Fantasy Grounds Unity is the name of the upcoming version of our virtual tabletop software, Fantasy Grounds. It's been completely rebuilt from the ground up in Unity. Read on to find out what this all means and why we are excited for this project.
Fantasy Grounds is a popular system for playing a host of different roleplaying games online. It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more. This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support. This is done through rulesets. Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.
One feature shared across most game systems is maps. Some may use hexes while others use square grids and some may not use grids at all. Facing is important in some and less so in others. While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features.
Original Features Supported:
- Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder.
- Built-in content for D&D 3.5E, 5E and Pathfinder 1
- Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic
- Generic system support through our CoreRPG ruleset
- Brilliant Campaign Management
- Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned)
- Combat Tracking
- 3D dice
Fantasy Grounds Unity Enhanced Features Include:
- 64-bit support to allow for more content (quality and quantity)
- Native support for Mac, Linux and Windows PC
- Network lobby for easy hosting and joining of games (no port forwarding required)
- Tile based map building
- Enhanced Drawing Tools
- Additional Dice Macros support
- A new FGU only skin
- Dynamic Line of Sight with enhanced toggle blockers
- Paint with images, such as walls
- Animated image effects
- Backward compatibility with all existing campaigns and DLC from FGC
In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free.
Tile based Map Building
Dynamic Line of Sight (LOS) and Fog of War (FOW)
Line of Sight - Doors and Terrain
Map Fx Layers
New Grid Options
Advanced Dice Expression Support
We have already devoted over 4 years and 10,000 developer hours to this project. Any funds raised will help us push it over the edge and begin work on new features and functionality. If the project does exceptionally well, this may even allow us to add even more resources to the team.
We have over 1200 existing DLC and add-ons. Our goal is to prioritize these by popularity and work on enhancing as many of these as we can. Without enhancements, they will continue to function as they always have in Fantasy Grounds Classic. You will be able to add dynamic line of sight to maps and begin using the new features straight away. As we work through this large back catalog of DLC, we will do all the enhancement and upgrade work for you so you can just load it up and begin using the advanced features without having to define any Line of Sight blockers yourself.
Great! We anticipate that a large number of our backers will already be fans and users of our software. For you, we have added discounted Upgrade tiers available to get you up and running on the new engine as soon as possible. A lot of the time spent building the new engine was devoted towards making sure that everything you've already bought or created will continue to work in FGU. The only difference is that now you will be able to further enhance them.
Over time, we will begin going through older products and enhancing them for you. Just look for the Update Available button to light up and stay tuned to our newsletter for regular updates on which products have been newly Enhanced.
Which Upgrade option do I choose?
If you bought your 1-time purchase license in 2018 or 2019, then pick the Rookie Upgrade for the license type you own: Standard or Ultimate.
If you bought your 1-time purchase license before 2018, then choose the Veteran Upgrade for the license type you own: Standard or Ultimate.
If you are on a subscription, then you will be able to subscribe to the new version once it is released on the store. If you want Beta or Alpha access, then you would need to get a Newcomer tier option on the Kickstarter.
How do I upgrade multiple license keys?
If your account has multiple license keys, it is possible that some of them are newer and some are older. Pick the tier that best fits your main license key that you personally use and then increase your pledge level for each additional license you have based on the age of that license. Our survey system and fulfillment will allow some corrections there later on and we can always help on a case-by-case basis through our support email at the time of fulfillment.
Do I need to pay a subscription going forward?
Our newcomer tiers are 1-time purchase licenses for Fantasy Grounds Unity. No further subscription is required. If you had a subscription to Fantasy Grounds Classic, you may want to maintain that as long as you want to continue using that version.
Yes, Fantasy Grounds Classic will remain a viable product for many years to come. While the data is backward compatible, we chose to separate the data paths for FGU and FG Classic so that changes to one won't be reflected in the other. You can copy campaigns over to FGU to try things out there and maintain your original copy back on Fantasy Grounds Classic.
Over time, we expect most users will migrate fully to FGU.
Do I get access to Fantasy Grounds Classic if I buy Fantasy Grounds Unity?
No. If you already have a license or subscription, then you can continue to use that. The licenses will be different even though they share the same add-ons.
Standard licenses can host or play in a game with other licensed users. An Ultimate license allows the GM to host a game for any number of players and those players can use a free Demo license of Fantasy Grounds. Initial copies will go out to backers only, but we will try to send out the demo license links to backers at some point prior to launch so those can be shared with players for your game.
