$4,145
pledged of $1,500pledged of $1,500 goal
214
backers
53hours to go

All or nothing. This project will only be funded if it reaches its goal by Tue, November 19 2019 6:33 PM UTC +00:00.

Tales from the Smoking Wyrm Issue #1

A fanzine in the DCC style.

Tales from the Smoking Wyrm Issue #1

A fanzine in the DCC style.

$4,145
pledged of $1,500pledged of $1,500 goal
214
backers
53hours to go

All or nothing. This project will only be funded if it reaches its goal by Tue, November 19 2019 6:33 PM UTC +00:00.

About

 What is Tales from the Smoking Wyrm?

Tales from the Smoking Wyrm is a fanzine inspired not just by the roleplaying game Dungeon Crawl Classics (DCC), but also by the wondrous fanzines of the past 40 years! While we focus on DCC, the material produced can be easily translated into any Old School Renaissance (OSR) system.

After playing in a session of DCC at Gary Con X in 2018, Brian and Trevor tossed around a few ideas to fix what they saw as some gaps in the rules; this was the germ of the idea that, almost two years later, led to the creation of Tales from the Smoking Wyrm. Contained herein are the stories and bits of knowledge that adventurers have shared around the hearth of the titular inn, and we hope that there will be many such tales for years to come! 

 What's inside?

The first issue will contain 8 features, usable by both players and judges! Each article will be featured in greater detailing future Kickstarter updates so you have a good sense of what you will be getting, but here is a short list:

  • Cthulhu as Patron—Why choose the lesser of neutrals?
  • Paladins—A new take on an old class
  • Ritual Magic, Part I—How taking the long road to power can reap huge benefits
  • The Silver Ball—A mysterious way to add and remove characters to the game
  • Telepathic Rats—Expanded rules for a plucky companion
  • Culpepper’s Herbal—Herbs for your game
  • Gygaxian crossword puzzle—A crossword puzzle of all the Gygaxian words in the first issue
  • Onward Retainer—starring the Legion—An adventuring comic in the old school style 
Iä! Iä! Cthulhu fhtagn! Ph’nglui mglw’nafh Cthulhu R’lyeh wgah-nagl fhtagn!

What you will get

  • A tabletop RPG fanzine usable by players and judges
  • Digest size (approximately 5 ¼ by 8 ¼ )
  • 48 pages
  • Two-color interior
  • Articles by: Brian Gilkison, Trevor Stamper, John Olszewski, and Steve Harmon
  • Art by: Joel Phillips, Carmin Vance, Alex Mayo, Bradley McDevitt, Caitlin Stamper, and Trevor Stamper
  • PDF and Print on Demand (POD) versions of the first issue available (as per backing level—not every level gets these items)
  • Limited Print Edition for Backers—cover stock almost identical to the early 70s era supplements for Original Dungeons & Dragons (Eldritch Wizardry; Gods, Demi-Gods, & Heroes; Swords & Spells), heavy paper interior meant to last for a long time; hand numbered for print backers (as per backing level—not every level gets this item)

 Support levels 

Shipping Costs

We will be using media mail for shipping. Each order will ship in a sturdy cardboard envelope via media mail. Per Kickstarter recommendations, shipping and handling costs ARE NOT INCLUDED IN PLEDGE LEVELS. At the time of launch, shipping and handling is planned to be an economical $5 per book shipped. Backers pledging over the tip jar level have the option to add that $5 per book to an existing pledge level.

All shipping for this Kickstarter is to the USA ONLY. We looked long and hard at shipping internationally, but the current prices for shipping outside the USA are just outrageous. It isn't that we don't want to ship to everyone, but the prices make it hard to justify (and would, in fact, be more than price of the product itself). Further, we cannot guarantee the booklet will arrive in good order once it leaves USPS hands. For these reasons, we simply cannot offer the limited edition product outside the United States.

