Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
appreciate the update, thanks!
I wish I'd pledged at the level where you can participate in the conception of a death scene. I would have pitched one where Ace, upon exiting his spaceship on a planet, gets stomped by an angry mob of kickstarterers because he is late delivering the super-broom design he pitched for.
And in the background we'd see another line of angry KSers stomping another creator for delivering a product early but not as awesome as the "investors' wanted it to be for their 2 bookaroo bucks..
Frederick, bless your heart.
@KSimms: You could probably have done so without harassment, hyperbole and false accusations. Food for thought, I hope.
That said, great update, Chris et al. It's really starting to come together, evidently! Still really forward to playing this particular game �
Hey, everyone! A new update was just posted. We must keep on them to ensure that they know that posting updates less often than every 2 months is unacceptable. This means that their next update can be no later than May 21, 2017.
I applaud all those who take the time to post comments and say what needs to be said, even if it upsets some. This Kickstarter project has to fulfill its obligation to the backers, and we shouldn't be shy about reminding them of it!
I love reading the comments from other backers.
pretty sick some of these comments. have some fucking patience. the same people whining about the time taken to make a game are the same whiners who complain when a game is released to prematurely and contains a shitty ending or full of bugs. these guys are doing their best so show them the respect they deserve. I've been playing Space Quest since the first version came out, so I sure as hell will be waiting patiently for this one. just because you invested into this doesn't give you the right to treat them the way some of you are. be thankful and grateful for the body of work these guys have given us for the last 30 years.
Ok, you're 4 years over your original schedule and 4 months of radio silence since you announced you were missing the last last release date, but you don't want us to be negative. Fine, be more transparent. Why are you so far behind. Why did we get a release date of Nov. 2016 when voice acting and coding are still going on to this day?
I can't speak for anyone else but I never thought that you guys were just lollygagging and throwing parties, BUT we are your investors and we deserve answers, not silence.
Time for a #SpaceVenture update: "A walk around the Two Guys From Andromeda Space Dome" https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1835581
"If anything, the experiment that was Kickstarter seems to have only proven to me how valuable publishers are in this equation and how few designers have the self discipline to work without one."
Sadly, with about hundred projects backed, I have to wholeheartedly concur. The number of studios knowing what they do and/or even talking to the backers you could count on ONE HAND.
4 years later, no game exists.
How do I ask for my money back?
Well.. The way I see it, rain or shine at least I got to be a part of Space Venture. I wasn't even around for the first Space Quest.
For me it would be like getting to see A New Hope, or Raiders for the first time in a theater.
Besides, I'm a lot happier about this then say.. Star Citizen.
Anywho, that's my two cents.
Thanks for the support, fellas.
Looking very much forward to the coming update!
@KSimms: I’ve checked in from time to time and you are always on here spewing gossip and garbage and crying and complaining about how butt hurt you are about this project. Frederik painted an excellent picture depicting the lack of credibility you actually possess and I think I can pretty well speak for the majority of people on here who without a shadow of a doubt consider your opinions to be on par with white noise. Troels has been such an asset to this community from creating content through his remarkable passion for this series and it’s creators and has gone above and beyond to connect with others who share his enthusiasm. Where’s your podcast? Where’s your interesting and intelligible content? Where’s your hoodie for sale? You are the cockroach of this community and I for one am sick of your grossly uninformed and adolescent views crafted to poke and prod the individuals you once loved and gave money to in the hopes that they could allow us a chance to revisit those fleeting childhood years. Where’s your team spirit? Where’s your pride? Why can’t you encourage instead of tearing these people down you spineless worm? It’s a game. You have clearly demonstrated your lack of fanboy endurance to everyone here and have made it abundantly clear as day how dissatisfied you are with the progress. So congratulations you are officially a broken record. The more you speak out the less I and everyone here actually thinks of you, I promise. It’s a choice everyone here has to to make to bring good energy to the table and to have some dignity yourself and others. Please just try a little harder in life for everyones sake and more importantly yours.
@Troels: Thanks for everything you have done in this community and for being a phenomenal source of information and entertainment. You are a bright spot for the majority of people here and I commend you for all of your inspiring and seemingly tireless efforts, unlike that nobody, KSimms.
@ksimms the only good thing that has come out of this kickstarter (so far) is the Space Quest Historians podcasts. He kept his promise and provided (in my opinion) some great interviews with a touch of humour about the space quest series. You should read a little bit more about him and his association with the space quest series before belittling him and thinking he is just in it for the buckazoids. He was into space quest series well before the "World Wide Web" was even a glint in Tim Berners-Lee eye.
