks Guys!
Just noticed Shiftlings on Steam, a new Sierra game about "space janitors" :)
Working on a Kickstarter update that will hit within a few days. Be on the lookout :)
Very well said @Ksimms
Gary Owens was perfect as the Space Quest narrator. He had the quintessential, authoritative-sounding narrator voice, so it was/is a kick to hear him say silly stuff. It sounds like he's having fun as he delivers all his lines, and his performance never feels phoned in. Space Quest 4 CD was helped tremendously by his participation. The game would have had a very different feel with anyone else narrating. You ask anyone about what they remember most fondly about SQ4 CD, and one of the first things they'll say is, "the narrator!" http://youtu.be/sdUnoOIikE0
We are saddened by the news of Gary Owens passing away. Mark Crowe took a moment to post on SpaceQuest.net http://www.spacequest.net/index.php/topic/847-gary-owens-is-dead/…
@Andrew Tuckett: A development blog or journal like Thimbleweed Park's would be awesome for SpaceVenture. I agree that it's not too late for such a thing.
RIP Gary Owens. Just saw the headlines while at the airport.
Oh No, Gary Owens passed away : http://variety.com/2015/tv/news/gary-owens-announcer-of-laugh-in-fame-dies-at-80-1201433731/
I want to make a suggestion, so here goes.
You guys have heard about Thimbleweed Park? The development blog is what I hoped for from Space Venture, but there's still time to do something similar. I and I'm sure others don't care if its dry and programmer talk, updates like this would be appreciated.
My doctor just told me it is January 14....2015.....
I've just woken from a coma, it must be sometime before February 2013, because this game I backed isn't done yet!
Okay, after reading the complete update, it seems that Josh's contributions will be limited to just a few areas or an area. Is this wrong? Kind of like how Orson Scott Card did the memorable sword-fighting insults? In that case, the majority of what I said in my previous comment may be moot. Nevertheless, I hope all narrator-described actions are animated.
I love Josh Mandel's work. He is a super talented writer who can come up classic, memorable lines. The touch and humor and intelligence of Josh Mandel is what made so many Sierra games so memorable.
The only game of his (or that he worked on) I didn't care as much for was LSL:R. Didn't care for the repetitive penis and toilet humor. Also, some of the descriptions got too long when the narrator read them. They were better read than heard, at least when read by that particular narrator.
So I would suggest that the narrator be told to speak quickly at times when reading some of Josh's lines.
Also, in LSL:R, the narrator described A LOT of actions by the main character that were never animated. That made the game feel cheap and the narrations feel unnecessary like tacked-on additions. Please, either make sure all of Josh's described actions are animated, or remind Josh to be careful not to describe things which cannot be animated.
And sometimes the pithy, shorter narrator responses are best. Sometimes, not always.
Finally, not every description needs to be a joke. Having everything you click on try too hard to make you laugh can be tiring. Yes, lots of funny responses in unexpected places are great, but there's no need to force it.
Sometimes less is more.
Oh, and I know that the different writers probably have different writing styles, so please try not to make the Josh-written areas stand out too much from the others. The game should have a cohesive feel, right? We all remember certain aspects of SQ6, no?
Thank you for the latest update. Please let the Two (three now?) Guys know that we would like to hear directly from them in updates. Speaking directly to backers about progress would be a stand-up thing to do. Until next time!
Two Guys From Andromeda: Apparently, it says "You cannot reply to this topic". So here goes:
- Packin' more heat than Arnoid.
We'd like your ideas for funny content for Taco Nova in #SpaceVenture! http://www.spacequest.net/index.php/topic/841-help-us-come-up-with-some-hilarious-meal-names-for-taco-nova/
Excellent update and a great start to 2015.
That update was huge, thanks.
Happy 2015 to all of us!
Agreed, Josh is a god.
Spectacular update, thanks Popemeister and co. Josh Mandel FTW!!!
Update right here! January 1st 2015 #SpaceVenture Update right here at ya! https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1097304
We've got an awesome SpaceVenture update that is gonna be hitting tomorrow! Be on the look out!
Thank you kickstarter for taking care of the troll who calls himself a "happy cock head"!
Happy New Year, everybody!
Hey, look, the rewards are real! ;) http://pbs.twimg.com/media/B6Lm2vzIEAAPP1j.jpg
This comment has been removed by Kickstarter.
@Happy Your immature and snide remarks are neither funny nor informative. You're doing a disservice to the whole community by repeatedly instigating adolescent bickering. This project is already understandably tense; stop making it worse.
@justin- That's fine, ignorance is bliss :)
Finally something! Good to know you're not dead.