STRETCH GOAL OVERVIEW

$2,000 - UNLOCKED! Smoking Wyrm Fleeting Luck tokens add-on

$2,500 - UNLOCKED! Cover Art / Telepathic Rat bookmark

$4,000 - UNLOCKED! Four Extra Pages

$5,000 - Telepathic Rat 3D-printable miniature

 STRETCH GOAL DETAILS

$2,000—UNLOCKED! Smoking Wyrm Luck tokens as an add-on

A set of custom Smoking Wyrm Fleeting Luck tokens—5 for $10, with a unique luck action on the back side. These also work great as ammunition counters for those players who won’t tick off arrows! 

Luck token mock-ups

$2500—UNLOCKED! Cover Art / Telepathic Rat bookmarks

Everyone needs a lovable telepathic sidekick! An MCC classic from the start, the telepathic rat has transitioned into our home DCC games as if it were a tribble! This bookmark features Smoking Wyrm issue 1 cover art, plus unique rat art on the back, and a place to record your telepathic rat’s special ability.

Bookmark mock-up

$4,000—UNLOCKED! Four More Pages of Content

At this level, we can add 4 additional pages to the zine! We have so much we want to  share that those extra pages will give us the room to flesh out the  articles even more. The extra pages will be available in all versions of the final product—the limited-edition print version, PDF,  and print-on-demand.

$5,000—Telepathic Rat 3D-printable miniature

Remember what we said about everyone needing a telepathic sidekick? We reached out to our friends at Fat Dragon Games and Mudpuppy Games, and they agreed to design a 3d-printable version of our little buddy. The file to print your own will be available for free to all backers above the $1 pledge level.

Telepathic Rat mini sculpt by Mudpuppy Games and Fat Dragon Games

Why a Kickstarter?

This Kickstarter funds the limited-edition printing for the high-quality first issue, and reimburses the artists and design team who have helped bring the first issue to life.

Where does the project come from?

For forty years we have been playing games, and building campaign worlds across all editions of D&D, as well as many other games. During that time, we have created a lot of content that our players have loved. We have recently come into the DCC community, and the torrent of third-party products is truly amazing! It has inspired us to try our hand at putting together a fanzine of our own, and this is the first issue!

What is the plan?

1) The Kickstarter ends and we wait for transfer of funds! Almost immediately we will post the PDF version for upload to Drivethrurpg.com for backer review.

2) We Stomp the Typos! We have supported hundreds of Kickstarters (literally!), and we notice that the   very best ones allow for some crowdsourcing of stomping out typos. So, we will allow for two weeks to stomp out the typos!

3) Final corrections! We will send out for the first test print of the physical version of issue 1. We will also update the pdf on Drivethrurpg.com, and prep the POD version, which will also need a test print ordered.

4) Review the test prints!  Once we are happy with the physical and POD test prints, we will release them for printing! For some of you, this will be the fulfillment of the Kickstarter, but for many of you, there is one more step!

5) SHIPPING! We will securely package issue 1—along with any stretch goals—and ship them out to all of you.

6) Issue 2 is just around the corner! We are deep into writing the next four issues already, with lots of awesome content to drive some seriously crazy roleplaying sessions! For those who back at the “That second course looks great!” level, as soon as the Kickstarter ends we will give you access to the behind the scenes facebook page where we are deep at work on articles and art descriptions for issue 2.

 What is Dungeon Crawl Classics? 

Dungeon Crawl Classics is a tabletop role-playing game published by Goodman Games. DCC uses modern mechanics to allow players to experience adventures in line with the heroes described throughout the sword-and-sorcery genre that inspired Gary Gygax and Dave Arneson to create the first role-playing game. Find out more about Dungeon Crawl Classics at www.Goodman-Games.com.