"I don't mean this to be any kind of personal attack on Space Quest Historian..."
@KSimms: That's ripe, given that you've only accused him of...
a) not being funny
b) being an SJW
c) being a scam artist
The latter on the sole basis that YOU hadn't heard of him until his name was associated tangentially with SpaceVenture, and therefore, his entire podcasting and YouTubing career must surely be a scam. Which one of those three is related to the only thing you have any right to bitch about, namely this project being massively delayed, and that there is a lack of communication from the developers?
I've been in the Space Quest community on/off since circa 2002, and have known Troels since that time. I haven't heard of you until this Kickstarter campaign, though. Care to tell me who you are?
On second thought, don't. Your comments tell me a lot, as does the fact that you would rather drag someone you don't know through the mud with your speculative "not personal attacks" rather than take the high road and ask for a refund.
SpaceVenture update planned to hit within the next couple days. Stay tuned..
For what it's worth, Troels (the Space Quest Historian) has been a vital part of the Space Quest community since 1995. He launched one of the first Space Quest sites (Wilco's Domain) and wrote the massive Space Quest FAQ that's still floating around online today. He's someone who a lot of folks in the Space Quest fan community have known literally for decades.
He may be a jerk, but he's not a Johnny-come-lately, scam artist, or vulture.
(He's not a jerk either, but I don't want this post going to his head.)
@KSimms: You're funny. Maybe you should be writing for this game.
FYI, the price of my "merch" is the minimum allowed by Zazzle.com, and I make no profit from it.
eXoScoriae makes a lot of good points. I've become disillusioned seeing a lot of what has happened.
Another thing that bothers me is seeing the number of people try to exploit Sierra series in order to promote themselves and jumpstart their almost nonexistent game developer careers. Some unfinished "fan or tribute projects" have appeared to be little more than marketing vehicles for the "tribute" creators, who have required e-mail addresses for updates that never seem to come. It reminds me of political campaigns that solicit online birthday greetings from voters; they'll say, "fill out this online card to send a birthday greeting to Candidate X's wife," but all the campaigns are doing is just building contact info lists to be used in future campaigns and, in some cases, to sell to other campaigns.
In SpaceVenture updates, we've been introduced to people like "Space Quest Historian," an apparent would-be game developer whom I'd never heard of before backing this project. "Space Quest Historian," it turns out, sells a "Space Quest Historian" hoodie for $57.95. No joke. He is also selling overpriced mugs, mouse pads, t-shirts, etc using the "space quest" historian name, and he apparently has other merchandise with a King's Quest character Cedric the Owl lookalike depicted. There are also overpriced "Astro Chicken" sweatshirts for sale, but who knows if they're being sold by the self-appointed "Space Quest Historian" or someone else. The whole thing stinks to high heaven.
I don't mean this to be any kind of personal attack on Space Quest Historian, who, deep down, may be a lovely person with a sweet heart, but I do not respect what he and others are doing.
Anyway, it seems that the vultures have come out to pick the bones off the Sierra corpse. Unscrupulous people seem to be trying to squeeze a few bucks out of Sierra nostalgic fans, while riding on the backs of others.
Oh, and still no official SpaceVenture update in nearly 4 months. The lack of timely updates speaks volumes, unfortunately.
@eXoScoriae , interesting take on it - what you're missing out is that publishers are the reason most of the small software studios in the US and Europe don't exist anymore, through ripping them off and not paying the correct royalties.
Publishers being so corrupt and greedy are the very reason that KickStarter software projects exist.
The role you mention is more that of a Project Manager, which these projects clearly haven't had.
Is anyone able to get the Living Concept Art apps to work on Google Chrome? I am only able to load up and play the very first one, but 2-5 never get past the loading screen. Please help!
This belongs here: http://i.imgur.com/vaODghH.gif
This is why guys like Ken Williams existed. I remember reading interviews and articles for years about how Ken forced his teams to crank out sequel after sequel, often throwing things to the cutting room floor in order to make his self imposed deadlines.
Fast forward to the world of kickstarter, where Scott and Mark, the Coles, Al Lowe (sort of ), and Jane Jensen all show up and ask us for money to make new and amazing adventure games that promise to have all the wonderful things we grew up with with.
Jane's group was the only one the remotely kept to their promised time table. On the other hand, what we got in Moebius felt like an amateur fan-made game.
