About this project
BOLT RILEY IS FUNDED!!!
Now that the campaign is over stay in touch at http://bolt-riley.com
Missed the campaign? No worries, until released, you can continue to back the game (or donate through PayPal). It will help us add extra features through stretch goals. You can do it here:
And visit us here:
FACEBOOK | TWITTER | YOUTUBE | WEBSITE | COMMUNITY | GROUP | NEWSLETTER | STEAM
And don't forget to up vote on Steam Greenlight:
Welcome to the Bolt Riley Chapter 1, short BLITZ , 7 day campaign!
We're experimenting whether or not it is possible to fund raise in such a short time. Support us for $1 or more, and join in on the experiment!
You play as Bolt Riley, a poor boy from Trenchtown, Jamaica, on his pathway to stardom.
Bolt is struggling to survive and has to deal with a gang of Rude Boys. You go through a journey of self discovery, of love, friendship, and inspiration, where you are introduced to Reggae music, you have to form your band, get inspiration, write and produce your songs and then perform them. The story consists of three parts each focusing on a different aspect of Bolt Riley’s passage into becoming a Reggae legend.
This is the true story of the underdog who breaks out and becomes a worldwide sensation.
"Bolt Riley - Chapter 1" is complete game that's part of a trilogy series. It has a self sustained story that should last a few hours of gameplay, all depends on whether you click every little thing on the screen or not, and how fast you solve the puzzles, and if you listen to every dialog line in the conversations... Getting a full indie game with hours of unique gameplay and dialog, for only $10, is not that bad.
Try Bolt Riley's Alpha Demo Today!
You can play Bolt Riley's Demo Alpha here: http://bolt-riley.com/alpha
However, before you play, please read this and remember it's a very early build.
Write-ups and Reviews:
"That’s definitely something new for the adventure game world; I absolutely love this concept and the artwork is gorgeous." -- Nerdy But Flirty
"Can there be anything cooler than becoming a Reggae Legend?" -- Gamezone
"Looks like fun" -- AppAdict
"I love the story, and the artwork is really great." -- Indie Statik
"It’s got a unique hook as far as games go. " -- Cliqist
"An interesting team-up." -- Rock Paper Shotgun
"From what I can see at the moment, it looks a visually beautiful game." -- The Daily Chill
"I hope they hit it as I don't know of a game quite like this." -- Gaming on Linux
"Shut up and take my money." -- Fry from Futurama
Reddit Ask Me Anything with Lori and Corey Cole & Oded Sharon http://www.reddit.com/1pz14b
(The shorter campaign and smaller version)
We have decided to launch a short, and small campaign with the smallest minimal amount to give Bolt a living chance, and participate in OUYA's Free the games fund before it's over in a few days.
Most of campaign's funding usually comes in the 3 first and 3 last days. So why not make a campaign just for those days and forget about the long dead period in the middle?
It can be done. ZeFrank did it with $146k
Also It takes a LOT of effort running a campaign, then it takes time to get the funds from Amazon. So a shorter one, will also let us get funds quickly and help us resume development sooner, so we can focus on game development.
Will we be able to reach our goal in such a short time? We sure hope so, but that's up to you! Despite not reaching our goal, we did manage to reach a higher sum last time thanks to you.
Is 31K enough to finish Bolt Riley? How did you calculate that number?
First, We eliminated all physical rewards from the budget. Our original campaign budget included calculations for high reward fulfillment costs (around 48k) for t-shirts, game boxes, books, posters, shipping from Israel, and the Cole's flight to Israel. Without those costs, we can focus on game development, and not merchandise making. We also didn't take the OUYA fund into account last time.
Finally, we are going to focus our budget fully on the first chapter of the game, which is a complete self sustained story line.
So the answer is: Yes. We can do it for that much, If we assume we actually get the OUYA fund.
Here's our new budget plan:
So, Double Our Fun(ds)! We're participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to your goal amount (and a max of $250,000), so help Bolt Riley get there and make a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv. (Notice - OUYA exclusivity doesn't mean PC/Mac/Linux, where the game will be on at the initial release date.)
