Thanks to all of you who have backed us this second year to make RETRO Magazine bigger and better.
If you are late to the party and have come across our Kickstarter campaign after closing, you can still get in on the RETRO! Visit our subscription page here to purchase a print subscription and get a free digital download version, too. We appreciate your continued support!
And for more RETRO each and every day visit us:
Hello RETRO Gamers!
The RETRO team is very excited to announce we're back for our second year of publishing RETRO Video Game Magazine. And we are using Kickstarter to help us take RETRO to a whole new level!
First off, we again want to thank from the bottom of our hearts our first group of backers who graciously got behind our launch campaign exactly one year ago and made our dream possible. It's hard to believe we're embarking on the next exciting chapter with a whole new group of backers to help fund year two improvements and take RETRO to a whole new level.
Our backers are the foundation on which RETRO was built. You put your trust in us to take this crazy idea we had to bring back a throwback, print video game magazine. We hope we lived up to your expectations. If you're learning of RETRO for the first time, we're asking for your help so we can continue to grow RETRO into a bigger and better magazine -- one with more action-packed content and more of your favorite gaming writers and personalities -- a magazine that you will impatiently check your mailbox for re-establishing you RETRO relationship with your mailman. A magazine like you remember from your childhood.
We want to continue publishing a high-quality print magazine dedicated to the past, present and future of playing and collecting RETRO video games.
I want to make it clear that regardless of the outcome of this Kickstarter campaign we have already committed to publishing another year of RETRO Video Game Magazine. This year's Kickstarter campaign is all about helping us to improve and grow RETRO into a bigger and better magazine moving forward.
When we launched in 2013 we had no idea the path gaming was going to take into the future. We had no idea how the next-generation consoles would get along with RETRO style games. Our timing couldn't have been more spot on! E3 this year was proof the industry is realizing RETRO gaming is a large and growing market segment. So much so that Sony, Microsoft and Nintendo had countless RETRO style Indie games front and center in their expensive E3 booth space. We've never seen a presence like this at any other show and it was a welcomed surprise. Especially since this is the market we are squarely focused on more than any other in gaming media.
We're ready and committed to publishing another year of RETRO. This Kickstarter campaign is to help us make it better! How do we make it better you ask? To begin, the hardest part is behind us. At this time we have already established the printing contacts, the writers and contributors. We have a better handle on our various budgets from compensating our team to the printing and mailing our magazines to subscribers in over 30 countries. We have video game retailers throughout the country stocking RETRO for resale and we have been approved by Barnes & Noble stores for widespread USA distribution. We have worked out most challenges with our subscription software. We launched our website, ReadRETRO.com and have an established team of writers and editors writing stories daily to complement the magazine. The bottom line is we have committed RETRO to being the best magazine made covering all aspects of RETRO and classic gaming and we want to do it for years to come, all the while making it better and adding more value for our readers.
The Year #2 Minimum Goal Will Go Towards:
- Increasing our page count. Adding more retrospectives and industry legend interviews.
- Adding to the amount of contributors/writers
- Adding new cover artists and illustrators
- Increasing national retail distribution through Barnes & Noble
Stretch Goals will be used to elevate our efforts even more and are as follows:
Finally, we are excited to announce that most our great contributors assembled for our first year will be returning for our second year:
And, we're excited to add these new contributors (more may be added during the campaign so check back to see any new additions):
- Scott Sharkey
This year's Kickstarter is different from last time, in that we're combining two categories of supporters together – our existing subscribers and all-new backers who are just now joining us. For the most part, this campaign's rewards are Year 2 subscriptions of various types – digital, print and extra goodies.
If you've already been a subscriber with us, this campaign is the place where you will renew your subscription for another year. We decided to offer renewals in this way for organizational purposes – all of our existing Year 1 backers are getting up to Issue #6 as their last issue. It's the finale for Year 1 of RETRO Magazine, and it's actually being released at the end of the Year. If you've enjoyed what we've done so far, then please sign up for another year!
If you're just now hearing about RETRO, this is the perfect time to sign up! Check out the different pledge tiers and look at the options we're making available.
if you wish to be more generous beyond a basic subscription, there are a lot of great rewards with the higher your pledges get. Unlike the magazine issues, which will of course take some time to make over the next year, all of the other products will ship by late December. If you live in the continental U.S. it is likely the rewards will arrive in time for the holiday season. Obviously some of these reward tiers are not "priced to move," but the margin has to be fairly high to help us reach the goal for improving the magazine. The reward bundles here are pretty cool and we feel represent a good value for the pledge. Did we mention issue #1 sold out almost immediately and we've seen it sell on secondary markets for $100+?!?!
Risks and challenges
We feel we have learned a lot executing our first year of publishing and this should minimize risks moving forward with our second year.Learn about accountability on Kickstarter
- (30 days)