Status update, IndieGoGo, more shout outs
Well hello guys!
Let us bring you up to speed.
After the end of the Kickstarter campaign, we took a short time to breathe and rest. To add, several of our team members fell ill, so the work on the game slowed considerably for these several days.
Now, however, we have finally rested, recovered, and are ready to get back to creating "Love, Money, Rock'n'Roll".
In particular, we've had a meeting on the sprite animations, the details of how to go about making them, and how to generally improve them. We've made several important decisions, and you can expect to see the fruits of our work relatively soon.
Besides that, while we managed to gather a very good sum during this KS campaign, there are still things that can be added to the project, ways to improve it, stretch goals to be reached.
So, for a while now, we were considering how to go from here, what to do, how to, perhaps, continue to raise funds. Today, we are happy to announce our IndeGoGo InDemand campaign. It is basically an exact copy of this KS campaign. It takes the amount of funds raised and continues from there, offering the same benefits and pledges. It does not have an end date, so the funds can theoretically be raised indefinitely. However, we are planning to stop the campaign some time before March, so it will NOT keep going all the way to the game's release.
If you have friends of acquaintances who would like to help us and get themselves any of the pledge benefits, IndieGoGo InDemand is a great way for them to do so.
The campaign's been up for a short while now, and we can tell you that it works quite well. If you have any questions or things you'd like to clear out, please let us know!
Now, today we would also like to make a couple shout outs to our friends and their Kickstarter campaigns!
First is Daedalus by Black Cloud Studios, a veteran developer with two successful Kickstarter campaigns and released games. It is, a thriller hard sci-fi adventure video game taking after TellTale's formula and, partly, their style. You play an astronaut aboard the Daedalus Space Station, a man plagued by prophetic nightmares of death and destruction. You tell yourself they are only dreams, but after the first crewmate dies… what will you tell yourself then?
Second comes a visual novel named When Our Journey Ends. It tells the story of a seventeen-year-old girl, the lone passenger of a slowly dying train station in Japan. While riding the train home, Mariko ends up at an unexpected stop, which changes her life forever.
The art style is very cozy, the story pitch and promise are intriguing and seems to be Inspired by the real life events of a train station in Japan (with a supernatural spin to them). The campaign has already reached its modest goal, so it can only get better from here. To add, the authors, Afterthought Studios, also have two visual novels released and we're sure they will deliver this time as well.
Additionally, When Our Journey Ends will be translated to Russian for its release!
Please do check out these campaigns and, if you like them, support them!
Have a nice day, everyone! We love you.