Frequently Asked Questions
Yes, there are two options.
Select the FGC Standard to FGU Ultimate tier for $100. You will still have a Standard license of Fantasy Grounds Classic and once Fantasy Grounds Unity is available, you will have an Ultimate license for it.
Upgrade your Standard license outside of Kickstarter and then choose the Rookie Upgrade - Ultimate on the Kickstarter campaign.Last updated:
Yes. You should pick the appropriate upgrade level for your main license and then identify what the appropriate upgrade would be for each of your other licenses. We will ask for each of those license keys that you plan to upgrade when we conduct the survey & fulfillment stage -- probably in June.Last updated:
Windows, Mac and Linux. No tablet or phone support at this time.Last updated:
We don't currently have a method for subscriptions to upgrade during the Kickstarter. You can wait until release and then switch your subscription over to an FGU subscription. If you see something you like in the add-ons for the Kickstarter, you could pledge a custom amount to cover that and then tell us what you chose during the survey and fulfillment stage.
If you want access to the beta then you could go with a Newcomer tier - Standard or Ultimate and then cancel your FGC subscription once you fully switch over to FGU. You would not have any additional monthly payments.Last updated:
The 1-time licenses for Ultimate are replacements for not paying $10/month. After 15 months, they basically become free to play compared with someone who is still paying the monthly fees. Someone who just bought the Ultimate license outright hasn't yet recouped their value out of it. Therefore, we give them a bigger discount on buying a 1-time license for FGU. Older 1-time licenses should have a minimum of $240 saved value if they bought right before the cut off in Dec 2017 by the time FGU launches this December. Customers who bought when the Ultimate first launched will have saved roughly $810 in monthly fees. We think that is valuing our older customers very well. We still grant those supporters $90 off of the post-Kickstarter list price and essentially put them into a situation where they only have 6 months before they get back into free play mode again.
We are not charging anything for DLC enhancements we plan to do or asking anyone to re-buy any content they already bought for FGC.Last updated:
Yes, but in a specific capacity.
Option 1: You can load FGU in windowed mode and then stretch across as many monitors as you have available. This works best when the monitors have the same resolution.
Option 2: You can run a 2nd instance of Fantasy Grounds and Join Game to the 1st instance. For the alias name, choose localhost. This creates a Player View that is still controlled by the Gamemaster and host of the game. The GM can place this on a secondary monitor/projector/tv that the players can see if they want.
You can mix those two options if you have sufficient displays attached.
Will you be able to break sub-windows out of the main application interface and put it onto another display?
No. While there is some support for that sort of thing in Unity3d, it is relatively new and features significant limitations. All mouse and keyboard input is localized to each display. This causes problems with Fantasy Grounds' design where it expects windows to interact with one another. It is common to drag dice or other objects from one part of the interface to another. This is not possible with the windows broken out to different cameras/displays.
We will continue to watch this feature to see if Unity3d adds additional options in the future that would make it more practical for our intended use.Last updated:
Every player will need to have Fantasy Grounds Unity when connecting to a GM running Fantasy Grounds Unity. They can continue to use Fantasy Grounds Classic in games where the GM is still using Fantasy Grounds Classic. Both Fantasy Grounds Unity and Fantasy Grounds Classic can be installed on the same machine and re-use add-ons from the same account, but they are separate programs and they cannot connect to each other.
If a GM has the Ultimate license, the players can use the free Demo version of Fantasy Grounds Unity that we will be releasing at or just before official launch. Note that this is still different than the free Demo version of Fantasy Grounds Classic.Last updated:
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