Risks and challenges
Provided the project is fully funded, the core game is ready to go to print, everything from the cards, the box and the rules are all completed and ready. Any additional stretch goal content or custom cards will be created by myself as soon as the project is funded, following this, it's really down to how long the manufacturing and delivery process will take. For the extra vote of confidence, copies of the rules and the scaled down print and play are already available on the website: http://www.deathwishcardgame.com.
The potential risks and challenges I have researched will primarily revolve around reaching the desired product quality and that the games are successfully delivered to backers on time.
Taking these two factors into account, I have opted to use a primary and backup manufacturer by two well established companies (Whatz Games and Imago), both of which I have already been in communications with.
Where the delivery factor is concerned, I will be using the UK based fulfilment company: Games Quest, who will manage all aspects of product delivery. I understand that in some instances of similar campaigns, the units would first be delivered to a home address and then manually delivered to backers; I'm avoiding this to ensure that it's managed by an external experienced fulfilment company.
It's been over a year of working on this in my free time during my full-time job as a Senior Web Designer. Drawing in from my commercial experiences for the past 6 years, it's essentially my job to deliver website projects all the way from inception to completion, my perception is that this challenge is no different.
While every project will have it's potential hiccups, I will ensure that backers are updated every step of the way if anything should arise. As always, if you do have any questions about the project or myself, feel free to drop me a quick message: firstname.lastname@example.org.Learn about accountability on Kickstarter
- (34 days)