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SlipSpace is a multiplayer, 3D space-shooter with elements of a 3rd person action RPG for iOS, Android, Mac, PC, Linux and OUYA
SlipSpace is a multiplayer, 3D space-shooter with elements of a 3rd person action RPG for iOS, Android, Mac, PC, Linux and OUYA
SlipSpace is a multiplayer, 3D space-shooter with elements of a 3rd person action RPG for iOS, Android, Mac, PC, Linux and OUYA
121 backers pledged £2,282 to help bring this project to life.

Dev Diary #2

We hope you enjoy our latest dev diary. Remember, our pre-order system is up and running on our website for anyone who wasn’t part of the kickstarter support, looking to get themselves ready for the action!

When I say ask us anything, I mean it! We're willing to be really open about development, we won't be spoiling any surprises but other than that we don't mind talking to you all day, everyday. Come and visit the forums after we collect your details and add you to the database. If you can't wait then come on over anyway!

www.slipspace.co.uk/forum

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Comments

    1. Creator William Miles on March 9, 2013

      looking good

    2. Creator Harvir on March 2, 2013

      how do i delete comments?

    3. Creator Harvir on March 2, 2013

      Ah sorry that was my housemate thinking hes funny

    4. Creator Harvir on March 2, 2013

      Cool story Godewijn

    5. Creator Slipspace Studios on February 27, 2013

      I've always had an urge to play top down space shooters, but none of them have ever really enticed me enough. I feel like the genre is really missing out on some potential. Why are we not allowed to leave our ship? Why can't we walk around space stations or go down onto planets? Games are meant to unleash imagination but most games are so restrictive. SlipSpace is my attempt to open it up, try and let players do more, experience more variety of gaming within a single universe. I have a mix of recent influences, including S.P.A.Z, FTL and even Spore!

    6. Creator Godewijn on February 26, 2013

      Wow looking very good! Swarm sounds great too, neat!

      Ask you Anything eh? Well... since you meant it: What are your infuences in creating this game? What has inspired you?

      Thanks :)