Gondola, Tile-Racing Game in the Canals of Venice
Gondola is a fast-paced tile placement game where players race through the canals of Venice in an attempt to clear all the checkpoints.
From award-winning game designer, jim pinto comes Gondola — a unique tile-laying race game through the canals of Venice. Designed for 3 to 5 players, Gondola is the first ever game to mix racing and tile placement. Using a unique racing system, the winner will not be the first one to jump to first place, like most racing games. Instead, the game incorporates a number of techniques to keep the race interesting.
This kickstarter helps Souljar Games get the game ready by GenCon and makes sure we continue to grow throughout 2015. Your support is invaluable. To show our appreciation, we are giving backers a first look at the game, backer-only surprises, plus the chance to impact the game's development.
So. What makes it unique? How does it play?
We are all familiar with tile-placing games. There's a special place in our hearts for them. Alhambra. Carcassone. M. El Caballero. We want Gondolla to join the ranks of these amazing tile-placing games and reinvent the way we see racing games at the same time.
How, you ask?
First, the person who plays last always moves an additional space. This is a good catch-up mechanic.
Second, there's a number of times when going last means an extra turn or squeezing past a jammed tile.
But that's all covered in the rules. This Kickstarter page will help give an overview of the game, not every rule exception.
In Gondola, players take turns moving their gondola markers through the canals by the value shown on the tile they are placing.
But, the gondola's movement cannot exceed the value of the tile the gondola starts on.
And when a gondola comes to a rest, it cannot exceed the capacity of that tile, either. So, there's going to be a lot of gondola pileups and you'll want to make sure you're not stuck in all of that.
Finally, the last gondola through a checkpoint earns a special tile that allows it to move a second time. There's an entire stack of these bonus tiles, with special rules that affect play.
The first person to pass three checkpoints wins (though a longer game of five checkpoints is optional — the game comes with enough components for both). Gondola is fast and fun. So even if you lose, it plays so quickly that you can reset and try again.
Gondola is designed for 3 to 5 players, but a stretch goal (see below) increases the game to 6 players. Three player games can go longer with more checkpoints, while larger games should play to only three checkpoints.
The game comes with a stack of 'special' tiles that help the player who is trailing in the race. And because of the way 'drifting' works, just because you're in the lead, doesn't mean you will stay there.
The game does have a great deal of luck, however. So, players who aren't drawing very good tiles are going to have to think their way to victory.
Gondola comes with:
5 gondola markers
25 wooden checkpoint cubes
70+ tiles, including two special start tiles
Gondola goes from being a 3 to 5 player game to a 3 to 6 player game, with additional components added.
We increase the quality of the tiles to nice thick cardboard. Instead of poker card tiles, players get actual thick cardstock tiles, like Carcassonne.
We add six pilots to the game, each with a unique power.
Gondola markers sculpted, instead of wooden blocks.
We release an early PDF 'print and play' version of the game (without art), so people can play it now while they wait for China.
Risks and challenges
We've completed dozens of projects collectively and have had our share of trials and tribulations. Being able to learn from previous kickstarters, set up processes for worldwide delivery, and understand the pitfalls for what can go wrong, will help us in delivering Gondola to you on time and on budget.Learn about accountability on Kickstarter
- (28 days)