100 AD is a deep and rich new board game from Souljar Games about the corruption and power mongering in the Roman senate during the first century. Players take on the role of powerful 'entities' behind the scenes, trying to fill the senate with their own people while passing laws and securing authority over six different factions inside the city.
SEVEN EXCLUSIVE CARDS ONLY AVAILABLE THROUGH THIS KICKSTARTER:
- +1 KS Exclusive Senator
- +1 KS Exclusive Bill
- +1 KS Exclusive Rider
- +1 KS Exclusive Barbarians at the Gates Card: A Sneak Peak at our first expansion!
- +1 KS Exclusive Et Tu Brute Card
- +1 KS Exclusive Bread & Circuses Card
- +1 KS Exclusive Hidden Agenda
- +1 KS Exclusive Will of the Senate
Tabletop Gaming News: http://www.tabletopgamingnews.com/veni-vidi-vici-a-review-of-100ad-by-souljar-games/
100 AD is a deep and rich board game for 3 to 6 players, which is both entertaining and historically accurate. Based upon the death of Cicero, the man who dared to speak out against the corruptions and scandals prevalent in the 1st Century Roman Senate, the game allows players numerous options of play, including buying seats in the Senate, blackmail, coercion, influencing the Emperor, and even corrupting the temples.
The card mechanics are straightforward. Cards are read left to right, with costs in the left column paid before effects in the center column are produced. Finally, the right column tells you how much corruption is gained (or lost).
Some faction cards have an additional symbol at the bottom center.
This indicates that a card can be used for its core mechanic OR be traded in for a Favors effect (the stack of letters is the intrigue symbol for Favors). Players must trade in icons in pairs, so two cards with the Favors symbols are needed for that effect (which is to reduce one's Corruption).
Faction cards form one of the core mechanics of the game. Gaining influence within a Faction and drawing cards from them are synonymous. For each point of influence you place within a Faction, draw a card.
There are six core Factions in the game that can all help the Senators take seats in the senate, pass Bills, and win the game. Each Faction plays a little different, but there is no rule stopping players from trying to get help from all of the Factions. Each Faction deck comes with 30 cards.
The Artifex are the working class. Perhaps the least corruptible faction in the game; their support isn't strong, but it won't weaken your game tactics.
The Augurs represent the spiritual will of Rome and the political might of those who can 'read the future.' They are easily corruptible, but powerful allies; the Augurs are just shy of being criminal.
The Mercator are the money of 100 AD. Among one of the more powerful factions, some Mercator cards can buy almost anything they want, including - but not limited to - more supporters and victory points.
Even the commoners of Rome have some influence in the senate; after all, they are the most numerous group of people (and look how they added to the voice of Anthony!) This Faction is very good at getting riled up, taking to the streets, starting riots, and generally distracting everyone from the real goings on in the senate.
Sceleratus are the criminal arm of 100 AD. They play very differently from the other Factions: the deck is slightly more powerful than the others, but at a huge potential cost. Watch your Corruption!
The scholars (or Scolaris) are the intelligentsia of Rome. They try to distance themselves from the corruption of politics, but everyone once in a while, they have to get their hands dirty.
Not truly a faction deck, the Senators are played differently. Players cannot draw Senator cards, but rather, they attempt to gain influence on a senator's seat and thus get closer to a Senator.
At the top is the cost to 'buy' this Senator. In the middle is the game effect he provides when purchased. And finally, the bottom of the card is how much influence that Senator gives the player on one of the senate seat spaces, along with how much Corruption is gained or lost for buying them.
The Senate has a will of its own. The Senators available for 'purchase' aren't the only Senators in the game. To represent this, there is a deck of cards called the Will of the Senate. Whenever a raised fist icon appears in the game, a Will of the Senate card is drawn. Which is never a good thing for the players.
The player who plays a card with this symbol…
… draws a card from the Will of the Senate deck. The player suffers any effects listed on it.
In this case, he or she loses three influence from the Plebeian deck, which could cause them to lose control of that Faction.
There are also Bills and Riders, which represent important laws that the Emperor is considering. The senate can influence his decision, but each card already has some indication of how he's going to vote. Should the Bill and Rider pass (at the three voting stages of the game), the effects go off before scoring.
Bills represent big game effects. For instance with this card…
… if the Bill passes, the Orator (player with the 'Emperor's ear') determines who benefits from the card. The '1' on top of the column indicates that there is already 1 vote in favor of this Bill.
And if the Bill passes…
… the Rider passes.
Riders reflect VP gains for people controlling various Factions. Such as…
... which, when it passes, adjusts those three Faction VP tracks.
Hidden Agendas add a deeper level of play to the game. Players start with one Hidden Agenda card and can gain more as the game goes on, each helping them gain more victory points at the end of the game.
$40,000: CORRUPTION. We will add a 30-card "corruption deck" (and rules) for use with the corruption track to every boxed set.
$50,000: BARBARIANS AT THE GATES. We will unlock the first 100 A.D. expansion; a 330-card optional game addition.
$60,000: ET TU BRUTE. Over 100 years on, and your most trusted of allies can still turn on you. This stretch goal adds 30 new cards distributed across the faction decks with the theme of "Faction backlash;" you have the Mercator in your pocket ... until you realize that they've been playing you all along ...
$70,000: BREAD AND CIRCUSES. The second expansion for 100 A.D. will be unlocked.
$80,000: THE EMPEROR'S FAVOR. Do you have the ear of the emperor? At this level we will unlock a 30-card emperor's favor deck as part of every boxed set.
Risks and challenges
There are 400 cards, numerous wooden pieces, and a large map board included in 100 AD. The Kickstarter will enable us to bring this game to market by covering production costs.
We have released several titles now under the joint banner of "SoulJar Games," and many individually. There _are_ risks, but we believe the core challenges have been mitigated.
The game is designed and complete: when the Kickstarter funds, we will go directly into production and *not* be waiting to actually do the writing and design.
We have our production company already lined up and they have helped us on previous titles: their timeliness and quality can be trusted.
We have - over the course of our previous projects - established a worldwide shipping solution and network; we know the methods, costs, and effort involved.
We will go from Kickstarter funding, to production, back through customs, pack/freight/ship to you.
Shipping within the USA, Canada, and E.U. countries is handled through Amazon. We will ship via freight to Amazon distribution points, Amazon will then ship to you. This ends up being considerably more cost-effective than individual shipments.
In all instances when backing at any particular level, Kickstarter will ask that you cover the Amazon->You shipping portion; because this is coming from an Amazon distribution location in or near your country, you are not paying the usual, high, international prices, but rather the lower, local, parcel shipping fees.
AUS and NZ are notoriously more costly to ship to, AND Amazon has no distribution location in that part of the world (sorry guys and gals!) Our apologies to our AUS and NZ backers, but the shipping fees will be a little higher, because of this.Learn about accountability on Kickstarter
- (29 days)