Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I should also say that almost everything I've seen of this game looks really good. Mark's art is fantastic.
So it's unfortunate that these good aspects of the game are getting less attention than some revelations about why development has been progressing slowly. So let's have no more bombshell revelations, ok? If you're moving slower than molasses in January, then say so in your updates. Just be matter-of-fact about it. Don't foster unrealistic expectations. Saying "everything's great and we're making great progress" when it's not might keep people happy in the short-term, but it'll bite you in the rear later on. Better to have people surprised because you exceeded their expectations than surprised because they expected better.
Also, I think the tone of the updates could be a bit more serious and professional/less like a ho-hum, conversational e-mail note.
As long as they finish the project (without asking for more money) and provide HONEST, more frequent updates, then I would be satisfied, even if they're way behind schedule. What disappoints me is that the "updates" have apparently concealed major behind-the-scenes problems.
From here on out, I hope they don't see the updates as opportunities to try to "spin" bad news, but instead just give it to us straight and don't leave out key facts.
Not being honest with backers can lead to erosion of trust.
People upset about the delays, it's been maybe two decades since the last SQ game. Family issues aren't an excuse, they're complex and tedious. You can wait a bit longer with or without this amount of transparency. You'll be just fine even if the game gets released two years after the expected date... even if it's super buggy and totally sucks. You're helping support developers - real people with real obstacles - who have likely already brought joy into your lives, so consider letting that comfort you in the interim.
@Jeff Booth not hat alone... writing here proves i somehow do still care.... But, realizing those kind of games were made within 1 max 2 years in the past.... its not star citizen but even Elite was released LAST year. Not to Mention Grimrock. yes there were sad privat setbacks.... i sure wish you all the best. maybe a litte update to http://guysfromandromeda.com/ would be nixe, at least twice a year ;-) btw my favourite is SQ5, maybe cause it was my first SQ, you know first love always best :-)
Thanks so much for all the well wishers. And for the record, every single piece of feedback is being read. We appreciate you taking the time to write it, the positive and the negative. Also, just so we're clear, we are looking into the Steam keys for backers. Thanks again everyone!
It does sadden me on many levels, that the knocking suspicion in my head about SV was true. On every update I had a feeling that the game just wasn't going forwards the way they tried to indicate, that there was something going on in the background. Of course, I wasn't expecting it to be so many personal issues, I was expecting it to be more of a financial kind (though I still suspect there's those as well, as this one has gone on far longer than expected). It's also pretty bad that they've had the core game seemingly abandoned for a better part of a year.
I'm not one to dwell on personal matters, I'm a very private person myself. Still, I think it would have been more fair towards the backers to tell us earlier that the all the dealines are off. I don't necessarily mean that you should have told us the dirty details, like you did with this post. I don't think that even was necessary, as like I said, those things are personal and I don't feel like they're my business. But at the same time I don't feel like your updates during this year have been that truthfull either, more than they've been a spin of truth.
As I said, I'm not agered about this, I'm just saddened. I do thank you for not going under the radar though. I've seen projects do that as well and that sucks.
Two Guys & Chris: I'll wait another five years to play SpaceVenture if that's what it takes. I can say this with confidence because: 1) Mark & Scott will give us the game we all want and it won't be rushed, it will be done right. 2) My heart and respect goes out to these guys as a fan and as a human being because after all they've been put through this year, they will not let that stop them from pleasing their fans and delivering on what they said they would and 3) Let's all stop and think what it would be like if we had the pressure these guys have been dealing with for the past three years, especially this past year. God speed, guys! I'm here and waiting until Nov 2016! :) Hang in there!
We've waited so many years for a new Two Guys from Andromeda, what's one more? I'm sorry this year has been so rough; I hope the next one is much better. I'm still looking forward to the game!
Man guys, I'm really sorry for all the bad things that have happened. But I really am skeptical that anyone is going to care in 2016, you might be shooting yourself in the foot with such long delays. Space Quest is one of my favorite series of games of all time, but I just can't bring myself to care anymore. I hope I'm alone and you guys have great success.
Btw, it seems like this game could be developed from scratch between now and November 2016. Something doesn't really add up here.
When the chips are down and life throws its shittiest turf balls at you, that's when you see what your friends are made of. It's immensely reassuring to see that you guys have each others' backs and that you maintain the absolutely correct focus on what's important. I hope I don't just speak for myself when I say: take your time, there is no rush, get yourself a straight again and then finish the game when you at ready. I know I will always support you guys because at the core of this whole thing is the precious memories I have from my childhood that you helped foster. Be well and be happy.
Life happens and I'd rather you both be involved so we can get what I supported this game for, to have it made by the two guys who filled my days with humor and great adventure in the past and I look forward to more of it in the future. You have my full support.
At this point if a game is finally made... ok. I have written this project off as a loss. You win some you lose some.
SpaceVenture Update: A release date and exciting news involving Cluck Y'egger https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1367531
seems like lots of dragging of feet going on with this one . sorry i backed it.
Will the game be released in 2015????????????????????????
Hey guys, the update is still coming. I have been asked for more time due to some artwork stuff, not to mention, Mark and Scott are both gonna be helping write some of the update. Please continue to be patient. Thanks! :) -Chris Pope
@Sylvain Martel, Keith Thomson, Collateral_Damage: Love you guys! Best comments i've read in a looooong time on here! Glad to see I'm not alone.
