Force Flyer is a single player, endless arcade game from
Habitat Software. Being our first game, we had a very specific set of goals for
Force Flyer. We wanted to make a game that:
Had a unique and easy to learn core mechanic that allowed
for skillful mastery
Had true progression that allowed you to get new ships,
upgrades and access new parts of the vastness of space
Was a fun and fulfilling experience for a 60 second run as well as the depth to entertain for hours
Spans dozens of unique and beautiful galaxies and space
systems, each with their own unique attributes, enemies and stories
Contains enemies and bosses that fight against your trips
into deep space
Has a fantastic soundtrack (by Ensnare!) and excellent
Well, we accomplished this, but we are nowhere near what we see as the
potential in the game. In our video we show the game as it is right now: a fast
paced, progressive arcade game. But we have so much more we want to
do, and continuing to work on it part time as we have done so far is simply not
adequate to reach our goals.
For the minimum amount of the Kickstarter we will be able
to make this our full time job and accomplish these things:
on both iOS and Android with full tablet support
customs designed ships, all with special attributes, bonuses and drawbacks
dozen galaxies and planet systems to explore with their own special obstacles,
enemies, stories and unlockables
fights! That aren’t lame!
random events: special items, very rare enemies, odd challenges
challenge mode with specifically designed missions to test your skills and
learn tricks. You will also be able to unlock special items from the challenge
leaderboards for both the endless and the challenge modes
to teach you the basics of the game and advanced strategies taught to you by an
awesome space lizard
bi-weekly content updates
As someone who has backed other projects before and have
looked through many of the other projects on Kickstarter, it is evident that
some people get comfortable after their project’s funding and don’t produce
their content on a timely schedule. Some also have problems communicating with
their backers. We don’t like this.
We promise to have transparency on the entire development
process, including post-development content. All backers who pledge $40 or more
will be extremely close to the development process in a very special way, and
is described in much more detail below, in the section that outlines all of the
rewards. For all backers under the $40 reward, you will have access to:
A weekly development blog where we go over everything that
we did that week, including many images and videos
Daily tweets from us about what part of the game we are
A forum where we will answer all questions
like it is necessary, even if all backers are not interested in the daily workings
of the development process, that we prove we are as passionate about finishing
the game as we should be. Remember, everything done so far on the game was done
in our free time as something we really loved doing, and being able to work on
it full time is our dream.
Making a game independently is a tricky thing. You either
devote all of your time to it, gaining no income, and hope for the best or you
can do it completely part time and work on it when you can. Well, we chose the
latter and we are tired of working on it in this way. It is difficult to work
on other jobs and projects to make a living while working on something so very
different in your free time. Because it had to be low on our priority
list, we were forced to constantly pick it up when we could and drop it
completely very often. This made development move at an extremely slow pace and
made both my brother and I extremely frustrated. Looking back over code you
worked on weeks ago is not very fun, and doing it over and over is awful.
Quite frankly we have two choices: We either release the
game, as is, and accept the fact that it is not up to our expectations nor up
to its potential or we could gain enough money to switch to working on it full
time so that we can eat while we make it. Like I said before, the $5,000 is the
bare minimum we would need to finish it. But like every game, there are always
ways for it to improve. Every dollar that goes over the initial goal of $5,000 will
go towards the development process. It will allow us to add more galaxies, more
ships, more challenges etc. Simply, there is a linear relationship to every
dollar over the goal to more content in the game. We have also compiled a list
of “stretch goals”, that if reached, we will also promise to add them into the
These stretch goals go beyond
just more content for the game and are actual new added features that take many
hours to develop, and would be impossible for us to include with the minimum
$12,000 – Multiplayer support: Play
online multiplayer! There will actually be several different modes for this.
One mode will be that both players are playing in the exact same generated
galaxy in a “versus” mode. You each compete and see who can collect the most
points before time runs out! Death is also turned off, taking damage will
instead stun you for a short amount of time. Both ships cannot collide with
each other. Competing with random people online will earn you unique rewards
and money if you win. See how good you are against people online! We will
update with more details and a video if we near this goal.
$20,000 – PC, Mac and Linux
version: We will completely design and produce Force Flyer for desktop, with
absolutely no DRM. You will be able to directly download it from our servers.
We hope to get it on Steam either directly or through Greenlight. It will not
be a simple port, however! Since controls on desktop are different, we will optimize,
and in some cases, redesign parts of the game to take full advantage of a
keyboard and mouse. The most exciting part of this is that you will have the
option to make a free account and link your desktop and mobile versions. With this account, you
will be able to share your upgrades, money and progress in a continuous
universe. It’ll be awesome. We will update with more details and a video if we
near this goal.
These are the two main stretch
goals that we would really love to do, but if we are fortunate enough to get
more money than this, we will tell you exactly what we plan on doing with it!
#1 : Pledge $5 or more
A pack of wallpapers for iOS, Android and all desktop sizes!
#2 : Pledge $10 Dollars or more
A copy of the game for iPhone and iPad
A copy of the game for Android with full tablet support
(if the stretch goal is reached) DRM copies for PC, Mac and Linux!
#3 : Pledge $15 or more
Custom, Kickstarter-only ship
"Impeccable Micro" by _ensare_ , the soundtrack to the game!
#4 : Pledge $30 or more
Name in the credits of the game!
