Violence, even well intentioned, always rebounds upon oneself - Lao Tzu
I'm going to try and get another daily update in before I call it a night, however first I wanted to share a decision we made internally.
With all of the questions about Exposition (the three month story-development phase), losing resources, land, titles, etc... we wanted to re-assure people that the goal of exposition, while partly to build conflict, story, and unfolding events, is also about giving early players an opportunity to build out a flourishing world.
It's notably difficult to do that when there's potentially people attempting to tear it down. The point of Exposition is to exit with a world fully developed, not smoldering in ashes.
So our plan as of now is to take the three month period of Exposition and divide it up into three phases. During the first phase there will be no non-voluntary PvP. Meaning, you can spar/duel in order to begin mastering combat, but you will not be able to attack other friendlies. At the same time, you will not be able to commit any crimes. No stealing, lock-picking, etc...
During the second phase you will be able to commit most crimes as well as incapacitate other players, but you will not be able to coup de grace, nor build siege equipment.
During the third and final phase the gloves come off. We will give players anywhere from one week to one month of unrestrained, open-world PvP before the server finally opens. The amount of time will depend upon the state of the world during exposition.
Again, the reason we're doing this is to give players an opportunity to become familiar with the world and let their creative energies flow before story, conflict, and drama comes along which might otherwise hinder that.
That's all for now!