WELCOME THE NILE RAN RED KICKSTARTER PROJECT!
This is a short, 2 week project in its last handful of days. There have been a few changes to this project that aren't reflected in the current video, all for the best!
1 Box, 3 Card Games.
The Nile Ran Red is a collection of 3 separate, unique games set in mythological ancient Egypt; a time when the great Gods still fought for their hierarchy and the first men called upon their power to accomplish great things. While all 3 games contained in this collection have a similar theme and setting, each game has its own unique mechanics and depth.
Illustrated by John Ariosa (Summoner Wars, Mice & Mystics, Omen: A Reign of War, The Valkyrie Incident), with additional illustration by Jason “CupidsArt” Benningfield (Omen: A Reign of War, Hemloch: Vault of Darkness), all 3 games use independent components, meaning that up to 11 players can enjoy the games included in this collection at one time; albeit, playing different games.
Designed by John Clowdus and published by Small Box Games.
You can find a full visual spoiler of all of 3 cards from the the games here.
You can see the full rules for all 3 games here.
In Lords of the Sand, 2-4 players each take on the role of one of four different Egyptian Gods: Anubis, Thoth, Sobek, and Khnum. Each God has its own unique agenda, special abilities, and play style. All with the same goal: asserting domination over an ancient Egypt, before the time of man. Players use Units, complete their court, use special abilities, and build Obelisks. With a combo-driven card system, Units are played a variety of ways, adding on-going abilities, triggered abilities, and one-time abilities. It’s not always the cards you play, but how you choose to play them. Playing cards may lead to building Obelisks and scoring additional points. A limited resource system keeps player turns and downtime to a minimum.
64 Standard Sized Unit Cards
4 Oversized God Cards
8 Icon Cards
In Crimson Sun, 2 players take on the role of fledgling leaders locked in conflict over the rule of ancient Egypt in the early days of man. Playing Followers of 4 unique Gods a variety of different ways, the players build their Dynasties, and attempt to conquer the 4 Temples. The player with the most Temples and/or most powerful Dynasty wins the game.
Using a quick and simple drafting system, players build their decks of Followers before the game begins, making each game slightly different.Followers can be played 4 different ways: Either into a player’s Dynasty, granting 1 Ability and adding to the player’s Zeal (points), or by discarding the card, granting both Abilities, but not adding to the player’s Zeal, discarded for additional Actions, or played face down to a Temple card, in hopes of conquering that Temple when the time is right.
The core mechanics of an earlier, and highly regarded and sought after Small Box Games’ title, Bhazum, are tweaked and put to work in this 2 player game, offering a fresh take on an out of print game that’s different and familiar at the same time.
52 Standard Sized Follower Cards
4 Oversized Temple Cards
In Rise of the First Dynasty, 3-5 players vie for control over ancient Egypt by conquering, blessing, and stealing lands, all while trying to protect their lands from other players.
Each player has an identical set of 3 Action cards. Each card grants the player Actions to use on his turn. Each Action card is broken into two parts: one part granting the player a guaranteed Action, while the second half of the card hinges on what the other players chose to do. The game is broken up into 10 Aeons. Each Aeon, a new Region is revealed (Desert, Nile, Delta, or Underworld), each player chooses an Action and places it face down. Once the Actions are revealed, each player takes a turn.
Using these Actions, players can Conquer new Lands (based on the current Region-and each Land is worth points), Bless his Lands (make them worth even more points) Steal Lands from other Players, or play Edict cards (powerful decrees of the Gods that help the player, hurt other players, or both).
Strategy, a touch of guesswork and bluffing, a bit of bad blood, and a little help from the Gods make this a great lighter-than-medium game for 3-5 players.
15 Standard Sized Action Cards
50 Standard Sized Land Cards
10 Standard Sized Region Cards
24 Standard Sized Edict Cards
1 Standard Sized Scribe Card
Aside from being able to get a complete copy of The Nile Ran Red for $5.00 off of the MSRP (and free domestic shipping), there are several different rewards that will be limited to this project:
$5.00—Print and Play Files for The Nile Ran Red. Get the print and play files for The Nile Ran Red.
$20.00—Build Your Own Collection: 1 Game.Get the box and rules for The Nile Ran Red and any 1 game from the collection (this will not be available outside of this kickstarter project/print run).When I send out the survey, you’ll have the chance to let me know which of the 3 games you would like!(Plus the print and play files).
$30.00—Build Your Own Collection: 2 Games.Get the box and rules for The Nile Ran Red and any 2 games from the collection (this will not be available outside of this kickstarter project/print run).When I send out the survey, you’ll have the chance to let me know which of the 3 games you would like!(Plus the print and play files).
$40.00—The Nile Ran Red.Get the complete The Nile Ran Red game collection.Shipped right to your door.(Plus the print and play files).
$77.00—The Nile Ran Red x2.Get two complete copies The Nile Ran Red game collection. Shipped right to your door.(Plus the print and play files).
$15,000: KS Exclusive: Action and God Assembly Ability Cards.Each copy of The Nile Ran Red reward will come with 4 Action Marker cards (for use with Crimson Sun) and 4 GodAssembly Ability Marker Cards (for use with the Lords of the Sand).Each with unique art.
$20,000: Additional Art! Each Set of Action Cards (Rise of theFirst Dynasty) will receive a unique piece of art for the cardbacks.
Like all Small Box Games’ titles, The Nile Ran Red will be manufactured and assembled in United States’ printing facilities.
Small Box Games’ business model as a company differs somewhat from the way that most game companies, even other small ones, operate: limited print runs are manufactured domestically and the distribution system isn’t used.
Kickstarter is a perfect fit.
Kickstarter grants a platform to obtain funding for the initial print run of The Nile Ran Red.These games are ready to go.Everything on the front end has been taken care of and completed: art, testing, and development - they’re print ready.All that’s missing are the funds to get the collection manufactured and into your hands.
I very much appreciate your consideration and thank you in advance for getting The Nile Ran Red into print!
Risks and challenges
For Small Box Games, the challenge is hitting a number that allows us to continue presenting quality games, with outstanding art, manufactured in the United States. Every time I publish a game, I run the same risk and have the same question - will people like this game? Small Box Games' reputation as a company, and my reputation as a designer, is on the line with every game that I release. This drives me, as a designer, to create solid game designs that have the potential to be successful, my name and my company is on the line every time.
I do my very best to mitigate any risks associated with manufacturing games. I've built solid relationships with several state-side manufacturing companies, and know what to expect regarding quality and turnaround time. Of course, there's always the risk of something unexpected happening during the production process. Kickstarter gives me the tools to keep in contact with backers, so I can keep them abreast of all aspects of production, each step of the way.Learn about accountability on Kickstarter
- (15 days)