Revolution 60 is out!
It's finally here! Revolution 60 is available on Steam and iOS!
The first stage of shipping rewards will be your Steam versions - which will be emailed out as codes... Read more
Final Update (3 of 3)
We were all ready to go with Revolution 60 PC last year in July, when I made the second major decision that delayed shipment of the game. I decided to... Read more
Changes to Revolution 60: (Part 2 or 3)
It was just a few years ago, but so much has changed in the industry since 2010 when I designed the characters for Revolution 60. Fat Princess had just come... Read more
Revolution 60 is finished! (Update 1 of 3)
Hey all! This is going to be a rather long series of updates today. Let’s get the most important one out of the way first. How and when you’re getting... Read more
Lighting Matters. A LOT.
When we first made Revolution 60 for iOS, our greatest technical challenge was memory. As such, the set design was frequently sacrificed for animation and story. Do you know we... Read more
Hey there, Sunshine!
This is Natalie here, GSX’s administrator, checking in with some great news!
So for the last several months, we’ve been hard at work on the Revolution 60 PC Port. We’re... Read more
Update on Revolution 60
Hey there Kickstarters!
This is Amanda, the GSX cofounder. We wanted to take a moment to get you up to speed where we are with our PC release.
It's been... Read more
Revolution 60 is out for iOS today!
So, today is the day where Revolution 60 goes live for iOS. Three years of work for our studio comes down to today. And then, we start on Monday translating... Read more
Hey there Kickstarters!
Well, the end of days has arrived! No, not the Apocalypse, though I suppose that depends on who you ask... NO! Our countdown to shipping Revolution 60... Read more
Extremely formal GSK End-of-year Assessment!
Hey there Spacekats!
Well, it's the end of 2013. There is no measure of time that’s quicker than a year of gamedev - you blink and poof! It’s gone!
It's... Read more
A HUGE thank you for all of our Kickstarters!
Frank Wu reads your letters with his trademark boyish charm. Oh yes, there will be cupcakes.
If we cross $5000, everyone will get the PC version
Hey guys! I see now that there's been some confusion on rewards. So, I think we're going to redo these stretch goals. If we cross $5000, we'll commit to doing... Read more