Project image
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$6,172
pledged of $8,000pledged of $8,000 goal
116
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 13 2019

Paths: World of Adia tabletop RPG (Canceled)

Paths: World of Adia is a tabletop RPG that supports both classic Game Master group play and Solo Gameplay.

Paths: World of Adia tabletop RPG (Canceled)

Paths: World of Adia is a tabletop RPG that supports both classic Game Master group play and Solo Gameplay.

$6,172
pledged of $8,000pledged of $8,000 goal
116
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 13 2019

About

Join us in Adia, a young living world whose political landscape shifts as drastically as its physical growth. This planet of extremes is in constant flux as its three moons influence the magical Spirit that flows between Adia and all of her living creatures. In Paths: World of Adia, players adopt the role of a denizen in a rich, multicultural world, a denizen who has decided to embrace and pursue their goals to become more than just another face in the crowd. Our lush, developed environments and evolving story are designed with immersion and interactivity in mind as players move and grow with a unique blend of both new and familiar game systems.  

We're introducing a fresh take on the traditional Race/Class/Skill system by introducing our Path Progression System. With it, players can deeply explore the development of their character with experience progression that is truly dynamic. Path Points are but one of the options players have when spending experience. They can also change their encounter decks, purchase new talents, or explore completely new paths. These options cater to the enrichment of mechanic-focused and story-focused players alike, allowing changes that could be used to round out meta game balancing or change your character based on how they have developed in their journeys. 

Combat and Skill checks are handled with our Paths Spirit system. Players roll three eight-sided dice to determine their total along with various bonuses applied to each check. This system offers a stacking critical success and failure system to allow for truly heroic and heart-breaking moments of play. Our stacking crit system adds an extra die of damage for every max value hit roll. For GMs, or parties without a GM, that want to let chance take the lead we have devised behavior charts specialized to each monster and an aggro system to influence the flow of combat. 

Paths uses an Encounter Card system; all your actions in combat are determined by cards that you play. This allows for players to arrange their turns together and encourage cooperative actions in battle instead of focusing on a multi-phase turn. The Paths you take can augment the cards in your hand and allow for combinations of cards that can activate unique abilities for every Path. It also allows GMs more flexibility in managing encounters on the fly as their players react and interact with their environment. 

A Tuskaar Ranger and a Cenzai Shaman running from an angry Forest Mogdun
A Tuskaar Ranger and a Cenzai Shaman running from an angry Forest Mogdun

The goal of this feature is to encourage players of all experience levels to be able to have a smooth means by which to join both established and new groups. To this end, we have developed a sliding scale for our threat rating. This is a tool provided for players and GMs to balance encounters so that they can be implemented with confidence no matter the amount of progression or variability of party composition.

The world of Adia needs adventurers, and understands the limits players have in their personal lives. We’ve developed a system where players can play together, even without a Game Master. Branching choices and required checks are handled within the module itself. This allows for groups or a single player to interact with the world and progress even when real life gets in the way.

Choosing your path in Secrets of Tynordane, a GM-in-a-box adventure
Choosing your path in Secrets of Tynordane, a GM-in-a-box adventure
Entering a conflict in a GM-in-a-box adventure. Creature tokens are added to make for smooth game play
Entering a conflict in a GM-in-a-box adventure. Creature tokens are added to make for smooth game play
Player Guidebook and Secrets of Tynordane (Physical and Digital)
Player Guidebook and Secrets of Tynordane (Physical and Digital)

Secrets of Tynordane, a GM-in-a-box module 

 Encounter Card Rules

Character Creation 

Trade Trouble is a Kickstarter Exclusive Classic Module
Trade Trouble is a Kickstarter Exclusive Classic Module
A Human and Cenzai Monk train in their new found Paths in the Assadi Plains
A Human and Cenzai Monk train in their new found Paths in the Assadi Plains

 The Creation of Adia - 00 ARC (After Realm Creation)

  Stars, moons, land, and sea - 00 ARC  

The book of Altuumis chapter 1 verses 1-21 says: 

The Fire Eternal awoke in nothingness. Displeased by the vast emptiness, the Fire Eternal sought to create life and joy. He began with the thought of the great planet on which we live, and named it Adia. He shaped and molded the world of Adia with his very hands, structuring it so that all of her people could live in peace and harmony. From his heart, he pulled a bright warm flame. This was the Core. He split the land from the seas so that we could move freely and wonder at the vastness of the oceans. He fashioned towering mountains, dense jungles, sandy deserts, wide rivers, and great flat lands so that all races could freely take joy in the gifts given to each of them. 

He then pulled from heart of the seas the three moons to control the tides. These tri-colored bodies of the heavens which stand watch over the night had fallen to Adia from the first light of the Core that danced upon the lands of Adia. Seeing the brightness of the Core was too heavy and too strong, the Fire Eternal, in his great wisdom, scattered embers from the Core’s fire into the heavens. Thus were the stars created to aid the moons in their silent vigil over those that would soon walk the lands. 

