Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
In case you've missed it. Lori and Corey Cole have their new Kickstarter running. Check it out here: https://www.kickstarter.com/projects/transolargames/hero-u-adventure-role-playing-game/description
Can´t wait for the game! :)
Great work guys, sorry I ever doubted you!
@Trent, good to know. We're taking this game very seriously and want it to be a success out of the gates. :)
Thanks for that reply, Two Guys. Like I said, I still look forward to it. I do pay attention to the updates, but I'm still impatient. I'm rooting for this to be as incredible as the long dev time would imply.
I believe a lot of people are going to be surprised with how good this game is. Know that so many people are rooting for you guys!
Thank you for the update. I try not to look at them too closely though and no longer watch ANY of the videos, because I do not want to spoil too much of it for myself. I feel I already know too much!
All updates are still appreciated though. It's nice just knowing progress is being made. Cheers. FB
@Johnny we'll get them out when we feel like we have something worth showing for sure. :) A lot of our time is spent dealing with code. @Trent: We are moving as hard and fast as we possibly can. If you are confused on what has taken us so long, please take the time to read some of our previous updates that explain things. Not making excuses here, we know we've taken too long, but we are doing our absolute best, I promise.
I think this project has exposed one of the problems with the Kickstarter model of development. I really wanted this game to happen, but the eternal wait has soured that enthusiasm a lot. I still look forward to delivery, but it will likely be met with a "FINALLY" instead of an "OMG THIS IS AWESOME!!" Shame.
Great update...I expect them to be regular again....after all, are important to contain our anxiety... :P
People reading this need to check out the latest update. The art shown there looks fantastic.
Do I see a Five Nights at Freddy's reference?
May 6th SpaceVenture Update: Cluck Yegger, Andromedcon, Taco Nova, Veronica7, Scrapyard landing
Looking forward to this next update!! Can't wait guys!
We are still compiling everything we want to show off on the update. As of right now, we're shooting to release the update on Wednesday.
A this is one of the first projects i backed long ago and many newer project actually delivered i think I'm quite upset and quite right to be upset.
So WHEN IS THIS GAME TO BE RELEASED?
I also disagree with David. Last update was in February. This game has been in production for well over two years, and over 2 years past the estimated delivery date.Over 10,000 backers pledged to see this come to life, and it is still not alive. What is the current timeline?
Where is the new updade? I look forward to see what's new in the production.... :(
I disagree with David. More frequent updates is better. At least once every other month. When someone goes to a page and sees there hasn't been an update for many months, it just looks bad. But I do appreciate your recent updates and your comments here answering questions. Looking forward to the next update!
Looking forward to the next update :) Also, I appreciate the reduced amount of updates now compared to how it was going on in the beginning.... waaay too many :)
Anyways, keep up the good work!
@Cycho- "Cowards"? I like your spunk and moxie son, but is that sort of comment necessary? Ironically, a true coward would probably hide behind a comment just like that. I can just imagine you, with your big gulp, your ring dings, angrily devouring your 4th meal midnight snack. You mash down on those faded sticky keyboard keys with your plump donut glazed fingers pecking out your hate-filled accusation. The sweat beads on your overly developed brow and glistens in the soft glow of your mothers wood grained tube television, circa 1982. in the background the smug rantings of blanch and her fellow Golden Girls envelope the room. The audible laborings of your Cheeto ladened breath become louder and louder as your arrow curser moves closer and closer to the “Post comment” button! Your fat engorged index quivers with ecstasy as you WILL your grub-like phalange to once again force itself upon the back of your trusty roller ball Lenovo mouse, circa 1989. For a split second you think to yourself, This is it! Your supple sausage extremity heaves downward with a climaxing thrust! And suddenly… A click, rings out amongst the sounds of your mothers retching coughs and audience laughter. Just then you feel a euphoria cum over you as the release sends you backwards into your step fathers squeak groaning computer chair. head back, mouth open, you gargle and gasp for air clutching the arm rest your mothers cat destroyed. Your eyes roll back and shut as your body writhes with elation and shutters with shame.
I feel I’m not far off here.
Awesome! Thanks for the update on the update!
Can't see what you guys have been cooking up
We've got an update planned for early May. We've got a lot of new stuff done and are excited to show it off. :)
What about an honest update? Are you cowards too afraid to tell your backers the truth?
So... Two months have gone by without an update. Should we take the radio silence as alarming?
Thanks guys that was an interesting read :-)
For $30 and up backers of SpaceVenture. New diary entry on SVRewards .com: Narrative: Bringing SpaceVenture to life http://guysfromandromeda.com/svrewards/2015/04/08/narrative-bringing-spaceventure-to-life/
No, it's not dead.