We have over 1200 DLC items available -- an entire gaming bookstore worth of games. It's too much to feature in the Kickstarter, but we have a select list of bundles below that you can choose from when we send out the backer surveys. Just increase your pledge amount for the add-ons you want from the list below.
Also -- Anything you already own on your account at fantasygrounds.com will continue to work with FGU, so you won't have to re-buy any of those. In fact, you can go shopping at fantasygrounds.com if you see anything on sale there during or after the Kickstarter and those items will unlock automatically for your account once you gain access to FGU during the Alpha or Beta.
What if I bought my add-ons from Steam?
You will be able to use those in both versions: Fantasy Grounds Classic and Fantasy Grounds Unity. Our system will know what purchases you have made from either location.
*Note: We have some unknowns about how the Steam Store will reflect purchases across the two versions of Fantasy Grounds. If you bought bundle items on Fantasy Grounds Classic, you may need to buy new additions to the bundle there instead of on the new FGU store page on Steam.
New portraits commissioned from the Ultimate Gamemaster level by amazing avatar artist, Mates Laurentiu!
Artist Bio: Born in Dracula's lands, Mates Laurentiu is a Romanian freelance artist with a love for fantasy, horror and science fiction. Practically born with a pencil in his hands, he has dedicated his life to self learning and making images from his own and others' imagination. An artistic mercenary, he welcomes the challenges of whatever you can throw his way, and like any true gamer, he's ready to take your gold for a shot at fame and fortune. He has been doing book covers, illustration, character/monster design for games and portraits for D&D characters for the past 18 years. You can find and hire him at www.Avatarart.com.
#1 New Asset Pack Preview!
#2 New Asset Pack Preview!
#3 New Asset Pack Preview!
#4 New Asset Pack Preview!
#5 New Asset Pack Preview!
#6 New Asset Pack Preview!
We have this neat idea of a paint brush that paints tracks in the mud or in the dungeon. We have booted tracks, webbed tracks and bear track currently but we would look to expand this out fully and maybe make a bloody tracks version as well. For a follow-up we could even take suggestions or votes on what other sort of tracks you would like to see. Dragons? Great Purple Worms? Ooze slime trails?
#7 Darkwoulfe Tokens Sample Pack
New tokens from amazing artist, Riley Owens.
Artist Bio: Riley Owens or Darkwoulfe in the realms of fantasy, has been interested in creating top down tokens since seeing the photo-realistic maps and tokens created by users of early dungeon mapping software. I'd been searching for as realistic as possible, top down tokens for my own RPG gaming. One of my players suggested that I stop searching and make my own and it's been quite a roller coaster ride ever since. It is my hope that you find something to create awe and immersion for your gaming table in my offerings. I'm always trying to make an indelible mark on my player’s imagination and create something that brings them back for more!! I also create Character Packs to help players better visualize the character that they have created to play. Happy gaming and see you in the dungeon!!
#8 Free Modules!
An adventure from Frog God Games for 5E and a set of adventures from AAW Games for 5E, Pathfinder and Savage Worlds. A00: Crow's Rest is available for Savage Worlds and Pathfinder. A01 Crypt of the Sun Lord is available for 5E, Savage Worlds and Pathfinder.
#9 New Asset Pack – Brushes, Item Brushes, Tiles, and Walls.
Richard Whittaker (aka Saz) will be providing new image assets for use in building sci-fi terrain.
#10 Unlocked: Unique Tokens from Monster Grin Studios for Standard Licenses, includes Odds & Ends Volume 1, Monstrous Characters Volume 2, Sci-fi Species Volume 4.
And for the Ultimate License Level, tokens from the Standard License level (Odds & Ends Volume 1, Monstrous Characters Volume 2, Sci-fi Species Volume 4) plus additional Monster Grin Studios tokens Strange Supernaturals Volume 1 and Volume 2.
About Monster Grin Studios:
"Here at Monster Grin, we LOVE monsters, creatures, characters, and art. As such, we LOVE making tokens, so we partner with the best artists in the biz to bring their art to your games!"
#11 Unlocked for $450K
Paizo, Inc. has provided us with two tile based map packs for backers at the Standard and Ultimate levels. These are perfect for running a Starfinder campaign or any other sci-fi system. Check out the Starfinder bundle available as an add-on for a discount only available to backers.
#12 Locked until we reach $500K
Another set of tokens from Monster Grin for Standard level backers and even more for Ultimate level backers.