Hey everyone. Wanted to say a couple of things. First off, nope, we are definitely not broke. We have money to pay voice actors and money for all the rewards that have to go out, not to mention our artists, etc.. Secondly, we've got an update that's gonna hit within the next few days. Be on the look out. Thank you all who continuously defend us, and to you guys that's are frustrated with us, we understand, and we are listening. We are working extremely hard to make this game great. That is all. Thanks everyone!
Hey mister cock, all I saw was my name. Just FYI, I dont read your garbage anymore. So you just wasted your time. There's no point reading anything from you, it's all just crap.
"Getting angry at Troels for sharing with us whatever information he's in a position to share doesn't get us anywhere."
That's not why I'm pissed at him. I'm pissed at him for his shit attitude and garbage excuses. Excuses he has no authority or business giving.
I don't think there's any reason to get personal here. We'd all like to hear more about the current status of SpaceVenture, and Chris provided us with at least a small update at the beginning of the Space Quest Historian podcast. An "official" Kickstarter update is planned within the next few days. If you'd prefer not to listen to the podcast to hear an update, that's your prerogative. That said,quibbling over how much time it takes to record an update as opposed writing one down seems secondary to any real concerns people might have about the project.
Regardless, we're all here (presumably) because we're Space Quest fans. Or fans of the Two Guys. Or adventure game fans. There's certainly nothing wrong with expressing frustrations (and I totally get the frustrations), but one thing that I've always appreciated about the Space Quest community going all the way back to the mid-1990s is that it's a friendly, welcoming group of fans. Getting angry at Troels for sharing with us whatever information he's in a position to share doesn't get us anywhere.
Troels, you really take the cake. Recording your voice for 6 minutes AND FIGURING OUT WHAT YOU ARE GOING TO SAY. It takes the same amount of time to write something down. Even if it's posting an update that contains nothing other than a link to the same audio file.
Here's an idea, how about you quit speaking for other people. I'm now convinced you are clueless and are doing nothing but speaking out your rear end, man. Seriously, could you possibly come up with anything more ridiculous?
They have NO TIME to type an update.
But they have PLENTY OF TIME to fire up a recording app, think of everything they want to say (which was probably typed up in a draft anyway), test the recording input, take a few goes at it (unless you want me to add editing to the list), output the file, fire up the email app....
You sir, are a joke.
Also, an update was announced coming out before New Year's.
@Justin: Don't be ridiculous. Recording your voice for six minutes and emailing that out takes six minutes and thirty seconds. Writing a substantial update does not. Talk about spinning your wheels, man.
Why aren't there any updates to Kickstarters on this project? I'm really disappointed by the lack of updates and the constant delay these old (formerly) Sierra games have taken. Kickstarted became a 'fad' to raise our beloved Sierra games form the grave, but it never materialized into anything. *sigh*
RIP Two Guys SpaceVenture...
The lack of transparency and the overall feeling of complete avoidance to backers has soured me from ever backing a Kickstarter project again. This project should be used as a cautionary tale.
I'm with @KSimms "I'm losing confidence in this project. I have no inside information and, for all I know, things may be going swimmingly, but the lack of recent substantive updates disappoints me."
So let me get this straight....according to you....someone does NOT have time to post project updates but someone DOES have time to schedule a podcast to give project info buried in with tons of other non related audio info?
Now you're just spinning your wheels.
Yes, I have tried to listen to those podcasts and I stop it every time I start because it's just a waste of time.
In fact, an episode came out yesterday with an update from The Pope. It's right at the start of the episode, so you don't have to listen to me talk at all: http://spacequesthistorian.com/2014/12/24/episode-23-hard-puzzles-xmas-special/
Have any of you listened to my podcast show, The Space Quest Historian? The Pope has been regularly chiming in with game development progress. I know it's not a Kickstarter update, and it's also buried in with a lot of crap about Space Quest that you might not be interested in listening to. But it's not like he's been completely radio silent as far as updates on the progress of the game goes.
Don't worry about mister cock. He's just a disrespectful punk/troll. I highly doubt a single person here takes him seriously. But if there is then we all know where to file both their comments.
@Troels: you said, "As for updates, an update about a convention appearance is easy. Taking time to finish up something from the game to show is different. Things are being worked on right up to the end and the Guys are just the kind of people who do not like to show unfinished work."
Troels, I see updates as status reports on game development progress. Not convention tour updates. Not necessarily art or other content demonstrations, though those are always a nice bonus. The progress updates don't have to show unfinished work.
Imagine if Scott and Mark alternated in posting a game developers' journal here every month. Wouldn't that be nice?