Mountain Climb Game Returns
Mountain Climb Game Returns
I'm bringing back Mountain Climb, a vertical board game for all ages that is a easy to learn, fun to play and pleasant to look at.
I'm bringing back Mountain Climb, a vertical board game for all ages that is a easy to learn, fun to play and pleasant to look at. Read more
About this project
Time for Another Climb
Mountain Climb is a beautiful wood crafted tabletop game suitable for all ages. Anyone can learn to play Mountain Climb in minutes, yet it will deliver hours of tabletop competition. Similar to backgammon with an addictive, fast paced gameplay, you'll want to ascend again and again. Mountain Climb was designed for face to face family entertainment without the batteries or remote.
The Mountain Climb Game
The Mountain Climb game board is over 12 inches of white oak meticulously drilled and assembled onto the 4 inch by 4.5 inch base. This is beautiful wood that feels great in the hands and looks awesome on the game table. This is a quality game that will be shared down the generations.
The game pegs (pitons) are wood as well and are painted red and blue. There is a pair of 5/8" dice included as well.They are small parts so please understand there is a choking hazard for smaller children.
All this awesomeness is packed into a cool custom printed 6oz Duck cotton fabric bag made by Printnovation, Inc just for your Mountain Climb Game and all the pitons and dice. Oh, and here's those awesome HAE stickers...
Playing Mountain Climb
Mountain Climb is very easy to play. You'll need the game "pieces" (5 red pitons, 5 blue pitons), a pair of dice and a Mountain Climb game board. Facing each other, players move their pitons up the face toward the summit. Be the first to get all five of your pitons to the summit and you've won the game. But watch out... on your way up to the top you may be knocked off your trail and back to the base camp by your opponent.
Players roll a single die highest to see who goes first. All pitons start at the base camp. The pitons are moved up the Mountain Climb face using the numbers on the dice. Only one of the dice numbers may be used per piton unless doubles are rolled. (e.g. roll 5 and 3, move one piton up 5 holes and another one up 3 holes.) Only when a player rolls doubles may the dice numbers be combined and used on one piton plus that player gets to roll again. As the player ascends, their piton must remain on the trail it started from.
Once on the face, players can push their opponent off and back to their base camp when their piton lands on a hole already occupied by the other player. A player can not be pushed out with a move from the base camp, they must already be on the face. Players can also be knocked off the summit. Any piton may be moved if the dice roll permits. Players must reach the summit with the exact number rolled on the die (dice). Play continues until one player gets all five pitons to the summit. During gameplay, there may be times when the player will not be able to move their piton, especially as they near the summit. The player must move if there is a possible move.
The Mountain Climb Story
I created the Mountain Climb tabletop game for Channel Craft, an American toy and game manufacturer. It all began with a visit to their manufacturing facility in Pennsylvania in 1996 during the development of my first game; Blisters Dice Game, which is still available today. Channel Craft is primarily a wood crafting shop, not unlike Santa's workshop with a factory floor of CNC machines, giant belt sanders, table saws, drill presses and stacks of quality wood everywhere. Before I left the building the design for Mountain Climb was in my head. When I got home, I made a prototype and headed back to Channel Craft a few months later.
Originally called Dice Climber, I presented the game to Channel Craft's founder and we played a few games. He was hooked but disliked the name. Within minutes we had renamed it "Mountain Climb" and the game was on the shelves a year later.
The Mountain Climb game enjoyed success for a few years, even winning recognition from Games Magazine, an award from the National Parenting Publication Association and the Oppenheim Toy Portfolio Gold Seal in 1999
By 2006, Channel Craft stopped manufacturing Mountain Climb. The product cost too much to manufacture and still offer at a reasonable wholesale price. It seems Channel Craft's customers were after the lower cost items in their catalog so Mountain Climb was dropped from their offerings.
It's ten years later and I'm ready to bring a great game back to life. If this campaign is successful, Mountain Climb will live on and be available online. I am starting with this limited run of 1000 units in oak but could introduce other wood if this campaign is successful. Kickstarters will get a crack at those first 1000.
Brown Wood of Maine is a single-source custom wood components partner with cost-effective solutions for a wide range of industries including hospitality, store fixture, product display, furniture, kitchen and bath and OEM. They can produce virtually anything in wood, to any specifications -- long or short runs, short timeframes -- you name it.
Their strength lies in the ability to create a component that matches any aesthetic as well as the technical and functional requirements of the design.Combined with Brown Wood’s myriad of painting and finishing options, as well as decorating techniques such as silk screening, laser engraving, and imprinting, they can provide a piece that looks and performs exactly how you want it.
Brown Wood has been certified by the Forest Stewardship Council and is, therefore, authorized to attest to the sustainability of the wood they use for their products. They are proud to be able to create a component that will not only fit your needs,without negatively impacting the environmental like metal or plastic.
Risks and challenges
This project is fairly straight forward. I have enlisted a well known company with a great track record to produce Mountain Climb right here in the USA. Since it will be up to me (and me only) to assemble, package and ship each game, it will be all about quality control. I hope to receive a defect-free product but there is always a chance of blemishes and rejects not found at the manufacturer. I will not sent any games out that don't meet my standards of quality which could affect delivery times. Your satisfaction is my primary goal!Learn about accountability on Kickstarter
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