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Venture below the streets of London, and you will find the medieval kingdom of rats, mice, moles, squirrels, and shrews known as Rodentia.
If the rodents have a cardinal law, it is this: never attack a god. But Verm never had much respect for the rule of law. His tail was stolen by the Yellow God of Death, and now the mouse will have to fight all manner of beasts and titans on his quest to get it back.
Small Saga is a turn-based RPG from a mouse-eye perspective. Venture into the labyrinthine sewers beneath Kings Cross station. Use a lost thimble as your helmet and a discarded scalpel as your spear. Befriend a lute-strumming dwarf hamster. Incite a prison riot and overthrow an oppressive squirrel regime. Clash with rodents, bugs, snakes, owls, and perhaps even the gods themselves.
Verm the mouse is on a mission of vengeance, but he doesn't have to fight alone. He is joined by a number of rodents in his quest...
Lance, the Sharpshooter. Verm’s older brother has stolen many hearts and wallets in his day, but his next heist is particularly dangerous: the robbery of a mythical god hoard. How, exactly, will he pull this one off?
Siobhan, the Pyromancer. The young mole heir of Cranbaile village is plotting to bring down Tiger, the titan that has ravaged her village for generations. Will her fire-spewing god-tool be enough?
Bruce, the Harlequin. As a bard, Bruce prefers performing to fighting. In fact, he intends to play his flute in front of the Duke of Squirrels himself. But just what does he have to hide under that mask?
Gwenllian, the Steel Flea. In the holy grounds of White Hall, Gwen was gifted with a powerful set of god-forged legs. Now banished, she bides her time in the shadows. What will she find when she returns home?
What else will you find in Small Saga?
- A focus on a tight story, colourful characters, and engaging, climactic encounters. No random battles. No grinding.
- A strategic, turn-based battle system. Defend to recover energy, then take the perfect opportunity to strike!
- If you like a challenge, an optional hard mode introduces harsher boss attacks and trickier attack patterns.
- A card-based level-up system to boost your stats and augment your skills.
- A beefy narrative and a smattering of side quests totalling 8-10 hours of gameplay.
- A rocking orchestral soundtrack inspired by JRPGs of yesteryear.
I'm Jeremy, a London-based indie games developer. Previously, I designed, wrote, and programmed the bird lawyering game Aviary Attorney, and before that I taught the subject of games technology at Coventry University.
I began work on Small Saga in January of 2018, inspired by beautiful RPGs like Golden Sun, classic animations like The Secret of NIMH, and gritty fantasy stories like Berserk. I set about development with the goal of making a game that had a strong sense of familiarity, but also stood out as unique and progressive. The idea of a mouse fighting against overwhelming enemies - and natural order itself - immediately appealed to me, and the game's lore grew from there.
So far, I have been responsible for all parts of Small Saga's production, including the programming, art, writing, and music. Development has been smooth and steady, and I am on-track for a Summer 2021 release on PC and Mac.
This is my dream game. But passion is not enough to complete a project of this scope. The proposed £33,000 of funding is intended to cover my living costs for the next two years, allowing me focus on developing Small Saga until the game shines. The funding amount also also covers platform fees, work expenses, and a little extra to cover for inevitable hardware failures.
If the money received exceeds the funding goal, additional funds will be put towards:
- Better digital instruments, to improve the quality of the soundtrack
- Localisation costs, to bring the game to a larger audience
- Porting costs, to bring the game to consoles. Would you like to see a Switch version? Because I would love to see a Switch version.
- Hiring external help to assist with the art, music, testing, or marketing, if it improves the speed of development and quality of the final game.
Thank you so much for any and all support. It would mean the world to me to see this game brought into reality. 🧡🐀
Risks and challenges
Perhaps the biggest risk for an indie developer is the possibility of underestimating a game's scope. This can lead to low funds, missed deadlines, and an exhausted developer.
My previous experiences have taught me a lot about my capabilities and limitations, both as a developer and as a project manager. I have learned how to realistically estimate my workloads and how to budget my time. For Small Saga, I have given myself achievable milestones, and as a result I am confident that I have the skills needed to see this project through to the end.
Whatever happens, you’ll be sure I’ll communicate with you every step of the way. I'm looking forward to sharing the development process and the final game with all of you!Learn about accountability on Kickstarter
- (30 days)