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Raid the space rails to earn loot and infamy in Rail Raiders Infinite, the sci-fi western board game. See you Space Cowboy!
Raid the space rails to earn loot and infamy in Rail Raiders Infinite, the sci-fi western board game. See you Space Cowboy!
4,649 backers pledged $339,724 to help bring this project to life.

Happy Halloween!

Posted by Soda Pop Miniatures (Creator)
34 likes

Happy Halloween Raiders!

I assume many of you are getting ready to go out and raid as much candy as possible dressed to the 9's as ghouls, goblins, and ghosts. Halloween is one of my favorite holidays. The weather comes around to my favorites of rainy and overcast and people just start giving away candy! How could it get any better?

We are currently waiting for production proofs so we can give the go ahead on putting it all together at manufacturing. After that, we will move to getting Rail Raiders Infinite to fulfillment and out to all of you!

Here are some card previews to hold you over until later this week:

 

 

 

 

 

 

Thanks for joining us for this update. We'll see you all later this week after we wake up from the Halloween candy-induced coma!

CaGeRit, Karmella Eckert, and 32 more people like this update.

Comments

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    1. Justin
      Superbacker
      on

      So basically there's a major consistency issue.

    2. Allen Crimmins
      Superbacker
      on

      Heheh, I understand what you mean... except that the [$$] symbol appeared in no images in the campaign or updates during the campaign until these drafts/proofs. On the couple of "Wanted" posters in the updates during the campaign, the characters just have a value, e.g. "60,000", below them with no currency marker. One of the example loot cards shown shows "Score:" followed by 2 images of the Double Dollar coin. Additionally, the Double Dollar coin images don't appear to have a $ symbol on the face at all... so you could feasibly call them Double Dollars, Dubloons, Pesos, whatever you want... I would have thought they would keep with the pattern shown by the loot card and use images of the coins wherever the player earned or spent them.

    3. Godfather Punk
      Superbacker
      on

      'this' being 'if SodaPop would change the [$$] to something else'.

    4. Godfather Punk
      Superbacker
      on

      I'm sure the Trigun fans will want to keep their double dollars.
      Having witnessed some KS's before, I wouldn't even be surprised if one or two backers demanded a refund over this :^D

    5. Justin
      Superbacker
      on

      I always found the whole double dollar thing kind of off putting. I'm just getting the whole shtick.

      1[$$]

      Looks like some sort of algebra equation.

    6. Allen Crimmins
      Superbacker
      on

      Looking good. The Joker's Wild looks like a fairly wordy card, for what it is... Discard the card is stated twice - surely the last sentence isn't required? As written, it directly contradicts the first sentence "Keep this card". "After rerolls" is possibly more detail than really necessary. And "any die" could be more clearly "one die".

      Also, I apologise for not voicing earlier, but I had kinda assumed that the [$$] symbol was a placeholder for some custom currency graphic that wasn't ready yet. "Double-dollar" is a bit of a mouthful and an eyeful. Using 4 characters (2 square brackets + 2 $ symbols) to distinguish a single currency entity doesn't make a whole lot of sense in a fictional world - surely an old fashioned $ symbol with two vertical bars was the intention? (Obviously the square brackets help immensely with understanding the intention of the currency. Without the brackets, someone might think that the two $ symbols mean two distinct tokens as in other games where two of a symbol = two gems/wounds/items. Though, I would argue that the better strategy is to avoid needing brackets altogether...)

    7. Drew on

      Ghouls and Ghosts and Goblins?

      We'd need the Questing Knight as a crossover for that.