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$163,281
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All or nothing. This project will only be funded if it reaches its goal by Fri, March 22 2019 5:00 AM UTC +00:00.

$163,281
pledged of $10,000pledged of $10,000 goal
2,110
backers
47hours to go

All or nothing. This project will only be funded if it reaches its goal by Fri, March 22 2019 5:00 AM UTC +00:00.

Streets of Greyport? I'm In!

Posted by SlugFest Games (Creator)
9 likes

Greetings SlugFans!

Today we are sharing another brand new game for Gambling? I'm In!: Todd Christopherson's Streets of Greyport! However, before we dive into making piles of gold while dodging thieves, a bit of info about our metal coin sets: 

Many of you have been ogling our swanky 5-player metal coin sets available on our Website, hoping to take advantage of our free (domestic) shipping offer. Unfortunately, we are currently sold out of them!

But never fear! We know that folks love to pick these sets up during our KS campaigns, and will leave the free shipping offer up on the website until two weeks after we get the coins back in stock. Unfortunately, we won't know when they will be back in stock until they arrive (okay slightly before they arrive), but our buddies at Campaign Coins are working to get them to us ASAP.

Greyport, the home of our adventurers and their favorite tavern, is a bustling trade city. Of course that means two things: 1) wealthy merchants with massive inventories of luxury goods, and 2) endless gangs of thugs looking to capitalize on poorly guarded carts. Will you play it safe and warehouse your goods as fast as possible, or will you dare for a massive pay day, if you don't get robbed first! Welcome to the Streets of Greyport!

In Streets of Greyport you play as a merchant tending a cart of wares in the bustling metropolis of Greyport. You will play 12 rounds called "Months" during the game with the aim to move the most exciting collection of goods you can land your hands on into your Warehouse. Your warehouse is worth points based on the pip-value of the Ranks stored in it at the end of the game (Merchants score the most points at 4 points each).

The most important aspect of this game is determining how risky you need to play to come out ahead. Each Month you will be making a very important decision in the game: Stock or Ship.  Lets break that choice down:

Stock - Stocking is the only way you can acquire new cards, but it is also the only way to attract the unwanted attention of Rogues. When you choose to Stock, you must draw three cards and then determine if you have been Robbed. You have been Robbed if you draw 3 or more Rogues. If you have drawn any number of Rogues less than 3, you must set them aside. These Rogues in Waiting count toward your total number of Rogues in all future Months.

For example: In May you chose to Stock and had 1 Rogue in your hand that was set aside. In June, you choose to Stock again, and draw two Rogues! You now have 3 total Rogues between the ones in your hand and in waiting. You've been robbed!
For example: In May you chose to Stock and had 1 Rogue in your hand that was set aside. In June, you choose to Stock again, and draw two Rogues! You now have 3 total Rogues between the ones in your hand and in waiting. You've been robbed!

If you are Robbed, then all cards in your Cart and hand are discarded face up. However, any cards you have put into your Warehouse in previous Months are safe.

After you have determined that you have not been robbed, you load your Cart with any number of like-colored cards. If your Cart already has cards from a previous Month in it, the new cards must either match the color of the previously loaded cards, or you must replace the old cards (discarding them face up) for the new ones. All cards you choose not to load are discarded face up for all to see.

For example: You have a Green Lady and Bard in your cart from the previous Month. You choose to Stock and luckily draw three Blue Merchants! This month you happily discard your Green Lady and Bard from your cart (a paltry 5 points total) for your new Blue Merchants (for 12 points!).
For example: You have a Green Lady and Bard in your cart from the previous Month. You choose to Stock and luckily draw three Blue Merchants! This month you happily discard your Green Lady and Bard from your cart (a paltry 5 points total) for your new Blue Merchants (for 12 points!).

Ship - Shipping your goods to your Warehouse is the safest move you can take. You do not draw any new cards, which means you are also not at any risk for being Robbed. Better still, when you choose to Ship, all of your Rogues in Waiting are discarded (since you now don't have anything to steal). After discarding your Rogues in Waiting, take everything currently in your Cart, making a stack out of them called a Ledger (think of a "book" like in Go Fish), and load it into your Warehouse to score at the end of the game.

Note that you MUST keep your Ledgers separate from one another so your opponents can confirm you weren't sneaking any miss-matched cards into your Cart (we're looking at you Gerki)!

For example: You just wrapped up August and have a healthy pile of 5 cards in your Cart, but 2 Rogues in Waiting. You decide that points in the hand are worth more than risking getting Robbed in September, so at the start of the month you choose to Ship, making a Ledger from the 5 cards in your Cart and discarding both Rogues in Waiting. In this example, the new Ledger makes the third one in the Warehouse.
For example: You just wrapped up August and have a healthy pile of 5 cards in your Cart, but 2 Rogues in Waiting. You decide that points in the hand are worth more than risking getting Robbed in September, so at the start of the month you choose to Ship, making a Ledger from the 5 cards in your Cart and discarding both Rogues in Waiting. In this example, the new Ledger makes the third one in the Warehouse.

While shipping is the best way to secure points, if you spend every other month shipping goods, you will not see nearly as many cards as other players who wait to ship after a couple of hands Stocking their Cart. Of course, if you are constantly choosing to Stock your Cart, you run the risk of drawing Rogues or simply wasting time drawing cards that don't match the color of the ones in your cart. How much are you willing to push your luck?

Like all of the games in Gambling? I'm In! this one also has some variants to spice up the game. Streets of Greyport is a wagering game - as opposed to a betting game - so we don't suggest you use it when playing the GII in RDI variant of the rules (but we won't stop you if you do). That said, it is a fantastic game to just play with your friends and really shows off the flexibility of the Rogues and Warriors deck. We hope to see you on the Streets of Greyport soon!

Susanna, Mattea Ezgar, and 7 more people like this update.

Comments

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    1. SlugFest Games 12-time creator on

      @Darren Stevens - argh, sorry about that typo. Also, the easiest way to track the month is with 2 d6s. And finally, yes, the rules PDF will be available on our website when the product is released.

    2. Darren Stevens
      Superbacker
      on

      @Trueflight Silverwing and @Jamie Leitner, my only recourse was to reduce my contribution to this kickstarter to $1. That said, I still want SlugFest Games to succeed as a business.
      @SFG, Step 3b of your rules should be Were, not Where. Also, are you going to include a 12 month calendar in the rulebook so that people can track what month it is?

      Finally, will these rulesets be available afterwards as a downloadable pdf for those that already have the Gambling? I'm In! deck? This game looks quite exciting and I look forward to trying it out.

    3. Jamie Leitner on

      I'm sure slugfest already knows this. For example only about 1k people backed the last Greyport expansion. Thus you've got some pretty solid odds that a large number of people(perhaps a majority) here don't actually want the Greyport character. Kind of an exploitative sales practice, sure. But from their perspective it is apparently appealing enough to make it worth any loss of goodwill.

    4. Trueflight Silverwing on

      It would be cool if we could opt out of getting the Gambling I'm In stuff for those of us who don't want it and will never use it. I can appreciate all the work that was put into it, but there are a lot of RDI players who feel that it bogs down the game. It would be fine offered as a standalone thing or an optional add on, but forcing backers to get it as part of their set is kind of a meh way to boost the sales numbers isn't it?