So is the rumor that this project is dead true?
Honestly, at this point, not sure how to feel about this game being so late. All I can hope is that I'll still want to play it when it's completed. If it was ready today, I probably wouldn't.
An iPad Version will be GREAT! :)
That's great news about the iOS version. It's no biggie to me if I have to wait a little longer. Just nice to know that there will be an iOS version. :-)
KSimms: You'll be able to play SpaceVenture on your iPad, whether or not it will be exactly the same day may not be possible due to how long App Store approvals take, etc. It's far easier to control the PC release date than the iOS release date. But I'm sure we won't take too long getting it out on all the systems.
KS UPDATE: February 2015 SpaceVenture Update: Gary Owens, Clucky Bird, Scrapyard, Cranepit update and more! https://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que/posts/1144974
Update is coming. Another piece of artwork was added to what I wanted to show. Supposed to be complete today. So update will be tomorrow if everything goes well
"All of those platforms, from day one of the release!" - from the Kickstarter description.
This might have been mentioned already, but do you still plan to release the iOS version of this game at the same time as the PC version? I am planning to get the rumored, upcoming "iPad jumbo" and I'd love to be able to play SpaceVenture on it.
Extremely excited about another update! Just curious as to how many more days are included in that "few" number though? Thanks Guys!
Just noticed Shiftlings on Steam, a new Sierra game about "space janitors" :)
Working on a Kickstarter update that will hit within a few days. Be on the lookout :)
Very well said @Ksimms
Gary Owens was perfect as the Space Quest narrator. He had the quintessential, authoritative-sounding narrator voice, so it was/is a kick to hear him say silly stuff. It sounds like he's having fun as he delivers all his lines, and his performance never feels phoned in. Space Quest 4 CD was helped tremendously by his participation. The game would have had a very different feel with anyone else narrating. You ask anyone about what they remember most fondly about SQ4 CD, and one of the first things they'll say is, "the narrator!" http://youtu.be/sdUnoOIikE0
We are saddened by the news of Gary Owens passing away. Mark Crowe took a moment to post on SpaceQuest.net http://www.spacequest.net/index.php/topic/847-gary-owens-is-dead/…
@Andrew Tuckett: A development blog or journal like Thimbleweed Park's would be awesome for SpaceVenture. I agree that it's not too late for such a thing.
RIP Gary Owens. Just saw the headlines while at the airport.
Oh No, Gary Owens passed away : http://variety.com/2015/tv/news/gary-owens-announcer-of-laugh-in-fame-dies-at-80-1201433731/
I want to make a suggestion, so here goes.
You guys have heard about Thimbleweed Park? The development blog is what I hoped for from Space Venture, but there's still time to do something similar. I and I'm sure others don't care if its dry and programmer talk, updates like this would be appreciated.
My doctor just told me it is January 14....2015.....
I've just woken from a coma, it must be sometime before February 2013, because this game I backed isn't done yet!
Okay, after reading the complete update, it seems that Josh's contributions will be limited to just a few areas or an area. Is this wrong? Kind of like how Orson Scott Card did the memorable sword-fighting insults? In that case, the majority of what I said in my previous comment may be moot. Nevertheless, I hope all narrator-described actions are animated.
I love Josh Mandel's work. He is a super talented writer who can come up classic, memorable lines. The touch and humor and intelligence of Josh Mandel is what made so many Sierra games so memorable.
The only game of his (or that he worked on) I didn't care as much for was LSL:R. Didn't care for the repetitive penis and toilet humor. Also, some of the descriptions got too long when the narrator read them. They were better read than heard, at least when read by that particular narrator.
So I would suggest that the narrator be told to speak quickly at times when reading some of Josh's lines.
Also, in LSL:R, the narrator described A LOT of actions by the main character that were never animated. That made the game feel cheap and the narrations feel unnecessary like tacked-on additions. Please, either make sure all of Josh's described actions are animated, or remind Josh to be careful not to describe things which cannot be animated.
And sometimes the pithy, shorter narrator responses are best. Sometimes, not always.
Finally, not every description needs to be a joke. Having everything you click on try too hard to make you laugh can be tiring. Yes, lots of funny responses in unexpected places are great, but there's no need to force it.
Sometimes less is more.
Oh, and I know that the different writers probably have different writing styles, so please try not to make the Josh-written areas stand out too much from the others. The game should have a cohesive feel, right? We all remember certain aspects of SQ6, no?
Thank you for the latest update. Please let the Two (three now?) Guys know that we would like to hear directly from them in updates. Speaking directly to backers about progress would be a stand-up thing to do. Until next time!