Not wishing for any to walk in darkness, he separated the three small moons and spread them out in the skies over Adia. He gave each a name according to their strengths. First is the fiery white moon of Cornauch, the bright moon of Peace, Love, and Joy. The second moon, lit by orange embers, is Yaugdinfuur, the moon of Battle, Triumph, and Conquering. The third moon, blue as the waters it left, is Okdormagyen, the moon of Wealth, Good Fortune, Hope, and Miracles. These moons guard over all who walk in their gaze and bestow the blessings of their Spirit to touch each of us in our daily life from birth to death.

His creations had a home, light for both dawn and dusk, and much to learn and explore. The Fire Eternal loved the creations that he made. He saw this and was pleased with his work. 

South Entrance to Nethandre Star Kingdom
South Entrance to Nethandre Star Kingdom
An Undead Tuskaar with free will brought back from the dead by a Necromancer
An Undead Tuskaar with free will brought back from the dead by a Necromancer

A Note on Spirit Magic

Magic is alive in Adia. It is in every living creature and plant. It drifts on the air, flows in the water, and rests in gems. This magic binding the world together is known as Spirit and is regarded not only as a mark of life, but also as a way to determine the quality of a creature's soul. Nearly every person living in Adia can perform simple magic, but there are still more that have pushed on to learn more about how to harness this internal force. Those seeking knowledge and better understanding of their own Spirit may take many roads in life. Their training grounds span from the trained High Mages in the halls of Galinford and the Wizard Colleges all the way to the Thieves' Guild below Nethandre Star Kingdom, to the wilds of the Assadi Plains. 

The type of magic one can accomplish is determined by their own Spirit. Spirit can be displayed as myriad colors that represent different aspects of an individual, their lives, and their homelands. The most powerful of mages choose to entrench themselves in studying the magic that most closely resonates with their own unique Spirit. Those that study Arcane and Elemental magics have discovered that they are a neutral force while those that pursue Divine or Necromantic magics work with Spirit that more readily follows their intent. While the Arcane seeks to be left in peace, Elemental exists and co-mingles readily with those gifted enough to feel it. Divine magic follows those most attuned to the voice of the Fire Eternal, and Necromancy calls to those most observant of the balance of life and death in the world around them.The flow and mystery of all arts of magic has drawn countless members of this young world to try to understand and control the trajectory of the ever-expanding world around them. 

And yes, chickens are still called chickens. 

Map of Mavayadan. The first continent on Adia.
Map of Mavayadan. The first continent on Adia.

US $14

Canada $22

Europe $28 (EU Friendly Shipping, UK included)

Norway and Switzerland  $56

China, Macao, Hong Kong  $17

Rest of Asia  $37

Australia  $33

New Zealand  $39

All other countries  $65+

Shipping will be required after Kickstarter through our pledge manager. 

The Fire Crest Elven port of Shamradaer. Rare goods are being loaded and shipped from the docks.
The Fire Crest Elven port of Shamradaer. Rare goods are being loaded and shipped from the docks.

We are a growing team of passionate gamers and professionals from various backgrounds. Sean Fallon (Smunchy) has been creating Adia and other worlds over the course of 15 years. His wonderful wife and family saw the potential in the mountain of notes he had accumulated over time convincing him it was worth sharing with the world. In recent years, his passion became contagious and attracted artists, designers, and players. We became Team Smunchy. We chose "Paths: World of Adia" as our first major project because it’s a complex and lush world that we know we could grow and develop with our players for years to come. We are all excited to start our journey with this project. Your support is vital to our success, now and in the future. With your pledge, we welcome you to the Smunchy family. 

Risks and challenges

Smunchy Games is a start-up tabletop games and book publishing company. As everything, especially with Kickstarter, there are always risks and challenges that come up with projects. Everything from manufacturing and shipping, to delayed dates, odd components, and strange situations of the uncanny.

Although these risks and challenges occur, we are professionals in the gaming, software, and retail industries with 30+ years of working with account management, marketing, design, development, and running other companies in both the past and present. We understand how important the customer experience is and wish to provide the absolute best possible experience we can.

Thank you for entrusting us to take on a project such as Paths: World of Adia and delivery on that quality promise.

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    Thank you!

    From the bottom of our hearts, thank you so much for supporting this world and this tabletop RPG!

    Your name will be in the Paths: World of Adia Guidebook as a thank you for helping us achieve our dreams!

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    Digital Player Guidebook

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    Digitally Adventuring into Adia

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    First Steps into Adia

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    Forging a new Path

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    Experienced Adventurer

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Funding period

- (29 days)