About this project
Set in the Eighties, Japan, "Love, Money, Rock'n'Roll" is a visual novel combining mystery, drama, romance, and, of course, rock'n'roll into an immersive story full of love, intrigues, music, betrayal, and self-sacrifice.
It features dozens of hours of gameplay with a multitude of choices that define the development of the story; four heroines, each with her own story, temper, and several possible endings. We try to take the best from Japanese visual novels and bring something new, something of our own to the genre as well.
To ensure the best possible flexibility and performance, we use Unity3D as our game engine. LMRnR is planned for release on Windows (including Steam), Windows Phone, Linux, MacOS, iOS, Android, and as a web-version simultaneously.
"Love, Money, Rock'n'Roll" will contain more than 300000 words in its script, over 80 backgrounds, over 80 event CGs, and 3.5+ hours of music.
All spites (characters) in the full version of the game will be animated.
There will also be a separate version with additional (hentai) content released on the Nutaku platform at the same time. Our backers will have access to all of the game's content.
Want to know more about the development process so far and how we created the demo? Check out this article of ours on MadeWithUnity website!
The Eighties; the romanticism of the early rock’n’roll; the making of the trans-national corporations; the spirit of freedom and rebellion against society. Political intrigues, world unbound by the vice of globalization, and the birth of modern business model. The time when money could buy everything and meant nothing.
The main character is a son of two engineers who emigrated to Japan from the Soviet Union when he was still little. After his parents' tragic death in a production incident, he has been living alone, attending a local school for foreigners and children from wealthy families. One day he gets caught in a whirlwind of events, intrigues, political schemes, and complex human relationships. Is he destined to get out of this storm unhurt, or will he be swept away by the hurricane of life that is more complicated and threatening than he could ever imagine?
Immerse yourself in an engrossing story, find the secrets of the powerful Corporation and the purpose of the mysterious Project, choose your path and find your love.
The three main artists working with us on "Love, Money, Rock'n'Roll" are Arsenixc , iCephei and Simomark. Together, they create beautiful illustrations and define the visual aspect of the game. You can see some of their works below.
Working with several talented musicians and composers, we have already added more than three hours of music to our game, and by the end of development, we intend to have even more. Here you can listen to some of their tracks:
If you want a different set of rewards, drop us a message and we'll work something out!
Background animation example (WIP):
Character animation example (early WIP):
With most of the development funded by our own savings, Kickstarter is a way to give the realisation of our first commercial project its final push, create a high-quality English translation for the script, increase the flexibility of the project in terms of resources, and, in case the stretch goals are met, to even further increase the quality of the game and bring new, exciting features to it. To truly make it the game of our dreams.
We are a young studio originating in Russia and with many people working with us throughout the world. We are dedicated to creating high-quality visual novels and we pour all of our hearts and souls into them.
You might be interested in taking a look at our first game, Everlasting Summer, that was a huge success and the most downloaded visual novel ever on Steam. It is free and will always be free.
Risks and challenges
We are a dedicated team of developers working hard to create the best possible experience for our players. With this first commercial product of ours, the greatest challenge for will be to fulfill the expectations of our fans and supporters. We have been and will continue to work full-time on this project to increase and uphold the quality of the game and to deliver it in time.Learn about accountability on Kickstarter
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