Sol Ni Koro is an epic RPG set in a handcrafted 3D world mixed with 2D pixel sprites. Inspired by the golden era of video games - designed for the modern era.
From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.
Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.
Release date information:
Our aim is to release Sol Ni Koro for PC in February of 2018. Backers that pledge £10 or more will be invited to play during the December 2017 early access game build.
'When men turn to an ancient darkness to enslave the world, the sun will bless the chosen four with the power of fallen gods'
Two hundred years ago a great war waged between man and magic. This conflict created giant fissures in the earth's surface, which began to spew a strange mist that conjured terrible monsters. Today, the people of Varos fear magic and those who possess the power to wield it.
Step into a world rich with history and lore
As you travel through Varos, you'll learn about the history of the world and its inhabitants. In particular, you'll hear about the ancient war, how it almost destroyed Varos, how it caused continents to be split into islands and how it left scar-like rifts along the planet's terrain.
Varos is a world ample with diversity and well-developed races. It was important during the writing process to explore different kinds of beings, including the beings living in Varos. You'll discover an interesting mix of races as you play, each one with its own variety of lifestyles, beliefs, and outlooks on life.
The combat system in Sol Ni Koro has been designed to be at its core fast paced and streamlined, but also fun and exciting!
Designing the battle system
At the beginning of our designing process, we sat down and talked about the things we disliked in classic RPGs. Some examples were long loading times, long battle intros, long wait times between turns, painfully long magic animations/effects, poor random AI and lastly, random battles every few steps!
It was clear that we had to get the balance right!
We didn't want to scrap the random battle concept just to leave in its place forced on-screen enemies that block pathways. Random battles are part of the soul, even the core of all of our favourite RPGs. While some see random battles as an outdated mechanic, we see it as a fundamental part of a great RPG.
Unique character skills
Each playable character in Sol Ni Koro has a completely unique skill set. Characters will gain new skills in two ways:
1. Levelling up
2. Equipping 'Scrolls'
Each character and his or her skill set will prove useful in different battle situations. For example, Nova's skill set 'Magic Arts' is focused around offensive magic, while Lalune's skill set 'Sword Arts' leans towards physical/elemental attacks and de-buffing the enemy.
Life Force and Mana (HP/MP)
Sol Ni Koro uses a fairly traditional HM/MP system with exception to a few important changes.
Mana is the skill resource pool and can be recovered by using items, potions, or resting. However, in Sol Ni Koro, certain skills will have a certain percent chance to recover Mana and sometimes Life Force.
For example, Lalune's 'Static Steel' skill deals moderate Thunder/Physical damage to a single enemy, with the chance to paralyse the enemy, but it also has a certain percent chance to recover a small amount of Mana. The percent to recover Mana and the actual amount of mana recovered increases when he attacks an enemy that is weak to the Thunder element, or if Lalune lands a critical hit with the skill attack.
When equipped to a character, a scroll will grant a visible stat boost. But what's particularly interesting about scrolls is that they will also grant an invisible bonus too. Some scrolls will grant the character a special ability, skill/spell or secret stat boost. Scrolls will also behave differently when equipped by different characters. That way you can experiment between your scrolls and characters!
Scrolls 'Ancient parchments left behind for those that have been blessed by the Sun'
When equipped to a character a scroll will grant a visible stat boost. But what's particularly interesting about scrolls is that they will grant an invisible bonus too. Some scrolls will grant the character a special ability, skill/spell or secret stat boost as well. Scrolls will also behave differently when equipped by different characters, it's all about experimenting!
Stop and smell the roses
We've designed the world of Varos to be both vast and beautiful. We really want the player to make the most of the camera design, rotating and zooming to get a better look at the world and environments as they travel and explore. We will also be using this opportunity to hide secret areas, loot and Easter eggs in Sol Ni Koro.
If you take a look at the map of North Varos below, you can see the island-like layout. As the story unfolds and you learn more about the history of Varos, it will become clear that the world was not always this way. As you know, the ancient war broke up the earth, and reshaped the world forever.
No forced backtracking - All killer, no filler
We want you to enjoy your time playing Sol Ni Koro the way you want to, so there will be be no forced backtracking through areas the player has previously visited. Sure, you can backtrack if you want to search for secret areas, loot or just to level up your party, but there will be no forced backtracking at all.
Off the beaten track...
Varos has a variety of towns, cities, villages, dungeons, outposts and other locations for you to explore. A lot of these are not necessarily tied into the main story, but instead offer the player the chance to complete side quests. You can seek or shop for unique items/skills/spells and talk to NPCs in order to learn more about the lore and history of Varos.
Check out the reward sections below. We've gone into a little more detail about how each reward will work.
Important design information
If you select any of the 'design-a-something' tiers for your pledge, you will have free reign over your design, but we ask that you keep the design consistent with the world and its settings. You are free to provide ideas, concepts, sketches, etc. and we'll do our very best to make sure that you're happy with the design.