The game features hand drawn 2D background artwork and hand drawn cel animation. It combines all the elements of a classic point and click adventure game and includes funny dialog puzzles, exploration, wacky inventory items, and of course, a rope.
We introduce a sort of second inventory, where Bolt can use special Inspirational powers he learned during his journeys. This is similar to how spells worked in the later Quest for Glory games, where you had a separate inventory for spells.
We also want the game to be fully voiced by professional voice actors like I have done in my previous game Pizza Morgana. More on that, later.
The game is made with the amazing Unity engine and will be available on any platform we can export it to, like I have done with my previous game Star Shipping Inc.
Game availability depends on the final sum we will raise. The basic funding goal will let us start with the desktop versions (PC/Mac/Linux) of Chapter 1, as desktop is the easiest to develop for, without spending too many resources on platform optimizations, and soon after we will add OUYA as part of the Free The Games Fund which we applied to, so we can increase our budget and make a better game, all in exchange for an exclusivity period. All money received from the Free the Games fund will go directly into reaching stretch goals.
Regarding steam availability: To enable us to hand out Steam keys to backers, please vote for Bolt Riley on Steam Greenlight:
We want to have the game released by 4/20 of 2016. Why, you ask? Why, indeed...
Bolt Riley's Character Concept Art
You can also add some extra toppings to your pledge. To include add-ons in your pledge, click “Manage Your Pledge”, change the amount of money you are pledging to account for the sum of the prices of all the add-ons you want, but don't change your reward tier. After the campaign is successfully funded we will be sending out a survey asking which add-ons you chose.
$4.20 - The Four Twenty Club: To show your extra support to the campaign, add $4.20 to your pledge. You will get a premium placing where we list backers in the credits and thank you’s.
$10 - Wallpaper pack: You’ll receive a pack of amazingly high quality Bolt Riley wallpapers based on the art of the game, that will fit multiple screen sizes, including desktop, mobile and popular tablets. This Add-On is not offered in any reward tier.
$15 - Additional copies of the game: Purchase additional copies of the game for your friends or loved ones.
$15 - Additional copies of the soundtrack: Purchase additional copies of the game’s soundtrack for your friends or loved ones.
$15 - Developers’ commentary: Listen to the creators of the game talk about the creation of the game, the design process, inspirations for making the game, and all sort of unique stories in a video playthrough of the game.
$20 – Digital Artbook: Also available in the $60 tier, you can order it by itself. The digital artbook includes the backer’s yearbook as well.
We are an independent game development studio focusing on Adventure Games and Mobile Games. Our main goal is to create our own unique and original adventure games. The team is composed of Israel’s best and brightest, including top of their class graduates from Israel’s best school for visual arts, programmers from an elite unit in Israel’s intelligence corps called 8200, and legendary game designers.
Members of our team have made several independent games by themselves, and we also created several games for various clients. Here are a few examples of our work:
You can find a full credit list on everyone who ever worked on the game here
Oded Sharon, Founder, CEO, and Game Director/Producer
I've been making games ever since I got my first Apple ][ computer when I was 6 years old. I wrote an entire text adventure game in Basic at the age of 10. I've been working in the industry since 1999 and indie adventure games are my favorite kind of games, even though I have made dozens of games from different genres as well.
I’m a big geek with tons of interests and hobbies that include music, photography, cooking, flying airplanes and shooting fireworks.
I started a Facebook group called Fellowship of GDC Parties that helps connect people who go to game developers conferences like GDC, Gamescom and E3. I also volunteer at the International game developers association (IGDA) and ran the Israeli chapter for a few years and love to contribute to the community.
I am a true believer in crowdfunding as the way of the future and have been involved in over a dozen campaigns and ran a few of my own, like the one that recently got me over to E3. I've also been doing crowdfunding before that word was even invented, through my website "Buy a Car for Ron Gilbert".
Oran Bar-Tal, Producer and Art Director
Oran specializes in animation with 5 years of experience in producing projects and computer games. After working in television, web and even biotechnological 3D simulations, Oran’s main passion for games brought him to Adventure Mob in hope to create a successful world class gaming company in Israel.