Standard licenses key Odds & Ends Vol 11, Moderns Vol 5 and Saints & Heroes Vol 11
Ultimate license backers get the same modules as Standard plus two more token packs: Strange Supernaturals Vol 10 and Strange Supernaturals Vol 3.
Take advantage of these amazing add-ons for discounts on games you love! Just add these amounts to your pledge when you back us.
Dungeons & Dragons Essentials – $175
Any Dungeon Master or Player looking to get started with Dungeons & Dragons should look at the contents of this bundle. It provides core rulebooks and accessories we consider to be essential for play.
Includes: D&D Player's Handbook, D&D Dungeon Master's Guide, D&D Monster Manual, D&D Sword Coast Adventurer's Guide, D&D Mordenkainen's Tome of Foes, D&D Volo's Guide to Monsters, D&D Xanathar's Guide to Everything.
Dungeons & Dragons Classics - 2E – $70
Feeling nostalgic? Revisit your THAC0 powered characters with the D&D Classics: Advanced Dungeons & Dragons (2E)! Get the Player's Handbook, Monster Manual, Dungeon Masters Guide, and the N1 Against the Cult of the Reptile God adventure.
Pathfinder Essentials – $160
Includes: Pathfinder Core Rules and official Pathfinder Theme, Pathfinder Bestiary 1, Advanced Players Guide, Advanced Race Guide, Rise of the Runelords Anniversary Edition.
Starfinder Starter Pack – $200
Includes: Starfinder Core Rulebook, Armory, Alien Archive 1, Pact Worlds, Against the Aeon Throne AP 1, Dead Suns AP 1.
Castles and Crusades Starter Pack – $50
Includes: Castles and Crusades Players Handbook, Castle Keepers Guide, Arms & Armory, The Mortality Gree, and Players Guide to Airde.
Savage Worlds Sample Pack – $50
Includes: Savage Worlds Adventure Edition, Savage Worlds Adventure Deck, Deadlands Reloaded, Deadlands Noir and 50 Fathoms from Pinnacle Entertainment Games.
Chaosium Call of Cthulhu Essentials Pack – $50
Includes: Call of Cthluhu 7E (Ruleset), Investigator's Handbook, Doors to Darkness, Alone against the Dark, The Haunting
Devin Night Top-Down Token Mega Bundle – $200
So. Many. Tokens!
Devin Night produces fantastic top-down style tokens to represent nearly every imaginable monster or player character (PC). This includes every set we have available from Devin Night and features more than 90 separate token packs.
Darkwoulfe Token Sample Pack #1 - $25
Includes Darkwoulfe's Token Packs, Volumes 1–10.
Darkwoulfe Token Sample Pack #2 - $30
Includes Darkwoulfe's Token Pack Volumes 11–20, Darkwoulfe's Token Pack Volume 24: Beast of Bogs, Darkwoulfe's Token Pack Volume 25: Things that go Bump Pack 1, Darkwoulfe's Token Pack Volume 26: Things that go Bump Pack 2, Darkwoulfe's Token Pack Volume 27: Things that go Bump Pack 3.
We've designed new T-shirts!
T-shirts are only available for now in the Ultimate Dungeon Master Alpha Party level and the Ultimate Dungeon Master VIP reward tier level. They will be made available publicly at some point in the future for fans.
Orion by Serge Narcissoff | https://soundcloud.com/sergenarcissoff
Music promoted by https://www.free-stock-music.com
Creative Commons Attribution-ShareAlike 3.0 Unported
Risks and challenges
Most of the major hurdles have been blasted away at this stage, but we still have a few issues that we are working to squash before we launch the Alpha or Beta version of the software. Depending on how long those take, the dates could shift.
Our team has been testing and developing on Windows PCs. We make notes on things that we know we need to check into for Mac and Linux support but we have not yet attempted builds on those platforms. It is possible and expected that there will be a delay between releasing versions for Windows PC and Mac and Linux. In the worst case scenario, Windows PC users may complete the entire Alpha and Beta process before the Alpha and Beta process begins for other platforms.
We will lock down the FGU Alpha Launch Party by the start of June. If there are significant delays in getting you access to the Alpha, we will still have some hands-on stuff for you at the event but we may delay access to the Alpha keys until a later date. Backers at that level will still get access before Beta users.
We want to get the product into your hands as quickly as possible.Learn about accountability on Kickstarter
- (29 days)