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A euphoric exploration game controlled by your voice for PC, Mac, and Linux.
A euphoric exploration game controlled by your voice for PC, Mac, and Linux.
A euphoric exploration game controlled by your voice for PC, Mac, and Linux.
1,180 backers pledged $36,766 to help bring this project to life.

PAX South

Will you be attending PAX South in San Antonio next week? We have a SoundSelf booth there, so come by and say Hi! Feel free to send me a message privately and I'll make sure you get a chance to play the latest version.

Thank you for your patience in my silence these last few months. Work on SoundSelf has not ceased - far from it. But its scope has grown, and my attention has become more focused on the subtler sides of the experience that are difficult to put into words.

If you're interested in some brain food on what that development has been like, you can check out my Buddhist Geeks talk on "Game Design for Meditation."




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    1. Sean Duggan on

      Thank you for releasing the Humble Bundle key for the non-Alpha users.

    2. Robin Arnott 2-time creator on

      Hi Phillip,
      Good question. I'm hesitant to give a release date because it's not firm enough yet and I don't want to disappoint. However, I can tell you that the end is in sight. We are not "blue-sky" experimenting at this stage - it's just a matter of completing the things that need to be completed.

      Those things basically boil down to:

      - More content. We have a good range of audio and visual expressiveness. My goal, though, is to make it so you could play SoundSelf dozens of times and have a wildly different experience each time.
      - The first 5 minutes. SoundSelf doesn't use language or symbols through the game, so we need to "teach" it without language or symbols too. Doing so is tricky.
      - Audio mixing: the music is generative, so getting it to sound luscious requires some smart mixing work. It sounds "good" now, but in a musical experience "good" isn't good enough.
      - Optimization: Right now SoundSelf runs at about 30 fps on a good computer, and even then will have moments of choppiness. Before we can release, it needs to reliably run at 60fps on an average computer.

    3. Phillip Paul Smith on

      Is there any projected release date for SoundSelf at all? Even as vague as Q3 2015? SoundSelf's release has been tied to the release of Oculus Rift, do you have any idea when THAT will be, and if not, how can you possibly state that software not currently ready for release will be ready then?

      Could you perhaps talk a little about what still needs to be done, that is preventing you from releasing the version that you are currently demoing at events like PAX?