Lumi Tactics and Combos
Ever curious and full of boundless joy, Lumi viewed the world as a place of adventure. The daughter of a famed family of explorers, she and her parents traversed locales near and far to investigate ancient ruins and forgotten cities. One auspicious day, while venturing the Mediterranean with her parents, a mystical spirit of pure energy awoke, attracted to Lumi’s innate light and innocence. Arising from a long-lost, submerged city out at sea, Zakkadia embraced Lumi, vowing to protect her from any harm that should cross her in this life. Mysterious agents adorned in crimson and gray were soon dispatched to capture her. Protected by Zakkadia’s powers, she was nowhere to be seen, so they captured her parents instead. Guided by Zakkadia thereafter, she soon encountered Alberdus, a seasoned warrior who identified the agents and allied himself with her mission to find and rescue her parents.
Lumi is the master of keeping her enemy at bay while damaging them with never ending blasts. Her Fighter Ability increases the range and speed of all her blasts, giving all of her blast actions an unparalleled range, so she never really needs to get up close. Her Chi Block is slow but offers very good protection, and the ability to push her opponent can get her out of tricky situations. On the offensive side, Focused Light can hit an opponent at the very end of the arena with ease, and Essence Barrage can chew through blocks and with a choice of high or low blast, is impossible to avoid. Pure Blast and Power Punch are great tools for when your opponent needs to understand your need for personal space, and Energy Discharge has unusual hit boxes with great range. Finally, her mode Concord allows you to reroll a blast priority, which can be really useful considering their relatively low priority.
The Fluid Fallback technique allows Lumi to retreat with ease and maintain her distance, while Chi Yang helps her to maintain the energy pool she needs to power her attacks. The Fluid Aerial and Chi Bombard techniques work well together, making Lumi a fast moving target that can blast her enemies from above. The key to Lumi's blasting tendencies it to make sure to keep plenty of distance between her and her opponent. While Lumi is not a combo-focus character, she has some interesting options showcasing her maneuverability:
Backward Kick + Power Punch: This is a great combo to execute when an opponent is getting a bit too close. Thanks to their similar (and relatively high) priorities, plus Backward Kick's Chain (1), this is a pretty easy combo to pull off. Backward Kick can be delivered from from two spaces away and can hit multiple enemy positions, regardless of Lumi's own position. After delivering the Backward Kick, its Retreat (1) ability lets Lumi create more space between her and her opponent. Chain (1) returns one of the dice used on the kick to the active pool, allowing it to be recycled to pull off Power Punch, ideally from a full three spaces away. After delivering the punch the opponent is pushed an additional two spaces away. When executed perfectly, this leaves five spaces between Lumi and her opponent—perfect for a blasting fighter like Lumi!
Fallback Move + Focused Light: This is a mid to late game combo, since it requires some power dice to pull off to full effect. Begin the turn by choosing the Leap command and jump back from the opponent to create some space. Then play Fallback Move.
Once Fallback Move is triggered, use its backward movement to add two additional spaces between you and your opponent. Then, from your jumping position slam as many power dice as possible into Focused Light for a big strike at range.
High Jump + Energy Discharge: This epic combo can really catch an opponent off guard since Lumi can execute it from a longways away, but involves her closing in with her opponent. It also has high priority values making it easy to pull off with relatively few dice. Begin the combo by having Lumi choose the Leap command to jump forward two spaces.
Then, use High Jump to move two additional spaces forward. High Jump's Traverse effect makes it so that you can pass through your opponent, providing maximum flexibility in getting into Energy Discharge's range. Chain (1) recovers a die spent on High Jump, lowering its total priority and making it easy to pull off Energy Discharge.
Energy Discharge, when delivered from the jumping position, can hit all three opponent positions. If you have performed your movement correctly, there is no position from which your opponent can avoid the strike.
Between the jump move, the High Jump move, and Energy Discharge's range, this combo can be delivered from up to seven spaces away! The combo's high priority and Energy Discharge's Knockdown effect make this a perfect combo to pull off in order to steal the initiative from your opponent.