Oran holds a B.ed.des in visual communication degree (with honor)
Lori and Corey Cole, Game Designers
Lori and Corey Cole have been making and playing games for... let's just say, "forever".
At Sierra On-Line, they created one of the first hybrid graphic adventure/role-playing games. The award-winning Quest for Glory was one of Sierra's most successful game series. Corey's Castle of Dr. Brain puzzle adventure game was another top-selling, critically-acclaimed game that spawned a successful series. In 2012, they have successfully raised over $400k for Hero-U.
The Coles took an important role in designing the entire game, while most of their work was focused on the second chapter of Bolt Riley, which will hopefully be released in the future.
We're still talking to a bunch of musicians to collaborate with on the score for Bolt Riley. One of them is Omri Lahav.
Omri Lahav is an accomplished composer for video games - including the award winning, open-source "0 A.D.", as the Music department lead for Wildfire Games and countless other titles, Having produced and played guitar, bass, keyboards and percussion in several reggae projects, he aspires to create the ultimate reggae masterpiece for Bolt Riley! http://omrilahav.com
Here are three tracks he composed for Bolt RIley. These will be included in the soundtrack along the other tracks Omri will compose for the game.
Right now, we are talking to several voice actors who auditioned for different roles. One such actor we're talking to is Anthony Sardinha who is well known for his of Bwana on the adventure game The Journey Down
A bit more about Anthony:
Anthony Sardinha is a Toronto Based voice actor with almost 10 years of experience under his belt. Lending his voice to many Video games, Cartoons, Films, Corporate videos, Radio commercials, Documentaries, Web-Based animations and games, working with producers and directors all across the world from places like Australia, Sweden, Germany, Israel & Brazil. You can hear him as the lead voice of "Bwana" in Skygoblin's "The Journey Down", as well as many others on his website antfish.webs.com.
I am going to use many of my connections in Hollywood as I am friends with a bunch of talented actors who I plan to ask to voice the game for the best results.
As you can see I've worked with some in my previous games.
You can snoop through my Facebook albums to see pictures of some people I met and know... But... I hate name dropping... (Actually, no I don't!)
I'm hoping to be able to make some announcements during the campaign.
Other than pledging, we could use your help in the success of the campaign.
You can start by telling your friends about it, share, tweet, post, like, comment, instagram, tumblr, tube, pinterest, or just get on stage with a microphone and sing a song about the campaign. Anything and everything counts, even if it’s something little. In order for the campaign to succeed, dozens of thousands of people would have to hear about it, and we need your help to reach them.
Be active! Ask questions, share your ideas with us, tell us your thoughts, and let us hear your feedback. We’ll be very happy to answer everything.
Have fun! It’s very important to have fun. Especially in times of struggle. We do this game because we think it’s fun to make games and tell good stories, and we want you to have fun too. If we can help you have fun, then we’ll be happy too.
Personally, I have been involved with several campaigns, both large and small, and I've backed as of now, 221 different projects myself. I’m a true believer in the power of crowdfunding and think that this is the way to go as far as fundraising to make adventure games, and I plan on Kicking It Forward: http://kickingitforward.org
Remember, only you can help make this game a reality. So, we hope you'll be generous and help us make this dream come true.
And the entire Adventure Mob and the Bolt Riley team.
Risks and challenges
In every project there are risks deriving from unknowns and uncertainties.
Luckily, Bolt Riley has a few big advantages that give it better chances. We're very fortunate to have great people working on this game, with lots of experience making adventure games in the past, and the fact that the chapter is in Alpha already reduces the risk significantly.
We also want to get your feedback during the beta. So we will listen to it and make changes accordingly, if we can, hopefully it will bring us to having a better game, rather than just having a game that's released on the estimated delivery date.
In any case, we will keep you guys involved and strive to bring you the best adventure game we can produce with whatever funding we manage to raise with your help.
Thanks for reading the very last line on the campaign's page!
Have a question? If the info above doesn't help, you can ask the project creator directly.
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