Second to the finish line was Leisure Larry: Reloaded. Most folks know all the drama that unfolded there, from switching dev studious after getting funding to charges of exposing a minor to sexual materials. All while Paul Trowe, the ex Sierra beta tester who fancied himself the new Ken Williams (and was quick to attack and even attempt to sabotage other Sierra Alumni projects for not working with him) continued to run the ship even further aground. I find it very interesting that the wikipedia article for Reloaded shows Al Lowe and Josh Mandel on there, with no mention of Paul, even though both Josh and Al quit the project. Revisionist history in full swing over there.
And that leaves the Coles and the Spaceventure guys. The Coles have reverse mortgaged their home and have now suggested they are pouring their savings into it. I'm not sure what sort of returns they expect to get back on the game at this point, but I sincerely hope it doesn't cost them their home and future. And what can I say about the SpaceVenture guys that hasn't already been said.
A publisher watches the budget. A publisher makes sure that a programmer or a voice actor or an artist doesn't just sit around wasting time and money. A publisher sets checkpoints and makes sure everyone sticks to them. A publisher stops the creators from adding more and more stuff that they inevitably think of during production. A publisher reminds them that they can save those ideas for their sequel. A publisher makes sure that communication remains open between the investors, the review sites, the press, and the fans.
If anything, the experiment that was Kickstarter seems to have only proven to me how valuable publishers are in this equation and how few designers have the self discipline to work without one.
So, here we are. Just shy of 5 years after funding and just over 4 years over due, with no end in sight.
We are lucky to get one or two updates per year, and each one vaguely reminds us that life is hard and it is difficult to get things done.
And what we will get in the end, I suspect, is a 45-60 minute game that feels rushed.
I suspect many of us will have spent more time discussing this game and asking what is going on with this game than we will actually spend playing it once it releases.
For my part, I pledged for an actual physical copy of the game. Which, based on my experience with other kickstarters, would suggest I have a year or so to wait *after* the game releases until anything arrives in the mail.
I'm glad I wasn't older when Kickstarter hit it's stride. Otherwise I would have had to leave unresolved projects in my will to my children.
Actually, SpaceVenture has been the sole project I've backed that has been this uncommunicative. Especially given how late they are.
But beyond that, I think the biggest issue some of us have with them is that when they do put out an update, they're not open and honest with backers.
Hell, only recently they tried to claim a limited boycott by voice actors against certain companies was the reason they hadn't gotten any voice acting done for the game.
Throw in the "oh, by the way, Scott hasn't really been in a position to do much for the past couple years", and you can kinda get where things stand.
Yes, I had forgotten about the SVRewards site and other broken promises.
This team has not lived up to their commitments, and they appear to have not provided honest and timely communication to the backers who funded this money pit of a project.
And now we're learning that a lot of the dialogue may not have even been written by either Scott Murphy or Mark Crowe. Hopefully this gets cleared up in a forthcoming update. There has also been some talk on one of the gaming forums about SJW male feminist writers involved with this game, something that doesn't bode well.
5 years ago they launched a fundraising campaign and made many promises, which haven't been kept over the years. And one of the "Two Guys", Scott Murphy, has reportedly not even worked on the game much for years, due to unknown reasons.
It has been about 4 months since the last official update. That is inexcusable. There had better be an update soon, and it better be a damn good one.
Guys, you haven't seen other KS projects, getting one update per half year is GOLD. I as such consider this project alive and well.
I didn't say it was abandoned. I said I'm skeptical that they'll be able to deliver on the product that was presented, given that talent tends to have other commitments, and given the time elapsed.
Hell, they weren't able to deliver on some of the basic "rewards" for backers, or even timely and honest communication with those that put their money up.
It's very disappointing to see from guys that delivered games that gave such joy in my childhood.
Hell, I still play through SQ III and IV a couple times a year, even though I've long had all the puzzles memorized. So to have this outcome on top of Jim Wall's canceled project leaves me wondering what the hell happened with some of the gaming idols of my youth.
Thank you, @tomimt. :)
@Jason Joyce, I can assure you the project is not abandoned.
I wouldn't count on a "beta".
Hell, we've seen how well they've lived up to their commitments in the Kickstarter so far. Remember the SVRewards site they rolled out soon after the Kickstarter finished that was supposed to connect fans to the project through development diaries/updates/concept art, etc?
Or remember how backers were supposed to be voting on concept art and death scenes?
Or those IRC chats with Scott/Mark for backers at $150+?
Given that they've even yet to record ANY dialogue, I'm kinda skeptical as to whether or not the voice actors they claimed to have commitments from are still going to be participating. We certainly know Gary Owens won't be. And incidentally....whatever happened to the "upcoming update" with audition samples for his replacement?
While this may not technically be an abandoned project just yet, it sure feels like it.