Thank you for supporting Sol Ni Koro. You'll get two 1920X1080 Kickstarter-specific wallpapers.
You'll receive a digital copy of the Sol Ni Koro original soundtrack. You'll get both a DRM-Free version and a Steam Key. The sound track is currently in development , check it out below.
You'll receive a digital copy of the Sol Ni Koro Bestiary. It will document each enemy in the game, along with detailed statistics and exclusive artwork!
You'll get to design a painting that we'll hang on a wall, somewhere in Varos!
You can design a rug, a carpet, or a bed sheet that will sit snugly in someone's home!
Want to design an NPC and provide a small amount of dialogue?
Then this is the pledge tier for you!
Design a monster, creature or enemy of any type! Your design will also be featured in the Sol Ni Koro Bestiary!
Design your own Legendary weapon and armour set. This will be a rare armour, most likely end-game content. It will be yours forever!
Send us your design sketches, concept art or just an idea in the form of a few words. We'll craft you a house, hut, shack or even an Igloo. Whatever you'd like. We'll and drop it in-game for you to relax in. You even get a custom carpet/rug, bed sheets and wall painting. Lucky you!
We'll have a meeting on Skype, or at the bar if you're local. We can over your ideas and designs for a side quest. Including exclusive enemies, characters and rewards.
Nostalgia Hound -
Dan Steer - Lead Game Design, Writer, Development, Pixel Art
Bio: When Dan isn't working on games about Pugs, he's either eating things that contain Peanut Butter or chilling at home with his family. (Or he's probably obsessing over Pugs. He told us his Wife won't let him have one.)
Chris Fais - Development, Lead Writer, 3D Artist
Bio: Chris is a self confessed SEGA NERD. He can usually be found plugged directly into his Saturn, or Game Gear.
Pavle Todorovic - 3D Environmental Artist
Bio: Pav takes a smoke break every ten minutes, but that's OK, because he also pumps out environment models like nobody's business.
Jemmah Griff - Writer
Bio: Jemmah usually handles PR, boring emails and stuff. But after she joined Nostalgia Hound her talent for writing became abundantly clear. Jemmah is too polite for her own good, just don't get into a conversation about politics with her...
Vampiressae - Pixel Art, Graphic Design, Game Design
Bio: Vampiressae doesn't sleep, we're pretty sure he's a real-life vampire. (He lives in Transylvania too, wooo spooky.)
With years of industry experience, this Multi talented chap is working on character sprites, model textures and game design as well as other bits and bobs. He's also the voice of reason, good at telling us when we're making bad decisions.
Walter Samperi - Pixel Art
Bio: Walter is an industry established artist and game developer. He's also the man behind the fantastic enemy artwork in Sol Ni Koro. Check out Walter's successful Kickstarter campaign for his awesome Japanese inspired retro shooter - Xydonia.
Jacob Mann - 3D Artist
Bio: Jacob is a home grown west Texan, with a quirky attitude. He’s been around a few communities surrounding the RPG Maker Scene for a while now and goes by the alias DrassRay. He has a knack for doing a little bit of everything from 2D\3D art to playing guitar and piano when he isn’t too busy cuddling up to his wife and two kids.
Felix Arifin - Composer
Bio: Felix has had a passion for music since his mother forced him to learn piano at the tender age of four. Now he’s a seasoned composer with work featured in Finger Gun Games, Back to Basic Gaming, and many others! Felix enjoys overly exertive jogs, cat .gifs, and black comedy.
Chung Wong - Illustrator
Bio: Chung, also know as Jun.J, is a game industry veteran. He's worked on a variety of video games that have shipped across most major platforms. Check out his Deviant Art and Facebook pages to see more of his incredible work.
Cheryl Cornette - Proof reader, writer
Cheryl is an aspiring writer currently based in Toronto, Canada. Aside from dealing with her slightly insane husband, she enjoys long walks, reading anything by Jonathan L. Howard, and playing with puppies of every size.
We are here to bring our game to a wider audience and to offer some exclusive rewards to supporters and fans. While any contribution to the project is appreciated, Sol Ni Koro is funded. Any money that is raised as part of this crowdfunding campaign will be injected directly back into the game and to the backers for their rewards.
Check out some of our early concept art
Below are a few samples of artwork in Sol Ni Koro. While it would spoil the fun to go into too much detail, some of these concepts depict particular scenes in the game. We wanted to depict as much emotion as we could with the mashing together of pixels and 3D landscapes.
Risks and challenges
The world could end prior to game's release. Then we'd never be able
to release it..
But jokes aside, the game doesn't require Kickstarter funding to be
finished at all. We've all invested our own time and funds into
developing Sol Ni Koro.
We hope you see and feel the passion and care that we're injecting
into our game.
- (30 days)