Allow Cavers! We are steadily approaching our third stretchgoal, how awesome is that? I know our funding goal has been met but our plans have always been to build as big an audience as we can so if you're on the fence about backing, please give us a chance to grow our readership. Kickstarter is the only way I've been able to gain mass exposure so far, we've made some progress this week that's true, but it's here where it all begins and we'd love to have as many on board the Game Cave ship as possible
That being said we have made some new friends this week! I sent out a bunch of invite cards to all the major sites and we've managed to get some coverage!
Big thanks to igameresponsibly and Screwattack, also I've attached a link below so you can download the same invite cards and email them out to all the site if you'd like or just collect them for the rad chibi art.
Finally, one of our bodacious backers started a Reddit thread for Game Cave, if you'd like to help support the KS then please upvote and spread the word! DIRECT REDDIT LINK
Alright, back to it cavers more updates soon!
Game Cave is a DRM free digital PDF and physical print set, melding classic gaming and comic publications with internet humor. Our first issue focuses on fighting games - everything from classic world warriors to indie fighters. And there's art! All non-screenshot assets are handcrafted by Rob. No pre-rendered characters, no PR driven generics, no review scores. Just a collection of gaming's best titles, plushies, and original characters. Because gaming is art.
Hi, I'm Rob Duenas, former Illustrator for Play Magazine, I also helped re-launch GameFan Magazine in 2010, and stayed on as Art Director for all seven printed issues. I feel that gaming magazines aren't fun anymore - they've become generic, ad-driven buyers guides, that compete with the internet for the latest news and reviews. The hand drawn cover/interior art of PSM, Game Fan, and the like are gone. The savvy internet style humor in the writing prose, gone as well. Now, all the art you see comes from PR firms. The enthusiasm of classic gaming publications helped inspire me to become an artist, and it's my mission to bring that back. For the past three years I've pitched this idea of blending humorous comic characters with classic 90's style layouts, complete with prints and original art for sale. And I've received rejection after rejection after rejection from publishers. However, I believe there are fans like myself who want this kind of book, I meet them at conventions and online all the time. So I'm taking the dream to Kickstarter, where I know the fans actually are.
First, the layouts. Packed with custom art on every page, screenshots, gaming facts and a sprinkling of humor; it's totally unique and provides something the internet cant: collectability. Physical copies will be available as add-ons, so you can keep your shelves stocked with the best in collectable print.
Next, the art. The set features 6 total prints, 5 of which feature our main editors decked out in their favorite series schwag. The 6th print and all “stretch goals” prints will be backer voted, meaning you will choose what I draw , they will be hand painted/colored with the original art to be raffled off among all backers. Also, 200 slots are avail for Random "Sketchy" and Random "Suave" pieces. Those characters will be chosen by me, to be used in the actual layouts, and the original art randomly shipped to backers (at the appropriate tier contributions). So anyway you look at it, you've got a great chance at owning an original piece of art from the very first volume of Game Cave.
Original, comic book style characters. Our “editors” are the finest Rob can draw (until he gets better), each with their own unique personalities, swag, outfits, and gaming niche:
I've spent the last eight years creating projects for mainstream companies, indie publishers, and personal clients. Now, I'd love the opportunity to build my own. I can make as many books and prints as I'd like but I still need an audience and Kickstarter is the best place where artists can pitch their dream projects and make them a reality. YOU support projects that mainstream publishers cannot or will not produce. I understand this as I have backed and will continue to back other creator's projects. Thank you for your time and support
Rob Duenas – For eight years, Rob has drawn comic covers, t-shirts, and books for mainstream licensed properties. He was also staff artist at Play Magazine and Art Director for GameFan and Girls of Gaming Magazine. In 2012 he was named Artist of the Month in Imagine FX Magazine and currently works full-time as the owner of Sketchcraft.com, creating original projects, recording the Sketchcraft podcast, and illustrating commissions.