My parents were asking to explain Kickstarter to them, and I used Spaceventure as an example of why I won't ever back anything again.
Time for an official update. No beating around the bush. No evasion. No hiding. Let's get all the questions answered.
And I want to send everyone early St. Patrick's Day wishes for a happy holiday�☘�
Also, Sierra fans should check out SierraGamers.com (Ken Williams' site). He can be spotted there occasionally.
And this underlines the communications issues Spaceventure has. Instead of the Space Pope or other actual members of the project answering the peoples issues here, we have Troels saying that he knows that an update is coming. And when there's finally an official word about the upcoming update saying it'll come within a week, it usually means that the update will eventually turn out in a month or so. And that update ends up being nothing but word jumble.
Nothing against you Troels, I think I said it ages ago that you should be the official PR head of this project.
I have it on good authority that an update is in the works.
Meanwhile, Thimbleweed Park is about to be released just over two years after the end of its Kickstarter campaign, having produced an excellent and frequent developer blog along the way. The difference between that project and this one couldn't be any more pronounced.
Three months and ten days since the last update, if anyone's still counting.
4 years late now. Wish I would have never backed this and could get my money back. First Kickstarter I've ever backed that failed to deliver. Very unfortunate.
As someone who is a close friend of Mr. Pleimert, who podcasts with him on a weekly basis, I can confirm that he is, in fact, not very funny.
I do not know whether that alleviates any backer concerns, but I just wanted to offer my opinion.
And religion, too!
We'll pass the time talking about politics!
They are working on it. As would expected of a $540,000 game, they have limited resources to work with if they're going to save money for voice actors, manufacturing, shipping, marketing, etc
I understand people are upset at the radio silence over the past few months after having been led to believe the game is almost ready to ship, but as they said with their last update, they won't be giving another release date until the game is ready to be sent for manufacturing and better estimated date can be given.
There's not much else to talk about at the moment but I'm sure we will hear something as soon as there is news.
I'm starting to feel like we will never see this game come to light. What the hell is going on with the progress of this project?
@Gregory - perhaps consider that this is a kickstarter for a game that is based around sarcastic and dry humour.
You're the one who's not being funny, Gregory. In fact, you're deliberately taking it too seriously.
I thought it was plainly obvious that I wasn't, but if I need to make that clear, I wasn't mocking anyone. I just find any accusation that comes with the acronym "SJW" attached to it hilarious, so I responded in a facetious fashion. If you don't think I'm funny, that's your business.
I apologize if my comments were construed as mocking marginalized groups. That was not my intention.
"they were too feminist and therefore not funny."
"for both genders. "
"You're quite right about there being more than two genders. Except in corporate America. ;)"
you're not being funny. you're not, in fact you're being gross. you're mocking marginalized groups for humor that isn't even clever. Just stop please.
In fact, let me elaborate on that, so you can rest comfortably: In late 2011, I was contacted by The Two Guys to be community manager for this Kickstarter. Basically, I was asked to reach out to old friends in the Space Quest community and drum up some excitement for the campaign. We called ourselves The Keronian Underground and had great fun doing that. They asked me because I had been a very vocal and active Space Quest fan since the mid 90's and Scott remembered me from those days (I was the dude who wrote the Space Quest FAQ for the Virtual Broomcloset website). In the time since the Kickstarter was funded, I've had the honor of looking at the design document and playing some very early pre-alpha builds of the game, and I did put some placeholder text in the early stages of the game. I stress the term "placeholder," as they were really just put in there so there would be some text for when the team were testing out the early phases of the game. That was a long time ago, and I'm pretty confident they're not in the game anymore; hence the use of the word "placeholder." I was never an official part of the development team, and I'm not on the 2GFA payroll; I'm just a happy fan who wanted to help out, and I got the opportunity to do so.
I'm not a writer on the game -- in fact, I'm not on the development team at all -- and I have no influence on what goes in the updates.
Starting to look like they're leaving us backers in the cold.
It's now over three months since the last update, or even the last comment from the creators. Please could we have an update?
@Pleimert: You see now why people don't want amateurs working on the writing for the game? Your two attempts at humour and satire went completely unnoticed. I'm sure they sounded very clever and funny in your head.
In other news, Thimbleweed Park is gearing up for a first quarter release, so there's that. It's a bit later than their original stated release schedule, but they managed to keep the backers informed with a regular podcast and even more regular blog posts. We know precisely in what state that game is and can feel confident that it will be released very soon.
I wish I could say the same for this project, which I backed even more enthusiastically than Mr. Gilbert's.