Poster signed by the team!
Stickers of the Force Flyer lizard and the logo!
#5 : Pledge $40 or more
A invitation to a very special testing and creative feedback group
T-shirt showing you are a part of the group!
So, this reward is very special. If you pledge $40 dollars or more to this project, you will become a part of a group of not only beta testers, but of people who will have a very special creative say in Force Flyer. The group is exclusive only to this Kickstarter, meaning that it will not grow in size because it will be impossible to get into it after the Kickstarter. Here is how it will work: On our website's forums, if you account that is a part of this group, you will have access to a special area where the team will constantly post new information the game. This will not be just for the course of beta testing. This special forum will stay open for the entire time that the game is available. The team will use this area to mainly post votes and polls about the game development decisions, as well as to post information about all our plans for the future. The difference between this area and the main forums is that, where the main forums is primarily discussions between players with only occasional input from the team, we will be constantly discussing and talking with the testers in the special area of the forum. We feel as though this is very important because we want people who believed in the game from the start to really be able to have an impact on the game, and to make sure that if they have any thoughts, they will know we will listen. All members of this group and reward will also receive beta invites for all future Habitat Software releases. If you have any questions, please email me or comment on the page!
#6 : Pledge $60 or more
A personal email that I will check very actively. If you ever have a problem with the game or just want to tell me something or even need gameplay advice, I will respond to you very quickly!
#7 : Pledge $100 or more
A custom ship, designed by you, in the game!
Sometime in the next couple of months, you will be contacted by email by us. We will ask you to provide a description, any sketches and a name for your ship. Our artists will then make a mock up for your approval and once you are okay with it, the ship will be put in the game! Please note however, that we do have the final creative say on this. We really want your creation in the game, but it cannot be offensive, hateful etc. If you have any questions, please email me or comment on the page!
#8 : Pledge $150 or more
A custom enemy, designed by you, in the game!
Sometime in the next couple of months, you will be contacted by email by us. We will ask you to provide a description, how the enemy will act, its back story, any sketches and a name for your enemy. Our artists and programmers will then make a mock up for your approval and once you are okay with it, the enemy will be put in the game! Please note however, that we do have the final creative say on this. We really want your creation in the game, but it cannot be offensive, hateful etc. If you have any questions, please email me or comment on the page!
#9 : Pledge $200 or more
Note: that does include both rewards 7 and 8. This was done so that backers could choose if they wanted a custom ship, a custom enemy or both. If you have any questions, please email me or comment on the page!
#10 : Pledge $500 or more
An Executive Producer position in the game!
This reward is also very special. We will work very closely with you so that you have a very large creative say in Force Flyer. We will stay in close contact with you so that you can help us make decisions small and large in the game. Please note that we will always have the final say. If you have any questions, please email me or comment on the page!
#11 : Pledge $3,000 or more
We will fly you to our studio for a weekend!
You will get to learn about the development of the game first hand!
You'll receive hand-drawn and signed concept art!
As many high fives as you want!
Thanks again for checking out the Kickstarter! If you have any questions, please email me or comment on the page!
Risks and challenges
Producing any sort of media, especially a video game, is a very difficult process. It can be quite tedious at times, and some unforeseen problems may occur such as bugs, game imbalances etc. We estimate that the game will be done by June, and this is a very conservative estimate. We hope to be done much, much earlier, but we do not want to rush ourselves (too much). But after funding of the project, we will not fade into the shadows. We will be very active and communicate very heavily with our backers through dev blogs, twitter and our forums. You'll always know how the game is going and what we are working on!
As well as listed above, You will receive a copy of the premium game for Android and iOS! This will include all the premium content and full tablet support! If our goal for the PC, Mac & Linux version is reached, you will also receive DRM-free copies of the game for those platforms!
As well as listed above, you will also receive a custom Kickstarter-only ship in the game for both iOS and Android, as well as a Kickstarter-only expansion. This content will not be available any other way and we promise it will be awesome. You will also receive the album "Impeccable Micro" by Ensnare, the soundtrack to the game!
As well as listed above, you will receive your name in the credits PLUS a custom poster signed by the team AND stickers of the Force Flyer lizard and the logo (see the project description for the poster and stickers!) Please add 3 dollars for International backers.
As well as listed above, you will have a special creative say in Force Flyer. You will a part of a unique community of Force Flyer players who will be able to vote, give us feedback and help shape the game. This group will not grow beyond this initial Kickstarter reward, so that those who believed in this game from the start will always be a part of it no matter how long it lasts. You will also be a part of the closed beta for the Android version as well as the PC, Mac & Linux closed betas (if we reach the over-funded goal). For more information please see the project details.
ALSO you will receive a t-shirt that shows you are a part of this team. We will be updating a mock-up of the shirt shortly. Please add 5 dollars for International backers.
As well as listed above, you will have access to a personal email that I will check very actively. If you ever have a problem with the game or want to communicate something to me or my brother and want to get a response very quickly, even for advice or questions about gameplay, this will allow you to do so!
As well as awards #1-6, you will be able to work with our artists and game designers to create your own enemy in the game. You will able to tell us what you want him to look like, how you want him to act and how he plans on destroying the Force Flyer!
As well as listed above, we will fly you to our studio to stay with us and learn about the development of the game. You will receive hand-drawn concept art from the game and just get to hang out with us for a weekend.