Risks and challenges
The backend of a Kickstarter campaign demands attention to detail and the time to reach out and connect the loose ends. We feel that between our work experience and the popularity of our previous campaign, we can see this project through to its conclusion.Learn about accountability on Kickstarter
Rob has a dedicated freelance crew filling in all the gaming facts while he channels it thru each of our fictional gaming characters. We are not currently accepting writing submissions at this time.
My personal plan is to push out 4 a year since I'm drawing so much stuffs. It isn't a magazine in the traditional sense, so no subscriptions and that kind of stuff. The digital PDF will always be avail to download but printed issues will be limited to Kickstarter runs as i don't plan on seeking advertising dollars to compensating the tens of thousands of dollars needed to maintain that production schedule.
Both, Game Cave will cover anything in the world of gaming, so long as it's worth the time to draw and layout in our kinetic style. So yeah everything form classic arcade brawlers like SF to modern indie fighters like Skullgirls we'll be there.
The subjects for future issues haven't been locked down as I try to focus on the current project I'm working on and allow the feedback to guide that subject material. But I def have ideas, like Modern Heroes vs Classic Mascots, JRPG Junkies (the best in jrpgs), SCIFI Junkies (everything from Blaster Master to Mass Effect) , Portable Junkies (Gameboy to iphone), also I think I'll mix it up next time, so there will be a cover feature (Like Fighting Junkies for example) and then a secondary feature (like Modern heroes vs Classic Mascots). And I'm def going to make a permanent spot for indie titles, my current fav genre :)
I'm not offering subs after my years in actual publishing. "Subs"doesn't stand for subscriptions imo, they should stand for "subsidizing" as its based on generating lots of ad money that upfronts the cost of printing. The ad revenue game in publishing has all but disappeared since 2008, which is what killed Play and every other gaming publication since then. My business model for this is more like an artbook with limited print runs, art prints, so forth. The Digital versions will always be avail for purchase, but anything physical will be limited and built per project. Kickstarter will be my permanent home for each project moving forward with any leftover goods sold thru our company store after the fact.
Yes! Anyone that chooses to use paypal for their pledge will still help us reach our stretch goal levels and get those prints as well. It isn't any different we just know some of you out there requested this option last time.
add the price for the add-on to your pledge total and at the end of the Kickstarter we will send out a pole asking which add-ons you wanted.
For example if you want to add-on an extra print set and the physical print publication it would be original tier cost + $55 for an extra line art print set + $25 for the physical print publication
If you are international then you would also add the extra shipping amount for each item so the above example would have $30 added for shipping since print sets and the print publication each have a $10 addition in shipping. 5x7 Classy set is $5 for International shipping. It may seem expensive but please remember that each print set at 12 prints per set will be 1lb and 9 oz. We estimate the 96 page physical publication to be around 1 lb as well.
We are also imposing a limit on add-ons based on what will fit in our mailers. The max that the mailer will hold would be 2 full print sets, 2 copies of the physical print publication and 2 5x7 classy sets.
We're planning our production and fulfillment times around 300-500 backers, if we exceed that amount, then we'll address the followup dates to waves 02, 03 for shipping. The number of backers doesn't effect Rob's production, just Josh's fulfillment schedule.
If your package arrives damaged DO NOT OPEN IT. Bring it to the post office and open it in front of them to assess damages. It is up to you to get them to reimburse you for your items as well as the shipping cost, at which time you can then order replacements based on availability - any replacement orders will ONLY be filled after all other orders have been filled. Unfortunately, original art can not be replaced, so for those tiers you will have to select other items.
We ship USPS because they are the cheapest. For the 'original art' tiers, only when the Kickstarter has ended, if you wish to pay more to ship through UPS or FedEx that can be arranged, but be warned: there is a substantial price increase, especially for international patrons ($15USD to ship USPS, $90USD to ship FedEx to the same destination; we checked). We do, however, understand the value of owning original art, and the delicacy with which you may want it shipped, and so we are here to accommodate you.
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