Our Problem With Beryl…
Just a small update - as promised we're chipping away at the film and will only throw you email when we have something substantial to say.
But here's something we could really use your help on...
Of all the characters in Troll Bridge, Beryl has been by far the hardest for us to design. She has gone over the pits more times than we can count to try and get her looking right for the film, but more importantly, right for Terry’s dialogue. Feedback from our convention screenings have been absolutely invaluable in recognising the work ahead we had with her. The rhythm and intentions of the dialogue is a simple enough thing to translate, but finding an image that appropriately balances that character is even more important (and we’ve learned that doesn’t necessarily mean going for the obvious).
We think we’re close to locking her off (again) but wanted to post what we had in order to reaffirm / renounce what we had in our head before returning to the heavy CG process.
Sal has been instrumental in helping us through many of these revisions, and has graciously allowed his more recent designs to be seen for public comment. This is an incredibly brave thing for any artist, but given how many designs we’ve gone through over the years and the crowd sourced nature of the film – we’d love you all to weigh in. Particularly (especially!) if you’re familiar with the story.
What are we doing right? What are we doing wrong? How do you see her and why?
We won’t say anything more on it, but we’re certainly listening.