Rebels of the Drifting City is a one-shot adventure for the fifth edition of the world’s greatest role-playing game. The players and game master are dropped into the last days of a mysterious city in the sky. As members of a rebel cell, the players are working to finish their final mission and end the reign of a despotic group of wizards.
Designed as a one-shot adventure to be played in a single session, it's a perfect adventure when you don’t have much time, or you need an action-oriented addition to your existing campaign. It is scaled for four to five players at level five.
Millennia ago, a war between the gods released powerful magic that shattered the very structure of the world. All of civilization was on the verge of collapsing. Five powerful wizards joined their arcane skills together to save what remained of the inhabitants of the world. Wrenching a mountain of the hardest stone from the ground, they created a massive city in the sky, and floated it high above the storm clouds full of eldritch fallout from the gods' war.
Centuries after the city’s creation, these five wizards, now simply known as the Five, have become despotic rulers of The Drifting City. They believe themselves to be the new gods of this world and as the Drifting City grows overcrowded, they show little concern for the well-being of the city’s people.
The Drifting City floats through a sky full of dark clouds and purple lightning. Only a few short hours of sunlight fall on the city each day. Most of its inhabitants never see that light though because they live deep within the safety of the city's stone base, protected from the storms and winds.
The citizens of the city have survived for generations with the few resources they have but in recent years things have gotten much worse. In addition to the usual scarcity problems, people have gone missing, food chambers are suddenly rotting with no reason, and entire enclaves are crushed in caves that toppled after standing firm for a thousand years. Most blame the Five and their dark machinations for the troubling times but there is little that can be done. Even if the Five did not have the Cadre and the Black Sky to enforce their will, the magical power of the Five is unmatched. Anyone who dares to challenge them is quickly eliminated.
Or so it was until the Lawless arose. This rebel group has managed to thrive and survive by compartmentalizing and isolating each cell of the group. One person or cell may be eliminated, but the group lives on. With great cost in blood and life, they’ve found out vital information and created a plan. Tonight one cell begins a mission that will be their last, one way or another.
You and the players are given a rich, strange world with endless possibilities, full of interesting stories, but kept condensed and contained to keep it exciting and energetic. The players get new spells, new equipment, and a clear path to victory. As a GM, you should encourage boisterous action and drive-it-like-you-stole-it shenanigans, because it’s only a one-shot.
I love the PDF/print-and-play option for games, so I wanted to make sure at the $1 level you get everything you need to play this adventure and everything above that is just an upgrade.
The $1 Basic PDF level gets you the 28-page Adventure Manual including:
- Setting Information
- Detailed Encounters
- Basic Maps
- New Monsters and NPCs
- New Magical Items and Spells
- Suggestions to Expand the Adventure
The middle level is perfect for someone who wants all the extras of the game for printing themselves or to play the game on a virtual tabletop. At the $5 level you get everything in the $1 level as well as:
- High Resolution Digital Map Files (see the sample below)
- Player Handout Digital Files
- Adventure Card Digital Files for Spells, Magical Items, and Secrets
- Any Digital Stretch Goals
The top level is my favorite because I love being a GM who hands physical items to my players like handouts and item cards. At the $20 level you receive professionally manufactured hard copies of all the adventure components including;
- Printed Adventure Booklet
- Printed Spell, Item and Secret Cards (9 total)
- Printed Player Handouts (4 total)
- Printed Full-Scale Battle Maps (5 total)
- All Digital Files and Stretch Goals
Ultimately if this does well, I’ll plan on expanding the existing content. More encounters, more monsters, more spells, more magical items, etc. I love this setting and the sky’s the limit on adding to it (floating city pun intended).
Having passed the funding goal, here's the plan for stretch goals so far:
- $300 Additional Encounters - ACHIEVED
- $450 Additional Spells, Items & Monsters - ACHIEVED
- $600 Expanded World Building - ACHIEVED
- $750 Additional Maps - ACHIEVED
- $1,000 Backers' Choice (see Updates) - ACHIEVED
- $1,250 More Art - ACHIEVED
- $1,500 Even More Art - ACHIEVED
- $2,000 Drifting City Campaign Digital Outline - ACHIEVED
- $3,000 Digital Character Creation Addendum (backgrounds, feats, sub-classes, new race) - ACHIEVED
- $4,000 Digital Drifting City Setting Guide Booklet - ACHIEVED
- $5,000 Digital Solo Play Booklet - ACHIEVED
I’m a huge fan of Kickstarter, 139 projects backed and counting, mostly in the games section. I'm also a huge fan of RPGs and have been playing and GMing for over 20 years. For a long time I’ve wanted to try my own Kickstarter and see my ideas in the world. Combine that with my love of D&D and this adventure seemed like the perfect opportunity to try my hand at it.
Long term, I have big plans to create more adventures and games, but for my first Kickstarter, I wanted to do something small. I’m keeping the reward costs low, the funding goal low, and I’m hoping to learn about the Kickstarter process while bringing a little fun to the tabletop gaming experience for others.
This is a fairly simple game from the manufacturing standpoint and everything is written, developed, and ready to go. It should only take a few weeks after funds are released to get everything printed, packed and shipped out.
Risks and challenges
There is always some risk when creating something new, but it should be minimal here. The game is designed, play tested, and I’ve already had a couple prototypes printed. The digital products will be easy to send out and the manufacturer of the physical products has a great track record with crowdfunding and game production. Looking forward, I don’t see any major roadblocks that would cause issues. I’ll stay in touch all along the way.Learn about accountability on Kickstarter
- (30 days)