Post script: Chris, any thoughts on when the latest update will be released? The suspense is killing me! Kinda like the time I ordered my genuine LABION TERROR BEAST WHISTLE and had it delivered to my office from the Gippazoid Novelty Company. They we're on back order that day and, can you believe I had to wait an extra 12 seconds for it! I KNOW right, OUTRAGEUS!! ...By the way, if you DO find your self at work with a genuine LABION TERROR BEAST WHISTLE in your hand, what ever you do, DO NOT BLOW IT! Take it from me, took me a whole 63 seconds to find another employer willing to bring me onboard after that!!! Just some food for thought.
Damn I can´t wait to play this game.. All good things comes from those who are late ;)
Still looking forward to this, hoping it succeeds still. It's my second oldest not-delivered kickstarter though, and the oldest is confirmed dead and will never be released.
I've slowed down on kickstarters though, not because of any one being late, but because I don't get as much overtime as I used to...
One reason I see for the huge delay is the commute time btw Andromeda and here. Good thing the perseids are now over, it removes some glactic congestion.
@Shax You know that we can see what project other people back, right? As such, the credibility of your statement is completely destroyed when we see you have 55(!) projects backed. One of them still being active. So you do still back kicktarter projects...
I wish you all would cut these guys some slack, their still working on the game, are they not? They may be more sick of still chipping away at it then we are waiting for it. Let's put down the pitch forks please and have some faith they will still deliver on Space Venture. Try to be more encouraging and a little less spiteful here. We are closer today to playing another AMAZING game by Mark and Scott then ever before since SQ6! On behalf of some of your more Loyal Fans Keep powering through! I'm still excited here and just know it's going to be worth the wait! I'm pullin' for you Boys!
Is an update coming soon? It has been about 2 months since the last one.
Stay with us guys, an update is coming. We're still putting things together for the update while trying to work on the game.
I´d still would back project.....
This one is just a 100 bucks for keeping the memory of great games alive as of today there are mostly QT-Events for Zombies.
Three years overdue. 1 update every 4-6 month (some said something about a bi-weekly newsletter, but i may just had a bad coffee back then)
At least they know my T-Shirt size for 2 years. Knitting myself wouldnt be faster :-)
i still hope one day the postman will ring and say "Hey heres the full-boxed copy of the game you ordered a while ago"
Sorry, but how it was possible to do games in less than a dekade back then?
be back in 2 years to check for realase date announcement
replay backed and released Larry now
I no longer back Kickstarter stuff due in part to this project and a few others. Such a shame.
Not gonna happen anytime soon.
They haven't even gotten around the getting voice acting lined up, let alone recorded.
It's now nearly 3.5 years since the Kickstarter ended, and coming up on 3 years past the "estimated delivery date".
With the untimely death of Gary Owens earlier this year, they're delays have already caused the loss of one of the big selling points of the campaign (the return of the beloved SQ narrator). Not too surprising as Chris hasn't managed to deliver on any of the other, most basic, commitments made in the campaign either, so...
SpaceVenture remains on my Kickstarter list as a cautionary tale about being swept up in unbridled nostalgia and excitement.
The really depressing part is if they had stayed the course and built the damn game in HTML5 like they were going to initially, we'd have had it years ago. But nope....they freaked out when a couple people complained about it not wanting a browser game instead of a "real" game.
ship this thing already!!
The next update should hit before the middle of September. I'll let you guys know a definite date once I have one :) -Chris Pope
...update on an update?
Do you have a release date for the update containing the relase date? ;P
Yep as we get closer to voice acting time, we'll be announcing it
Great Update Guys and super EXCITED to start to see a release date begin to emerge!! Chris will there be an update on when you may see the team start to think about voice actors? Thanks again for another stellar inside look!
@Sebastien keep an eye on the upcoming updates for a release date.
when is the game coming out?
SpaceVenture Update: An update on the Cluck Y'egger game sequence, the Holotube, as well as some Taco Nova tastiness!
Come on guys! We are too anxious! :)
Gonna need to hold off on the SpaceVenture update one more day. It's coming though, promise!
Love you guys! Can't wait!
SpaceVenture update is planned to hit tomorrow night! :)
@KSimms just remember though, Scott didn't do all the writing or puzzle work himself. Mark did a lot of that too. It was a group effort between the two, as it will be for SpaceVenture as well. Mark sure designed a lot of the puzzles will Scott's help, and Scott did a lot of the writing with Mark's help. ;) -Chris Pope
Mark Crowe has sure delivered high quality art and animation. Easy to see why Sierra hired him at such a young age and why he has continued to do very well since then. The man is supremely talented. Of course, the big question mark is still Scott Murphy's writing and game design for SpaceVenture, as it has been awhile since we've seen published work from Murphy. Looking forward to more samples of that.
I'm so Giddy right now!
The quality of everything you have shown is very impressive, I'm glad you aren't just re-skinning an old game. Keep up the great work :-)
Hey everyone. Mark Crowe asked me to keep holding on the update for a few more art related things to be completed. It should hit by early next week.
@GuitarAnthony hopefully you will find the game well worth the wait. We are definitely working really hard for it to be high quality.
This was the second KS project I ever backed. As they say...'If I knew then what I know now'. My only bright side is at least I didn't back Star Citizen.