 About the Wyrm's Creators 

  •  Trevor Stamper—Trevor has had aspirations of being a Not-Quite-As-Dark Master for numerous years, tormenting players in home campaigns on at least two continents. At the age of 10, Trevor was launched into an AD&D game with his friends on Kirtland Air Force Base in New Mexico. But once he moved to England, he lost touch with the game and explored other classics—Indiana Jones, Twilight 2000, Gangbusters, Traveller 2300— until Joel Phillips reintroduced him to D&D BECMI style when he was 15. From the start, tinkering with the rules was just common sense to him—in fact, one of the items featured in Issue #1—The Silver Ball—originated in games from this time period run for a game at the infamous Golden Dragons Gaming Club on Woodbridge AFB, and has been stewing there for almost 30 years! From there it has been a life-long passion for gaming and creating things other players can enjoy. Trevor has published before in minor ways—a few articles in the now defunct ENWorld Journal, and some really minor items when Kobold Press was doing Open Design. He has also extensively playtested material for almost thirty years—starting with Werewolf first edition for White Wolf, to most recently a plethora of Fantasy Flight Games' offerings in the Warhammer 40K and Star Wars ranges. After 164 Kickstarters as a backer, this is his first one as a creator!
  •  John Olszewski—John is a scientist, Marine, amateur woodworker, and of course, gamer. Born in a small town on the shores of Lake Erie in Western New York, he is also a lifelong Buffalo Bills and Sabres fan, traveled the world (four continents and counting) and played or ran games everywhere he’s gone. Starting out in junior high school, back in the 1980s with 1st edition D&D, he has been playing ever since. Of the many systems, his favorites include D&D/Pathfinder, World of Darkness, Shadowrun, Warhammer 40K, and now DCC. John met Trevor back in 1997 in New Mexico when they were both in grad school and have been working together since then on world development and game rules for various campaigns, including Nearn—a fantasy ringworld that the Wyrm will touch upon from time to time. In that time, he's playtested extensively for Fantasy Flight Games on their Warhammer 40K and Star Wars games, as well as Ulisses Spiele’s 40K game, and products from Paradigm Concepts and Eden Studios, and been a member of the RPGA and the University of Buffalo’s Strategists and Role Players Association (UB SARPA). 
  •  Brian Gilkison—Nowhere near as evil as Trevor or John (more of a clueless minion, really), Brian first came to gaming through the Holmes box set for D&D; in that same summer, Star Wars was released, and he first read The Hobbit—so he feels like he comes by his geekdom honestly. He was an administrator, writer, and DM for the Ohio region of the RPGA’s Living Greyhawk campaign, and a writer and DM for the followup 4th edition campaign, Living Forgotten Realms. Like Trevor and John, he was also a playtester on the 40K and Star Wars lines from Fantasy Flight Games. It is possible that he may secretly be in charge of his local chapter of the Esoteric Order of Dagon.
  •  Joel Phillips—Just can’t keep a dude down! Joel was introduced to the world of gaming in 1985 (5th grade) by playing the BECMI edition of D&D, and through the Endless Quest and Fighting Fantasy books. The Fighting Fantasy books inspired Joel to do art. His efforts redoubled when Joel moved to Woodbridge AFB in 1988 and he met Trevor—and the two have been gaming together ever since! Joel went on to the Joe Kubert School for Cartoon Graphic Design to learn more about the trade, but had since fallen away from doing art until reinvigorated by Trevor and Brian's incessant pestering. A lover of all things Warhammer, Joel believes that the Games Workshop brand of games has consumed his life for almost 30 years. Beyond that, Joel has run very successful D&D, Warhammer Fantasy, and Dark Heresy games over the years. Producing the "Onward Retainer" comic for the Smoking Wyrm has been a fun revisit to the world of art—and he is now hard at work drafting up the next few episodes. Joel is also an avid blogger, running the Neverness Hobby Chronicles, where he reviews gaming fiction, and paints lots of Orky goodness!
  •  Caitlin Stamper—Caitlin grew up in a gaming household. Whether it was playing a precocious intelligent mouse at the age of 5 (squeak!), or a groovy witch at the age of 20, she has never known a life where there is something other than a bi-weekly game table (or better yet—weekly—those were the days!) to beckon you to adventure. A Purdue graduate in professional writing and graphic design, Caitlin has the built-in skill set to enable our ideas to bloom on the printed page! She is now seeking the adventure of adult life—editing and designing things to make the world a better place.

Risks and challenges

Tales from the Smoking Wyrm issue 1 is completely written, with over 75% of the artwork finished already. The book is in preliminary layout and final text editing. The whole team is assembled and ready to go! The stretch goals are ready for production. Packaging materials for secure shipping have already been devised, and picked out.

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