About this project
2 days Left!
We Did it!
Just over a week into this campaign and we hit our funding goal
Eulallia! SOOOO excited! With that great news behind us, we're jazzed to pump up the stretch goal picture with both AbbeyCraft and the Adventure game. Here's the current offering - let's LEVEL UP!
- $16,000 : AbbeyCraft location: St. Ninian's
- $18,500 : AbbeyCraft location: Gingivere's Farm
- $25,000 : AbbeyCraft Location: Asmodeus' Lair (the previous $25k goal, a Minecraft game server, was achieved through other means. A generous friend offered to put that together and host it, so we've replaced this level with a big, scary cave.)
- $33,000 : AbbeyCraft Location : Salamandastron
- $40,000 : Adventure Game Location: Redwall's Gate House
- $52,000 : Adventure Game Location : The Crypt
- $65,000 : Adventure Game Mini-game : Dunwing's Descent
- $85,000 : Adventure Game Expansion: The Traitor's Den
Special Add-On for backers!
As a special offer to backers, we're offering a limited edition custom poster as an add-on. This is available at any pledge level by adjusting your pledge upward by $10 for a print and $15 for a print signed by the Soma Games team.
These are exclusive to Kickstarter backers and will never be available anywhere else again. If you'd like a poster, up your pledge appropriately (multiples are OK) and we'll get you on the short list.
Now if you're trying to get caught up...
Update #1 (Backers Only) : Response WAY bigger than expected...
Update #2: Stretch Goal Unlocked - The Traitor's Den
Update #3: Sean Rubin and the Best. Reward. Ever!
Update #4: Week 1 Recap. 80% Funded! And new stretch goals.
Update #5: (Backers only) Fully Funded! Sneak peak at game specs.
Update #6: Week 2 Recap and first in-engine footage!
Update #7: Alex Kain comes aboard and new art...
Update #8: Week 3 update and the art of Jared Shear.
Update #9: (Backers Only) Stretch Goals and Add-On Poster
Update #10: 1st look at 3D character code-named Simon.
Update #11: (Backers only) A shameless plug for the launch feast.
We’ve been totally overwhelmed by the response and enthusiasm, it’s been awesome to see just how fired up you Redwallers really are! And we’re not the only people who noticed...
People are Talking:
- "I’m throwing money at the screen right now!"
- "Hell yes!!"
- "I'm seriously freaking out!!! I'm so excited!!!!!!!"
Week One Recap Video (more on updates)
The Warrior Reborn : The Adventure Game
We’ve been deliberately coy about the specifics of the Adventure Game and for good reason. For one, the game is in early pre-production and everything is subject to change (but this is kickSTARTER and not kickFINISHER so folks asking for final game art might want to rethink their question...)
But all that is over now.
With AbbeyCraft now in the rear view mirror we’re ready to stretch this all the way out to our beta launch and see just how fast the Long Patrol can run.
- Genre: A 3D Progressive Adventure Game in, around (and under) Redwall Abbey
- Platform(s): Primary is Mac/PC – probably via Steam. Also a slightly nerfed version on iOS and Android tablets. Consoles like Wii U, PSN or XBLA are realistic options but no commitment there.
- Characters: Three playable species, current leaders are Mice, Squirrels, and Badgers
- Gameplay: Heavy on exploration, interaction and puzzles
- Combat? Yes, there will be combat...just wouldn't be Redwall without it!
- Hours of gameplay? Why? Do you have to be somewhere?
- Game Engine: We’re using Unity3D as our game engine. We’ve been using Unity for years and absolutely love it! The screen shots below are in-engine test renders for shaders and lighting...NOT FINAL ART.
- Stay tuned...more to come....
The Redwall Series of books by Brian Jacques has captured the hearts of kids and adults for over 20 years. With over 30 million copies sold around the world, it ranks as some of the bestselling fiction of all time.
We've recently had the remarkable honor of announcing the first ever Official Redwall Video Game. The project is now ramping up, but it will take time - time in which the massive and deeply engaged audience will be hungry for news, images, video, and communication about anything Redwall-related.
While we develop the Adventure Game we want to give you a way to engage, participate, and access special features like exclusive art, beta programs, development forums and more. And what better channel to use than another game in which building is a core concept - Minecraft.
There is no official blueprint of Redwall Abbey. So our first task in the creation of any kind of 3D game is to layout a full representation of this storied edifice. Given the challenge, we'd be using Minecraft as a prototyping tool anyway which makes for a perfect opportunity to build an adventure map and possibly a multiplayer server. Within that world we can share, communicate and leak news to the people with the tenacity to follow in Matthias' footsteps across the sandstone floors of this mythical structure.
We originally planned to dive right in and get busy creating the full adventure game without any preliminary steps. But then we thought “We want the most important people, the Redwall fans, to have a say in making this something Brian Jacques would be proud of."
And as Minecraft has become a major part of the game community with largely overlapping audiences the fit seemed obvious.
Soma Games is the lesser-known alter ego of Code-Monkeys. As a team we have built over 300 apps and games on several platforms, but primarily for outside clients like Intel, Aruba Networks and Belkin...so it's easy to have missed our name. But this is in no way our first time around the block.
Soma and Code-Monkeys are award winning shops (including a MacWorld Best of Show award and Best UX in Intel's Ultimate Coder Challenge) and sought after speakers at events like Casual Connect, Serious Play and NRB.
Shoring up the Soma Games team, we are working closely with Sean Rubin. Sean has been the official Redwall artist for several years now and the unofficial curator of the canon. His participation is of immeasurable value in making sure we properly convey not just the coarse strokes of the books, but also the fine details.
All of the rewards have been selected to reward the True Redwall Fan. Our biggest (non-financial) goal here is to find and engage the kinds of fans that live and breathe Redwall. We know that this story is so loved, so admired, so formative for many people that getting it right is a big priority. But we'll never be able to do that without the input from fans like you. Did Matthias wear a hood, or just a robe? Was Constance 3 mice tall or 4 - it all matters, and our reward list has been designed to attract the die hard fans who refuse to be left out of the worlds first official Redwall game.
The work behind the larger game has already started in earnest but there is still a lot of work between here and launch day...and funding is only one of the potential threats to the Adventure Game. This is a place where Kickstarter could do
If this campaign catches a wind like the screams of a hundred eagles and it starts looking like a Double-Fine kind of story, we've still got a ton of headroom here. Those extra funds will go directly and immediately to the Adventure Game game project, opening up levels for extra content, more races, more platforms and just making the generally Bigger, Better and Badger!
Risks and challenges
While The Redwall Adventure Game is a major production, the Minecraft Adventure Map (and with stretch goals the Minecraft Redwall Adventure Game), is about community and your participation. And with that participation we want to make sure you understand that every project has it's challenges. We do not foresee any big obstacle to delivering the project on time. We will be in constant contact with you the backers at every turn and plan to offer our most in every process of developing the game.Learn about accountability on Kickstarter
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